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Project Tomorrow, 2025
In support of new local and state discussions about how to most effectively utilize technology in the classroom, Project Tomorrow, in collaboration with Spectrum Business®, is publishing a new series of reports that examine each of the three digital divides (the access, design and use divides) through the lens of the Speak Up Research findings.…
Descriptors: Technology Uses in Education, Access to Computers, Learning Processes, Educational Technology
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Kevin McCabe – Adult Learner: The Irish Journal of Adult and Community Education, 2025
This article addresses the issue of adults applying online for adult education courses via Proxy Internet Usage (PIU). The requirement for applicants to apply for courses via digital platforms may increase in the future, as may the likelihood of adults with limited digital skills relying on PIU to navigate online application processes that provide…
Descriptors: Electronic Learning, Disadvantaged, Lifelong Learning, Adult Education
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Krenare Pireva Nuci – Educational Process: International Journal, 2025
Background/purpose: With advancements in technology, particularly in Artificial Intelligence (AI), personalized and adaptive systems are increasingly being integrated into conventional educational environments. These technologies create opportunities to place learners at the center of the educational experience through personalized learning.…
Descriptors: Technology Uses in Education, Artificial Intelligence, Educational Technology, Electronic Learning
Natalie E. Wright – Grantee Submission, 2025
Funded through an early-phase Education Innovation and Research grant, Using and Leveraging Technology to Reinvent Accessibility: Minecraft Mentor Edition (ULTRA:ME) is an intervention designed to develop teachers' ability to use Minecraft and other educational technology tools to enhance science instruction for students with and without…
Descriptors: Educational Technology, Science Instruction, Teaching Methods, Video Games
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Linlin Li; Mingyu Feng; Chun-Wei Huang – Society for Research on Educational Effectiveness, 2025
Context: Mathematics education remains a critical focus for national education improvement efforts, particularly in light of the learning loss due to the COVID-19 pandemic. In 2024, the average NAEP math score for eighth graders dropped by 8 points compared to 2019. Since 2022, scores have risen for higher-performing students in the 75th and 90th…
Descriptors: Mathematics Education, Electronic Learning, Mathematics Achievement, Achievement Tests
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Mohamad Yahya Abdullah – Education and Information Technologies, 2025
Artificial intelligence (AI) is experiencing evolutional changes currently, influencing nearly all areas of society and, mainly, the way we learn. This has promoted many scholars and practitioners in the field of education to consider AI as a significant topic for research. This study investigates EFL students' perceptions regarding the impact of…
Descriptors: Second Language Learning, English (Second Language), Student Attitudes, Artificial Intelligence
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Noemi Papotti; Lorenzo Muscella; Sabrina Panesi – International Association for Development of the Information Society, 2025
This study explores how teachers' attitudes towards ICT and classroom diversity of students with special educational needs (SEN) influence the use of educational technologies. Introducing the Simpson Index as a novel measure of SEN diversity, results highlight that personal satisfaction with technology use predicts its adoption, particularly in…
Descriptors: Teacher Attitudes, Foreign Countries, Special Education, Student Needs
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Adam Carreon; Amber Rowland; Sean Smith; Alisa Lowery; Maggie Mosher – Journal of Special Education Technology, 2025
Virtual Reality (VR) and immersive instruction hold great promise to alter instruction for students with autism spectrum disorder (ASD). Yet, the voices of the direct users (e.g., the teachers and students) are often underutilized or not at all utilized in the creation of educational applications, particularly in the field of VR. The purpose of…
Descriptors: Computer Simulation, Educational Environment, Autism Spectrum Disorders, Students with Disabilities
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Ying Zhang; Jieting Jerry Xin; Zixiang Yu; Yu Liu; Wenjun Zhao; Na Li; Yu Li; Gaowei Chen – International Journal of Science and Mathematics Education, 2025
Talking productively with students and sufficiently integrating technology into mathematics classrooms have long been regarded as two hurdles for mathematics teachers. To enhance preservice mathematics teachers' dialogic teaching skills and integration of GeoGebra-scaffolded dynamic visualizations, this study proposed and examined the…
Descriptors: Preservice Teachers, Teaching Methods, Dialogs (Language), Visualization
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Ibragimova, ?lina Nazyrovna; Ponomareva, Angelina Alexandrovna – International Journal of Higher Education, 2020
This article is devoted to a topic, which is relevant due to the need to create an effective educational environment for gifted students through the use of modern methodological tools within the framework of education digitalization. Study purpose: to identify the state and prospects for the development of pedagogical competencies of future law…
Descriptors: Foreign Countries, Legal Education (Professions), Academically Gifted, College Students
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Dilling, Frederik; Witzke, Ingo – Digital Experiences in Mathematics Education, 2020
3D-printing technology has become increasingly important in recent years, offering many possibilities for mathematics teaching and learning. From our point of view, the field of calculus seems to be particularly suitable for the use of 3D-printing. Using the example of 3D-printed graphs of functions, the use of this technology in calculus is…
Descriptors: Computer Peripherals, Printing, Educational Technology, Mathematics Education
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Caerols, Hugo; Asenjo, Felipe A. – Physics Teacher, 2020
From ancient times, the different features of planets and moons have created a huge interest. Aristarchus was one of the first to study the relative relations among Earth, Moon, and Sun. This interest has remained until today, and therefore it is always relevant to make this knowledge more appealing to the younger generations. Nowadays, smartphone…
Descriptors: Science Instruction, Astronomy, Telecommunications, Handheld Devices
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Wu, Linjing; Liu, Qingtang; Zhou, Wanlei; Mao, Gang; Huang, Jingxiu; Huang, Huan – Technology, Knowledge and Learning, 2020
A big challenge in educational resources construction is the intelligent and personalized resource recommendation for learners. This paper proposes a semantic recommendation framework of educational resources based on semantic web and pedagogics. In this framework, a domain ontology is constructed to describe the knowledge structure of the domain.…
Descriptors: Semantics, Web 2.0 Technologies, Electronic Learning, Educational Resources
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Gao, Fei; Li, Lan; Sun, Yanyan – Educational Technology Research and Development, 2020
Research on mobile game-based learning has been gaining attention in the past few years. To understand the potential of mobile game-based learning in STEM education, a systematic review was conducted. Based on a set of inclusion and exclusion criteria, 30 articles published during the years of 2010 through 2019 were included. Analyses were…
Descriptors: Electronic Learning, Game Based Learning, STEM Education, Handheld Devices
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Bolmsten, Johan; Manuel, Michael Ekow – Educational Technology Research and Development, 2020
According to UNESCO, sustainable education requires a participatory development process. This article reports the results of three case studies about sustainable education using e-learning technologies, where the focus of the analysis is on the need for sustainable and participatory development processes. The research approach is based on a…
Descriptors: Sustainability, Capacity Building, Educational Technology, Electronic Learning
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