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Justice Koranteng; Moro Ismaila; Anita Akwaa Toffah; Eugene Okyere-Kwakye – Discover Education, 2025
Purpose: This study examines the gap between what design graduates are taught in university and the competencies required by the design industry. Methodology: The research used a qualitative exploration approach and interviewed 25 design alumnae who had finished their certification and were employed in 10 graphic design firms in Accra and Kumasi.…
Descriptors: Foreign Countries, Graphic Arts, Design, College Graduates
David Broska; Michael Howes; Austin van Loon – Sociological Methods & Research, 2025
Large language models (LLMs) provide cost-effective but possibly inaccurate predictions of human behavior. Despite growing evidence that predicted and observed behavior are often not "interchangeable," there is limited guidance on using LLMs to obtain valid estimates of causal effects and other parameters. We argue that LLM predictions…
Descriptors: Artificial Intelligence, Observation, Prediction, Correlation
Melanie Magin – Communication Teacher, 2025
Courses: This paper presents a course design that aims to stimulate student ownership of learning. It was developed for a semester-long undergraduate course in political communication, but it is equally suitable for courses at graduate level and on other topics. The course design will unfold its potential best in classes with up to 30 students.…
Descriptors: Student Centered Learning, Curriculum Design, Inquiry, Active Learning
Atthaphon Wongla; Pinanta Chatwattana; Pallop Piriyasurawong – Journal of Education and Learning, 2025
The architecture of the computational thinking with gamified using artificial intelligence prompt engineering, or architecture of the CT platform with gamified, is a learning tool intended to promote activity-based learning that focuses on problem-solving by doing. This platform is fabricated with the combination of computational thinking process…
Descriptors: Artificial Intelligence, Gamification, Experiential Learning, Problem Solving
Farhad Shariatrad; Ramin Dehbandi; Helaleh Cheragh Makani – International Journal of Technology and Design Education, 2025
This study provides the educational experience of an architectural design studio in a virtual environment. It aims to illuminate the complications of planning and implementing a VDS and find the balance between flexibility and structure in VDS design. Action research was used due to its ability to document the process and reflect on the methods…
Descriptors: Building Design, Architectural Education, Studio Art, Computer Simulation
Alexander K. Kofinas; Crystal Han-Huei Tsay; David Pike – British Journal of Educational Technology, 2025
Generative AI (hereinafter GenAI) technology, such as ChatGPT, is already influencing the higher education sector. In this work, we focused on the impact of GenAI on the academic integrity of assessments within higher education institutions, as GenAI can be used to circumvent assessment approaches within the sector, compromising their quality. The…
Descriptors: Artificial Intelligence, Technology Uses in Education, Integrity, Performance Based Assessment
Barbra A. Roller; Sasha R. Sioni – Journal of Community Engagement and Higher Education, 2025
Socioeconomic inequities divert underrepresented talent from the physician pipeline. Integrating Social Cognitive Career Theory (SCCT), leaky-pipeline diagnostics, and 14 years of mixed-methods research on Florida International University's pathway program, we present a logic model aligning Goals, Needs, Objectives, Methods, and Evaluation…
Descriptors: Medical Education, Evidence Based Practice, Underserved Students, Career Pathways
Pariwat Pianpailoon; Thada Jantakoon; Rukthin Laoha – Higher Education Studies, 2025
This research presents a comprehensive framework and system architecture for a virtual universe to enhance teamwork skills through collaborative learning. A systematic review of 17 research papers from 1998-2024 identifies eight essential components of virtual learning environments: virtual environment, interactive tools, communication features,…
Descriptors: Cooperative Learning, Teamwork, Educational Technology, Computer Simulation
Wayne Cotton; Susan Ledger; William Letts; Maria Karimullah; Belinda Davis; Janet Dutton; David Roy; Melanie Sugumaran; Kim Wilson – Issues in Educational Research, 2025
Teacher shortages in schools are a global issue. One solution to this problem, offered in Australian policy, is the notion of the career change teacher (White et al., 2024). Our article outlines a mixed-methods research protocol designed to develop and refine initial design principles for initial teacher education (ITE) programs that specifically…
Descriptors: Preservice Teacher Education, Career Change, Teacher Education Programs, Foreign Countries
Sarah M. Straub; Elizabeth Gound – Current Issues in Middle Level Education, 2025
After taking over a course on adolescent learning theory, two professors recognized the need for radical change -- specifically with regard to the ethical considerations of a required project that involved interviews with middle level learners. The interviews, embedded within a service-learning assignment for this undergraduate course, were…
Descriptors: Curriculum Design, Curriculum Development, Preservice Teacher Education, Middle School Teachers
Virginia M. Tucker; Christina Perucci – Journal of Education for Library and Information Science, 2025
With almost all MLIS and similar degree programs having a required course covering database design, it is critical to develop curriculum that engages students in learning essential concepts and how to implement designs. We report on a project that explored how essential knowledge about database design can be taught effectively through experiential…
Descriptors: Masters Programs, Library Education, Experiential Learning, Database Design
Claude Müller – SpringerBriefs in Education, 2025
This is an open access book. The shift from traditional teaching to digital learning presents a significant challenge for many educators. Navigating the complexities of digital course designs can often lead to suboptimal learning experiences that fail to engage learners effectively. "Digital Learning Design: Designing Effective Online and…
Descriptors: Online Courses, Blended Learning, Instructional Design, Cognitive Science
Mathieu Pinelli; Salomé Cojean – Education and Information Technologies, 2025
In the field of multimedia learning, instructional videos have become a widely used tool to facilitate knowledge acquisition across various educational contexts. However, designing these videos effectively is critical to enhancing learning outcomes and minimizing cognitive overload. To address this challenge, researchers have developed design…
Descriptors: Short Term Memory, Children, Video Technology, Intervals
Firat Küçükersen; Pinar Özemir – International Journal of Art & Design Education, 2025
This study aims to identify the first steps towards integrating verbal content and its outcomes into the written curriculum of the foundation design studio by delving into dialogue-based interaction and learning, which are largely neglected in design education. Within the scope of this research, design studio experiences of the foundation studio…
Descriptors: College Curriculum, Introductory Courses, Architectural Education, Design
Kamrie Risku; Courtney Holder – New Directions for Student Services, 2025
This article explores developmental readiness, efficacy, and design sequencing considerations in college service experiences. Drawing on developmental theory and best practices, this article offers a roadmap to more effectively align student development with the design of community service experiences. It includes implications for practice and…
Descriptors: Readiness, Program Design, Delivery Systems, Service Learning

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