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Okten, Burcu Balaban; Dilaveroglu, Busra; Kudumovic, Lana; Salbacak, Salih; Yilmaz, Nazende – Online Submission, 2022
The basic design lesson is an introductory course that teaches students the fundamental principles of design, including elements such as form, space, scale, proportion, and composition. It is also an introduction to both concrete thinking and abstract one, which is rather about ideas and general thought. Abstraction is one of the steps ap- plied…
Descriptors: Abstract Reasoning, Concept Formation, Design, Studio Art
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Eroglu, Ilgim; Ekmekçioglu, Deniz – Design and Technology Education, 2024
In design education, students benefit not only from their project courses' content but also from the information resources they contain. When it comes to the repetition of unique problems and solution-oriented approaches in the design professions, the resources used to research solutions for the problems encountered in design education are also…
Descriptors: Foreign Countries, Design, Resources, Cooperation
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Lucila da Silva – Paedagogica Historica: International Journal of the History of Education, 2024
This article aims to share part of some middle-term research focused on Argentinian school bathrooms. Bathrooms in Argentina emerged around 1850 and have been present - with nuances - in public and domestic buildings since the last third of the nineteenth century. Particularly, primary-school bathroom history is marked by two facts. First, these…
Descriptors: Foreign Countries, Historical Interpretation, Elementary Schools, Hygiene
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Kathryn Deighton; Blair Kuys; Shivani Tyagi – International Journal of Technology and Design Education, 2024
Industrial Design education is poorly understood by laypeople but is present in Australian curricula from primary through to tertiary education levels. Designers and design researchers have long recognised the value of the broad-ranging skills, knowledge fields, and personal qualities design education imparts, but this understanding is generally…
Descriptors: Design, Industrial Arts, Elementary Secondary Education, Higher Education
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Ophélie A. Desmet; Tania Gevaert; F. Richard Olenchak – Roeper Review, 2024
Developmental Coordination Disorder (DCD), also known as Dyspraxia, is an often overlooked or misdiagnosed disorder and little research exists on how it manifests among cognitively gifted children. The purpose of this study was to examine clinical profiles among 25 children diagnosed with DCD and identified as cognitively gifted to explore the…
Descriptors: Gifted, Autism Spectrum Disorders, Psychomotor Skills, Developmental Disabilities
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Bree A. Alexander; Sabrina A. Carter; Veronica L. Timbers; Trinity Martinez – Journal of Social Work Education, 2024
The 2022 Education Policy and Accreditation Standards emphasize antiracism, diversity, equity, and inclusion (ADEI) in social work curriculum. Social work programs across the nation are now tasked with addressing ADEI in both explicit and implicit curricula. This article aims to offer insights from a Race Equity Work Team (REWT) to enhance…
Descriptors: Equal Education, Race, Social Work, Curriculum Design
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Ruiqi Deng – Technology, Pedagogy and Education, 2024
Video lectures in massive open online courses (MOOCs) provide an opportunity to not only deliver instructional content but also engage learners. While there are many different styles of video lectures, it is not clear how video styles affect learner engagement. This study analysed and critiqued different typologies of video styles and classified…
Descriptors: Video Technology, MOOCs, Learner Engagement, Lecture Method
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Tal Yachin; Miri Barak – Research in Science Education, 2024
The growing trend of "escape games" in science education instigates debate over their pedagogical value, with researchers calling for more emphasis on theory-based design processes. Thus, the current study's goal was to identify situated learning components that can be associated with educational escape games and to generate a…
Descriptors: Science Education, Educational Games, Game Based Learning, Situated Learning
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Jonas Bergman Ärlebäck; Lluís Albarracín – Teaching Mathematics and Its Applications, 2024
In this paper, we draw on recent research on so-called Fermi problems and situate the fundamental principles underlying this type of tasks and their use from a task design perspective. We use the models and modelling perspective on teaching and learning to elaborate on aspects related to the design of single-use, as well as sequences of, Fermi…
Descriptors: Problem Solving, Mathematics Education, STEM Education, Mathematical Models
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Ying Zhee Lim; Anna Che Azmi; Tuan Hock Ng – Journal of International Education in Business, 2024
Purpose: This study aims to extend the current literature on International Financial Reporting Standard (IFRS) teaching by examining the argument by Hodgdon et al. (2013) that arranging accounting prescriptions into the level of concept, principle and rules is helpful to students in comprehending the complex set of accounting standards. Besides,…
Descriptors: Teaching Methods, Business Administration Education, Accounting, Concept Teaching
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Heping Xie; Zongkui Zhou – Journal of Computer Assisted Learning, 2024
Background: Drawing is generally regarded as a promising learning strategy and has been explored in the touchscreen setting with different drawing modes. Although both a finger and a digital pencil can help individuals complete drawing activities effortlessly on touchscreen devices, there is no guarantee that they show the same effect on learning,…
Descriptors: Computer System Design, Visual Aids, Eye Movements, Freehand Drawing
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Marcela Pessoa; Marcia Lima; Fernanda Pires; Gabriel Haydar; Rafaela Melo; Luiz Rodrigues; David Oliveira; Elaine Oliveira; Leandro Galvao; Bruno Gadelha; Seiji Isotani; Isabela Gasparini; Tayana Conte – IEEE Transactions on Learning Technologies, 2024
Game designers and researchers have sought to create gameful environments that consider user preferences to increase engagement and motivation. In this sense, it is essential to identify the most suitable game elements for users' profiles. Designers and researchers must choose strategies to classify users into predefined profiles and select the…
Descriptors: Educational Environment, Game Based Learning, Classification, Learner Engagement
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Aishwarya Ramachandran; Meg Schwellnus; Derek Gladwin; Ryan Derby-Talbot; Naoko Ellis – Discover Education, 2024
Empowering students and scholars to effectively address complex societal challenges frequently entails embracing unconventional pathways to foster transdisciplinary (TD) education. This empowerment is further facilitated by collaborative efforts supported by the TD experience. This paper examines one such initiative: a student-centered,…
Descriptors: Student Centered Learning, Doctoral Programs, Foreign Countries, Cooperative Learning
Jennifer Fielder – ProQuest LLC, 2024
Apprenticeship programs in North Carolina act as a crucial talent pipeline and economic development solution. These registered apprenticeships have also been proven to address many workforce challenges directly by matching well-trained, highly skilled, invested jobseekers to organizations choosing apprenticeship as an economic solution. Despite…
Descriptors: Apprenticeships, Program Effectiveness, Program Design, Best Practices
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Mohammadali Ashrafganjouei; Hamid Nadimi – International Journal of Technology and Design Education, 2024
Design teams often rely on precedents, but the impact of using the direct experience of a precedent on design behavior requires further investigation. To explore this impact, fifteen teams of master students of architecture participated in two design sessions: one without and the other with a previous experience of visiting an example. The…
Descriptors: Architectural Education, Masters Programs, Graduate Students, Building Design
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