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Exploring the Effectiveness and Moderators of Augmented Reality on Science Learning: A Meta-Analysis
Xu, Wen-Wen; Su, Chien-Yuan; Hu, Yue; Chen, Cheng-Huan – Journal of Science Education and Technology, 2022
The use of augmented reality (AR) technology in the science curriculum has the potential to assist students in comprehending abstract and complex concepts or unobservable phenomena, as well as to better explain knowledge regarding science content by superimposing virtual objects over genuine items or environments in a multidimensional approach.…
Descriptors: Computer Simulation, Educational Technology, Science Education, Science Achievement
Švábenský, Valdemar; Vykopal, Jan; Celeda, Pavel; Tkácik, Kristián; Popovic, Daniel – Education and Information Technologies, 2022
Hands-on cybersecurity training allows students and professionals to practice various tools and improve their technical skills. The training occurs in an interactive learning environment that enables completing sophisticated tasks in full-fledged operating systems, networks, and applications. During the training, the learning environment allows…
Descriptors: Computer Security, Information Security, Training, Data Collection
Avargil, Shirly – Journal of Science Education and Technology, 2022
Learning through games in general and educational escape-rooms in particular requires participants to be creative and critical thinkers, work in collaboration with others, formulate an array of thinking strategies, and be familiar with media and technology. A specially designed chemistry-themed escape-room was built as an alternative learning and…
Descriptors: Game Based Learning, Chemistry, Science Instruction, College Students
Ishaq, Kashif; Rosdi, Fadhilah; Zin, Nor Azan Mat; Abid, Adnan – Education and Information Technologies, 2022
Digital learning environments have been gaining prominence during the last few years. In particular, the rising usage of mobile devices, including smartphones and tabs, has invited researchers to design and develop learning applications and games for such platforms. Mobile applications and games have been developed for learning languages like many…
Descriptors: Educational Games, Language Acquisition, Handheld Devices, Computer Oriented Programs
Yetki?n, Ahmet Ilkhan; Orum-Çattik, Esra; Çattik, Melih – International Journal of Progressive Education, 2022
The main purpose of this study was to explore the experiences of preschool teachers who have inclusion students with special needs in their classrooms during distance education process carried out due to the COVID-19 pandemic. For this purpose, interviews were conducted with 10 preschool teachers who have inclusion students with special needs in…
Descriptors: Preschool Teachers, Inclusion, Special Needs Students, Distance Education
Melcher, Jennifer; Camacho, Erica; Lagan, Sarah; Torous, John – Journal of American College Health, 2022
Objective: College students' demand for mental health resources is straining the services offered by colleges. While mobile apps demonstrate potential to help, students' engagement with these apps remains low. This study examines why college students show poor engagement with mental health apps and how apps may be adapted to suit this population.…
Descriptors: College Students, Learner Engagement, Mental Health, Educational Technology
Koca, Mehmet; Türkoglu, Ismail – Turkish Online Journal of Educational Technology - TOJET, 2022
In this study, it is aimed to determine the opinions of secondary school students about educational robotics applications. The case study, which is one of the qualitative research methods, was used in the research. The research was carried out with 7th grade students of two different secondary schools in the Battalgazi district of Malatya province…
Descriptors: Secondary School Students, Student Attitudes, Opinions, Computer Attitudes
Pierard, Tom – Teachers and Curriculum, 2022
Increased interest in music technology education in recent years has prompted music teachers, technology educators and theorists to reconsider both the human and technical processes rendered by creative work in digital sound media. Music technology learning environments range from more structured classroom learning to informal, autodidactic…
Descriptors: Constructivism (Learning), Music Education, Educational Technology, Educational Environment
Beard, Jeffrey; MacTavish, Elizabeth – International Journal of Self-Directed Learning, 2022
The purpose of this practice brief is to share our educational technology team's best practices for facilitating preservice teachers' self-directed learning in technology-focused learning environments. Our team has developed technology courses that support and encourage learning environments in which students have opportunities to engage with our…
Descriptors: Independent Study, Self Management, Electronic Learning, Preservice Teachers
Thibeault, Matthew D. – Journal of Historical Research in Music Education, 2022
In this article, I explore John Philip Sousa's historic resistance to music technology and his belief that sound recordings would negatively impact music education and musical amateurism. I review Sousa's primary arguments from two 1906 essays and his testimony to the US Congress from the same year, based on the fundamental premise that machines…
Descriptors: Music Education, Educational Technology, Resistance to Change, Educational History
Carlsson, Hanna – European Educational Research Journal, 2022
This paper unpacks the commercial rhetoric of "Google for Education." Through the analysis of information published on the official "Google for Education" website, the paper seeks to make visible how this service promotes and reproduces certain ways of talking, thinking about and doing education. The aim is to contribute to a…
Descriptors: Educational Technology, Technology Uses in Education, Rhetoric, Foreign Countries
Coven, Robert; Manfra, Meghan – Social Education, 2022
Access to large data sets, including geographic information systems (GIS), provides teachers and students an opportunity to investigate policies of the past and their impact on people's lives. Students now have access to these digital resources through a variety of virtual, online collections, including the Library of Congress. Using a combination…
Descriptors: Maps, Educational Technology, Geographic Information Systems, History
Mukherjee, Kuntal; Maurya, Sudhanshu; Mandal, Ranjan Kumar; Thakur, Mukul; Khatoon, Farzana – International Journal of Web-Based Learning and Teaching Technologies, 2022
The cutting-edge technology, namely Cloud of Things (CoT) has shaped the existing business process into a new orientation in terms of performance, usability, and reliability. Among different business processes, online education is one of the prime areas where CoT can be used to make it more agile in the context of performance and usability. In…
Descriptors: Internet, Computer Software, Information Management, Information Storage
Podder, Suplab Kanti; Samanta, Debabrata – International Journal of Web-Based Learning and Teaching Technologies, 2022
Green computing is the system of implementing virtual computing technology that ensure minimum energy consumption and reduces environmental waste while using computer. ICT Based Teaching and Learning (ICT-BTL) tools can be implemented for effective and quality education especially during the pandemic like COVID-19. The researchers collect the data…
Descriptors: Energy Conservation, Educational Technology, Technology Uses in Education, Pollution
Mayhew, Emma; Holmes, Vicki; Davies, Madeleine; Dimitriadi, Yota – Research in Learning Technology, 2022
The move to institution-wide adoption of online submission, feedback and grading is increasing significantly within the Higher Education sector. This transition is predominantly driven by the need to improve the student assessment experience, but some institutions now also cite the need to improve the staff assessment experience. Existing studies,…
Descriptors: Foreign Countries, Student Evaluation, Educational Technology, Technology Uses in Education

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