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Kuo, Feng-Yang; Wu, Wen-Hsiung; Lin, Cathy S. – Journal of Educational Computing Research, 2013
Today, information technology (IT) has permeated virtually every aspect of our society and the learning of software programming is becoming increasingly important to the creation and maintenance of the IT infrastructure critical to our daily life. In this article, we report the results of a study that demonstrates how the self-regulation paradigm…
Descriptors: Computer Science Education, Programming, College Students, Programming Languages
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Cielniak, G.; Bellotto, N.; Duckett, T. – IEEE Transactions on Education, 2013
This paper describes the integration of robotics education into an undergraduate Computer Science curriculum. The proposed approach delivers mobile robotics as well as covering the closely related field of Computer Vision and is directly linked to the research conducted at the authors' institution. The paper describes the most relevant details of…
Descriptors: Robotics, Computer Science Education, College Curriculum, Integrated Curriculum
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Furukawa, Takao; Shirakawa, Nobuyuki; Okuwada, Kumi – Higher Education: The International Journal of Higher Education and Educational Planning, 2013
The issue of international student mobility has had a profound effect on policy decision-making in the higher education system of essentially every country; however, the statistical data on this subject are insufficient, especially for graduate students. The purposes of this study are to substantiate the state of international mobility among…
Descriptors: Higher Education, Research Universities, Graduate Students, Student Mobility
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Shell, Duane F.; Soh, Leen-Kiat – Journal of Science Education and Technology, 2013
The goal of the present study was to utilize a profiling approach to understand differences in motivation and strategic self-regulation among post-secondary STEM students in major versus required non-major computer science courses. Participants were 233 students from required introductory computer science courses (194 men; 35 women; 4 unknown) at…
Descriptors: College Students, Student Motivation, STEM Education, Computer Science Education
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Apiola, Mikko; Tedre, Matti – Journal of Information Technology Education: Innovations in Practice, 2013
It has been shown that deep approaches to learning, intrinsic motivation, and self-regulated learning have strong positive effects on learning. How those pedagogical theories can be integrated in computing curricula is, however, still lacking empirically grounded analyses. In a more general level, it has been widely acknowledged that in…
Descriptors: Computer Science Education, Creativity, Robotics, Problem Based Learning
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Tuffley, David; Antonio, Amy – Journal of Information Technology Education: Innovations in Practice, 2013
First year students face a daunting range of challenges as they make the transition to university life. Their experiences in the first months of university have a defining influence on their success or otherwise in their studies. The purpose of this paper is to report on the results of a case study that tests the efficacy of a student engagement…
Descriptors: Foreign Countries, College Freshmen, Learner Engagement, School Holding Power
Shi, Lei; Al Qudah, Dana; Cristea, Alexandra I. – International Association for Development of the Information Society, 2013
Social e-learning is a process through which learners achieve their learning goals via social interactions with each other by sharing knowledge, skills, abilities and educational materials. Adaptive e-learning enables adaptation and personalization of the learning process, based on learner needs, knowledge, preferences and other characteristics.…
Descriptors: Foreign Countries, Electronic Learning, Socialization, Case Studies
Karavirta, Ville – International Association for Development of the Information Society, 2013
Learning an algorithm--a systematic sequence of operations for solving a problem with given input--is often difficult for students due to the abstract nature of the algorithms and the data they process. To help students understand the behavior of algorithms, a subfield in computing education research has focused on algorithm…
Descriptors: Technology Uses in Education, Educational Technology, Electronic Learning, Telecommunications
Heldman, Bill – Learning & Leading with Technology, 2010
With few exceptions, students interact with technology in one way or another every day. And yet, in most U.S. schools, the term "computer science" (CS) refers only to generic skills classes, such as keyboarding and computer applications. Even most Web programming classes usually teach students only how to use conventional graphical user…
Descriptors: Computer Science, Computer Science Education, Curriculum Development, Models
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Ross, Margaret E.; Narayanan, N. Hari; Hendrix, Theron Dean; Myneni, Lakshman Sundeep – Journal of MultiDisciplinary Evaluation, 2011
Background: The philosophical underpinnings of evaluation guidelines set forth by a funding agency can sometimes seem inconsistent with that of the intervention. Purpose: Our purpose is to introduce questions pertaining to the contrast between the instructional program's underlying philosophical beliefs and assumptions and those underlying our…
Descriptors: Philanthropic Foundations, Grants, Financial Support, Computer Science Education
Pan, Xunyu – ProQuest LLC, 2011
With the rapid growth of the Internet and the popularity of digital imaging devices, digital imagery has become our major information source. Meanwhile, the development of digital manipulation techniques employed by most image editing software brings new challenges to the credibility of photographic images as the definite records of events. We…
Descriptors: Photography, Information Technology, Credibility, Crime
Giordano, Eugenio – ProQuest LLC, 2011
Many of the devices we interact with on a daily basis are currently equipped with wireless connectivity. Soon this will be extended to the vehicles we drive/ride every day. Wirelessly connected vehicles will form a new kind of network that will enable a wide set of innovative applications ranging from enhanced safety to entertainment. To…
Descriptors: Telecommunications, Computer Networks, Motor Vehicles, Mobility
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Soares, S. N.; Wagner, F. R. – IEEE Transactions on Education, 2011
Teaching and Design Workbench (T&D-Bench) is a framework aimed at education and research in the areas of computer architecture and embedded systems. It includes a set of features not found in other educational environments. This set of features is the result of an original combination of design requirements for T&D-Bench: that the…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Science Education, College Instruction
Iowa Department of Education, 2021
The 2021 edition of the Annual Condition of Education Report (COE) marks the 32nd edition of the report. For over 30 years, the Department has published the COE in order to provide education stakeholders critical data about the status of Iowa's education system. The 2021 COE covers a wide variety of content including information about Iowa's…
Descriptors: College Entrance Examinations, National Competency Tests, Enrollment Trends, Early Childhood Education
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Shannon, Li-Jen; Bennett, Judith – Information Systems Education Journal, 2012
A majority of incoming college freshmen and sophomores have not applied their critical thinking skills as part of their learning process. This paper investigates how students acquire their critical thinking skills while facing the copyright, fair use, and internet security challenges in this contemporary digital society. The findings show that 90…
Descriptors: Critical Thinking, Thinking Skills, Case Studies, Computer Science Education
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