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Jacka, Lisa; Booth, Kate – Australian Educational Computing, 2012
Virtual worlds are highly immersive, engaging and popular computer mediated environments being explored by children and adults. Why then aren't more teachers using virtual worlds in the classroom with primary and secondary school students? Reasons often cited are the learning required to master the technology, low-end graphics cards, poor…
Descriptors: Foreign Countries, Computer Security, Educational Technology, Regional Programs
Byker, Erik Jon – ProQuest LLC, 2012
As India aspires to become the information and communication technology (ICT) leader in the world, the education of its children is a primary concern. While India's policymakers expect ICT to usher in promising education changes, there is a limited understanding of how computers are used and negotiated in India's schools. This dissertation is an…
Descriptors: Elementary Schools, Foreign Countries, Ethnography, Educational Technology
Singman, Cooper – ProQuest LLC, 2012
The purpose of this study was to compare the effects of social media language learning activities with traditional language learning activities on the development of L2 grammatical competence in two English as a Foreign Language (EFL) classes at a Taiwanese university. The study was grounded in four bodies of knowledge: (a) the…
Descriptors: Grammar, English (Second Language), Second Language Learning, Language Usage
Gimeno, Ana, Ed. – European Association for Computer-Assisted Language Learning (EUROCALL), 2012
"The EUROCALL Review" is published online biannually by the European Association for Computer-Assisted Language Learning (EUROCALL). This issue offers regular sections on: (1) up-to-date information on Special Interest Groups; (2) reports on on-going CALL or CALL-related R&D projects in which EUROCALL members participate; (3) reports…
Descriptors: Computer Assisted Instruction, Educational Technology, Foreign Countries, Electronic Learning
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Mostmans, Lien; Vleugels, Chris; Bannier, Stijn – Educational Technology & Society, 2012
Young people are often referred to as digital natives, who are familiar with digital technologies such as computers, the Internet and mobile phones for communication, entertainment and accessing information. As a result scholars have called for an educational approach that bypasses the traditional unidirectional lecture teaching style, and applies…
Descriptors: Foreign Countries, Semi Structured Interviews, Case Studies, Participant Observation
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Lin, Hao-Chiang Koong; Wang, Cheng-Hung; Chao, Ching-Ju; Chien, Ming-Kuan – Turkish Online Journal of Educational Technology - TOJET, 2012
Emotional expression in Artificial Intelligence has gained lots of attention in recent years, people applied its affective computing not only in enhancing and realizing the interaction between computers and human, it also makes computer more humane. In this study, emotional expressions were applied into intelligent tutoring system, where learners'…
Descriptors: Foreign Countries, Intelligent Tutoring Systems, Artificial Intelligence, Focus Groups
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Abdelraheem, Ahmed Yousif – Turkish Online Journal of Distance Education, 2012
The aim of this study was to identify learners' perceptions of the quality of interaction in Moodle and investigate the effects of gender, grade point average (GPA), individualized learning experiences and their experiences in using Moodle factors in perceiving the quality of interaction. A questionnaire was used to collect data after being…
Descriptors: Foreign Countries, Educational Technology, Distance Education, Web Based Instruction
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De Grove, Frederik; Van Looy, Jan; Neys, Joyce; Jansz, Jeroen – Electronic Journal of e-Learning, 2012
The goal of this study is to gain insight into the effects of context on educational game experience. Using a quasi-experimental setup, it compares the playing and learning experiences of adolescent players of the awareness-raising game PING in a domestic (N=135) and a school (N=121) context. Results indicate that both gaming (identification,…
Descriptors: Foreign Countries, Educational Games, Learning Experience, Poverty
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Incikabi, Lutfi; Sancar Tokmak, Hatice – Educational Media International, 2012
This case study examined the educational software evaluation processes of pre-service teachers who attended either expertise-based training (XBT) or traditional training in conjunction with a Software-Evaluation checklist. Forty-three mathematics teacher candidates and three experts participated in the study. All participants evaluated educational…
Descriptors: Foreign Countries, Novices, Check Lists, Mathematics Education
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Simpson, Tamara; Camfield, David; Pipingas, Andrew; Macpherson, Helen; Stough, Con – Educational Gerontology, 2012
In an increasingly aging population, a number of adults are concerned about declines in their cognitive abilities. Online computer-based cognitive training programs have been proposed as an accessible means by which the elderly may improve their cognitive abilities; yet, more research is needed in order to assess the efficacy of these programs. In…
Descriptors: Foreign Countries, Aging (Individuals), Comparative Analysis, Control Groups
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Wake, Donna Glenn; Modla, Virginia B. – Journal of Research on Technology in Education, 2012
This article examines a collaborative study that two teacher educators conducted across two sites. Participants included teacher candidates implementing a digital language experience approach project with elementary learners. The teacher candidates collaborated across sites, building joint wikis to examine their processes and products. The wikis…
Descriptors: Feedback (Response), Critical Thinking, Language Experience Approach, Teacher Educators
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Kessler, Greg; Bikowski, Dawn; Boggs, Jordan – Language Learning & Technology, 2012
This study investigates Web-based, project oriented, many-to-many collaborative writing for academic purposes. Thirty-eight Fulbright scholars in an orientation program at a large Midwestern university used a Web-based word processing tool to collaboratively plan and report on a research project. The purpose of this study is to explore and…
Descriptors: Feedback (Response), Collaborative Writing, Writing Processes, Teaching Methods
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Lisk, Timothy C.; Kaplancali, Ugur T.; Riggio, Ronald E. – Simulation & Gaming, 2012
With their increased popularity, games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs, outcomes, and rewards of the alternative strategies that result from fast-paced decision making. Such dynamics also…
Descriptors: Global Approach, Transformational Leadership, Computer Games, Leadership Training
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Chen, Chen-Yuan; Chung, Wan-Lin – Educational Research and Reviews, 2012
This study discusses the effects of using multimedia assisted instruction for Mandarin vocabulary learning by Vietnamese students with the assistance of the ASSURE model. The aim is to understand the difficulties encountered by these students and the effects during the learning progress of multimedia assisted instruction. In order to fulfill the…
Descriptors: Foreign Countries, Vietnamese People, Transfer of Training, Vocabulary Development
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Hadjistassou, Stella K. – CALICO Journal, 2012
The goal of this study was to investigate the culturally afforded contradictions that ten advanced English as a Second Language (ESL) learner encountered when they posted their paper topics and exchanged feedback strategies online and contextualized some of these strategies to draft their papers. Using Cultural-Historical Activity Theory (CHAT),…
Descriptors: Feedback (Response), Peer Evaluation, Foreign Students, Cultural Influences
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