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Pia Patricia P. Tenedero – Journal of Language, Identity, and Education, 2025
The Catholic Church is the oldest religious institution in the West and the biggest Christian denomination in Australia. Its success is partly due to its sustained efforts to supply missionaries across the globe. While the traditional missionary paradigm involved Europe-born religious workers being sent to colonies, this flow has been reversed in…
Descriptors: Catholics, Religious Education, Colonialism, English (Second Language)
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Xiaoqing Xu; Wei Zhao; Yue Li; Lifang Qiao; Jinhong Tao; Fengjuan Liu – Education and Information Technologies, 2025
The success of online learning relies on college students' self-regulated learning. The common visualizations (e.g., presentation learning behaviors' frequency and duration) are widely used to enhance online self-regulated learning. But most college students still have difficulty in accurately understanding their learning patterns and…
Descriptors: Individualized Instruction, Electronic Learning, College Students, Visualization
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Alfredo Urzúa – Foreign Language Annals, 2025
Research shows that bilingual learners move naturally between their languages to learn; however, this practice is not welcomed in many second/foreign language classrooms given the belief that first language (L1) use negatively affects second language (L2) development, despite much empirical evidence to the contrary. Moreover, translanguaging…
Descriptors: Code Switching (Language), Bilingual Education, Bilingual Students, Second Language Learning
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Junjie Gavin Wu; Danyang Zhang; Sangmin-Michelle Lee; Junhua Xian – International Journal of Computer-Assisted Language Learning and Teaching, 2025
Digital games have become an important educational tool for learning and teaching. The development of such games has advanced from 2D, desktop-based technologies to 3D, augmented reality (AR) / virtual reality (VR)-based technologies. Yet digital game-based language learning (DGBLL) with AR/VR has only recently started to be investigated, owing to…
Descriptors: Video Games, Computer Simulation, Second Language Learning, Game Based Learning
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Sajjad Farashi; Ensiyeh Jenabi; Saeid Bashirian; Afshin Fayyazi; Mohammad Rezaei; Katayoon Razjouyan – Review Journal of Autism and Developmental Disorders, 2025
People with autism spectrum disorder (ASD) show deficits in the processing of visual stimuli. This systematic review summarized the differences in visual event-related potential (ERP) components among ASD and typically developing individuals. Major databases were searched for finding eligible studies that investigated differences in visual ERP…
Descriptors: Autism Spectrum Disorders, Visual Stimuli, Emotional Intelligence, Familiarity
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Craig Johnson; Emad Mohamed – Action Learning: Research and Practice, 2025
This paper proposes action learning has a role to play in advancing responsible AI. Despite the recent surge in attention towards artificial intelligence, predominantly focusing on its technological and commercial aspects, the social dimensions have often been overlooked. Action learning, known for fostering interdisciplinary discourse, is…
Descriptors: Experiential Learning, Artificial Intelligence, Interdisciplinary Approach, Cooperative Learning
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Hamide Lotfi; Morteza Karami; Saied Safaei Movahed; Gregory M. Francom – Journal of Workplace Learning, 2025
Purpose: The purpose of this study was to provide a model for informal workplace learning. Despite the prevalence and recognized importance of informal learning in the workplace, scattered literature and different perspectives have caused a lack of shared understanding about its nature, and little research effort has been made in this direction so…
Descriptors: Literature Reviews, Meta Analysis, Workplace Learning, Informal Education
Joe Greenberg – Phi Delta Kappan, 2025
Joe Greenberg explores the importance of amplifying student voices and developing a collaborative mindset in education to inspire a new generation of changemakers. He highlights the role of schools in addressing systemic challenges such as inequality, isolation, and disengagement, advocating for holistic and student-centered learning models. By…
Descriptors: Personal Autonomy, School Role, Educational Change, Social Change
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Cathy Weng; Mona Adria Wirda – Education and Information Technologies, 2025
This study explores the relationship between student readiness for online learning and its impacts on engagement, satisfaction, and academic achievement in Indonesian higher education. Using a mixed-methods design, the quantitative phase employed Structural Equation Modeling (SEM) to reveal that online learning readiness significantly affects…
Descriptors: Foreign Countries, Electronic Learning, Learning Readiness, Learner Engagement
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Brenna L. Decker – Journal on Empowering Teaching Excellence, 2025
In Spring of 2023, I developed a special topics course titled "Collection Material Handling" to introduce students to museum management using Utah State University collections on the Logan, UT campus. The cross-listed upper-level course brought 16 USU students together from two disciplines: anthropology and natural sciences. The…
Descriptors: Interdisciplinary Approach, Museums, Advanced Courses, Anthropology
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Afam Uzorka; Kagezi Kalabuki – Education and Information Technologies, 2024
In the context of Ugandan higher education, this study investigates the revolutionary effects of technology developments in educational leadership on student experiences and outcomes. A purposive sampling strategy was used to select 161 participants from 12 universities in Uganda, focusing on those with significant influence and expertise in…
Descriptors: Technological Advancement, Technology Uses in Education, Instructional Leadership, Student Experience
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Shuaizhen Jin; Zheng Zhong; Kunyan Li; Chen Kang – Education and Information Technologies, 2024
This study utilizes a comparative experimental research method to investigate the effect of the Predict, Observe, Explain, and Evaluate (POEE) learning strategy in an immersive virtual environment (IVE) on two types of learners with different levels of prior knowledge. One type referred to as Highly Experienced and Knowledgeable (HEK) learners,…
Descriptors: Active Learning, Inquiry, Prior Learning, Electronic Learning
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Princess Gerbie C. Durante – Problems of Education in the 21st Century, 2024
Given the growing trend of delivering classes through online and virtual environments, it is vital to gain a nuanced understanding of students' online research learning experiences, the factors that contributed to their choice of learning modality, the challenges they encountered, and the effective online research teaching practices and strategies…
Descriptors: Student Research, Computer Mediated Communication, Asynchronous Communication, Synchronous Communication
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M. Huerta-Gomez-Merodio; M. A. Fernández-Ruiz; M. V. Requena-Garcia-Cruz – European Journal of Education, 2024
Research on improving engineering skills in students advocates for high-quality teaching practices as well as the implementation of digitally enhanced management systems, such as e-Learning. Furthermore, COVID-19 led to several changes in education, such as switching drastically from face to face to emergency remote and later hybrid teaching. This…
Descriptors: Electronic Learning, Blended Learning, Engineering Education, Skill Development
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Chenglong Wang – Turkish Online Journal of Educational Technology - TOJET, 2024
The rapid development of education informatization has accumulated a large amount of data for learning analytics, and adopting educational data mining to find new patterns of data, develop new algorithms and models, and apply known predictive models to the teaching system to improve learning is the challenge and vision of the education field in…
Descriptors: Decision Making, Prediction, Models, Intervention
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