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Radovic, Slaviša; Hummel, Hans G. K.; Vermeulen, Marjan – International Journal of Lifelong Education, 2021
Although a long time has passed since the theoretical foundation of experiential learning was proposed, designing experiential learning has proven to remain a challenge. We contribute to this matter by reviewing 31 empirical articles that have provided insights into what this 'more' experiential learning could be. Results are systematically…
Descriptors: Instructional Design, Experiential Learning, Higher Education, Teacher Education
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Samantha Szcyrek; Bonnie Stewart; Erica Miklas – Research in Learning Technology, 2024
Research has shown that critical data literacies development for educators is seldom a core component of most campus conversations about datafication, even as extractive, datafied systems become pervasive throughout the higher education sector. This article outlines findings from an international, qualitative, Comparative Case Study (CCS) of…
Descriptors: Electronic Learning, College Faculty, Data, Distance Education
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Francisco J. Alcalá – Educational Philosophy and Theory, 2024
In this article, I will try to elucidate the relevance of Deleuze and Guattari's approaches in the philosophy of education, along the lines of the Deleuzean pedagogy of 'do with me' and the absence of pre-established rules for learning or methodological anarchism. To do so, I will consider three important milestones in Deleuze and Guattari's…
Descriptors: Social Systems, Philosophy, Literary Criticism, Rote Learning
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Steve Hoey – Support for Learning, 2024
This paper is a blend of my personal narrative and the practical strategies based on theoretical frameworks that I use in my work supporting young people in schools. My work is based on the powerful message from the short story the "Starfish Thrower" (Eiseley, 1979). The lesson I learned from this lovely story is that I may not be able…
Descriptors: Caring, Coaching (Performance), Personal Narratives, Learning Strategies
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Deivid E. S. Silva; Tayana Conte; Natasha M. C. Valentim – Informatics in Education, 2024
Contemporary society is characterized by diversity and intricacy, necessitating more meaningful learning experiences. To meet these evolving needs, the incorporation of computational systems into education must acknowledge the distinctive characteristics of learners. Therefore, we conducted a Systematic Mapping Study (SMS) to investigate…
Descriptors: Learning Experience, Design, Computation, Educational Resources
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Laura B. Perry; Michael Thier; Paul Beach; Ross C. Anderson; Niklas-Max Thoennessen; Philip Roberts – Prospects, 2024
"Opportunity to learn" has evolved into an umbrella phrase for describing a large range of settings, resources, structures, and processes. The aim of this study is to develop a conceptual framework that can accommodate a wide range of opportunities to learn, not just those provided by teachers in classrooms. An inclusive framework can…
Descriptors: Educational Opportunities, Accountability, Equal Education, Models
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Micael Sousa – Educational Media International, 2024
Board gaming is a popular activity, growing despite all the pressures of digitalization. People are gathering to play socially. Besides this ludic movement, modern board games can be used directly or adapted to achieve other goals beyond entertainment, approaching serious game methods as a modding exercise. This paper describes a process where a…
Descriptors: Games, Adult Learning, Informal Education, Employees
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Ericsson, Elin; Sofkova Hashemi, Sylvana; Lundin, Johan – Cogent Education, 2023
Speaking in a foreign language is considered challenging to both teach and learn. Virtual humans (VHs), as conversational agents (CAs), provide opportunities to practise speaking skills. Lower secondary school students (N = 25) engaged in an AI-based spoken dialogue system (SDS) and interacted verbally with VHs in simulated everyday-life scenarios…
Descriptors: Artificial Intelligence, English (Second Language), Second Language Learning, Second Language Instruction
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Fearn, Lesley J. – Teaching English with Technology, 2023
Young people today face an uncertain future. English as a Foreign Language (EFL) teachers in state education are investing their expertise in Online Community Projects (OCPs) as a digital mediation tool to help their students acquire intercultural awareness and experiment with new uses for technology. This qualitative study employs analytic…
Descriptors: Online Courses, English (Second Language), Second Language Learning, Second Language Instruction
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Imelda Hermilinda Abas; Mohd Kamrul Hasan; Ali Zahabi; Lester Naces Udang; Fahrina Mustafa – Eurasian Journal of Applied Linguistics, 2023
Limited scholarly exploration has been undertaken concerning the juxtaposition of academic motivation among undergraduate students pursuing English language proficiency through online platforms within the context of English as a Foreign Language (EFL) education across various Asian nations, encompassing Indonesia, Thailand, Bangladesh, and China.…
Descriptors: Student Motivation, Learning Motivation, Cross Cultural Studies, English (Second Language)
Baltzersen, Rolf K. – Routledge, Taylor & Francis Group, 2023
"Effective Use of Collective Peer Teaching in Teacher Education" investigates the learning benefits of letting students assume leadership roles in the classroom, emphasizing both theoretical analysis and firsthand empirical research conducted with pre-service teachers. Building on Vygotsky's (1987) sociocultural theory of human learning…
Descriptors: Peer Teaching, Teaching Methods, Teacher Education Programs, Learning Processes
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Ayob, Hisham Hanfy; Daleure, Georgia; Solovieva, Nadia; Minhas, Wasif; White, Timothy – Journal of Applied Research in Higher Education, 2023
Purpose: The research aims to identify the effectiveness of using the blended learning strategy on achievement among students of higher colleges of technology in the United Arab Emirates (UAE), through the answer to the following question: Is there a statistically significant difference at the significance level (a = 0.05) in students'…
Descriptors: Instructional Effectiveness, Blended Learning, Learning Strategies, Academic Achievement
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Shokeen, Ekta; Weintrop, David; Pellicone, Anthony James; Moon, Peter Francis; Ketelhut, Diane; Cukier, Michel; Plane, Jandelyn Dawn – Information and Learning Sciences, 2023
Purpose: The purpose of this paper is to understand the role of perplexity in young players' experiences within an educational videogame and how reflective thinking can help them to get out of perplexing scenarios. Design/methodology/approach: We used a constructivist grounded theory approach and the lenses of Dewey's conceptualization of…
Descriptors: Game Based Learning, Educational Games, Video Games, Reflection
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Djelil, Fahima; Sanchez, Eric – Education and Information Technologies, 2023
Game based-learning have been widely promoted to overcome the difficulties encountered by beginners to learn programming. However, there are many issues to address for the implementation of game-based learning. Indeed, game-based learning is not limited to adding game elements such as rewards to a learning situation, but it rather consists of…
Descriptors: Game Based Learning, Educational Games, Design, Programming
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Mohtar, Syahida; Jomhari, Nazean; Omar, Nor Azyra; Mustafa, Mumtaz Begum Peer; Yusoff, Zulkifli Mohd – Education and Information Technologies, 2023
Mobile learning and gamification are becoming increasingly popular, especially in education. Numerous researches suggest that mobile learning apps with gamification can improve student learning. However, there are fewer studies that analyze the gamification effects and usability of mobile apps for middle-aged women. The aim of this study is to…
Descriptors: Usability, Handheld Devices, Electronic Learning, Educational Technology
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