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Rong Liu; Huina Jia – Asia Pacific Education Review, 2025
Instructional video has become an important teaching resource. In related studies, researchers have found that the playback speed of instructional videos affects learning effect. However, it is not clear whether the learning effect obtained when learners choose different playback speeds is affected by the interactive design of the video (e.g.,…
Descriptors: Educational Technology, Video Technology, Learner Controlled Instruction, Eye Movements
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Kristina Zhu; Donghyun Kim – International Journal of Education and Development using Information and Communication Technology, 2025
This study examines the relationship between game-based student response systems (GSRS) and college student academic performance. GSRS, such as Kahoot!, are emerging in classrooms as a "fun" way to review course material and test student understanding. Its increasing usage begs the question of its effectiveness for students. Therefore,…
Descriptors: Game Based Learning, Academic Achievement, Audience Response Systems, College Students
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Ravi Sankar Pasupuleti; Deevena Charitha Jangam; Anitha Bhimavarapu; Venkata Reddy Gunnam; Venkata Ramana Sikhakolli; Deepthi Thiyyagura – Electronic Journal of e-Learning, 2025
This research explores adoption of the Deepseek, an artificial intelligence (AI) platform among higher education students in India by integrating the Technology Acceptance Model (TAM) with learning motivation factors. Given the rapid rise of AI-based platforms in educational sector, understanding their adoption is not only timely but also…
Descriptors: Foreign Countries, Artificial Intelligence, Technology Uses in Education, College Students
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Fahmi Ulum Al Mubarok; Annas Fajar Rohmani; Lutfi Zaki Al Manfaluthi; Muhammad Salman Al Farisi – Journal of Learning for Development, 2025
This bibliometric analysis provides a comprehensive overview of the research trajectory on "Game-based Mobile Learning" based on Scopus-indexed publications from 2006 to 2024. The study revealed significant growth in scholarly output, peaking in 2023, reflecting the increasing academic and practical interest in integrating game elements…
Descriptors: Bibliometrics, Literature Reviews, Game Based Learning, Electronic Learning
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Eseta Tualaulelei; Seyum Getenet; Yosheen Pillay; Niharika Singh – Online Learning, 2025
Students who study university courses online have a higher level of attrition compared with their on-campus counterparts, so online student engagement has become a contemporary concern for teaching faculty. The issue of student engagement is particularly acute in fields such as Guidance and Counselling in Education, which have not traditionally…
Descriptors: Foreign Countries, Graduate Students, Learner Engagement, Electronic Learning
Committee on Artificial Intelligence and Academic Professions – American Association of University Professors, 2025
Educational technology, or ed-tech, including artificial intelligence (AI), continues to become more integrated into teaching and research in higher education, with minimal oversight. The AAUP's ad hoc Committee on Artificial Intelligence and Academic Professions--composed of higher education faculty members, staff, and scholars interested in…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, College Faculty
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Amogh Joshi; Samin Shahriar Tokey; Noah Glaser; Dominic Kao – TechTrends: Linking Research and Practice to Improve Learning, 2025
Educational game designers face persistent challenges in integrating learning activities seamlessly into gameplay. Existing content integration strategies, such as intrinsic and extrinsic integration, often struggle to balance motivation, engagement, and learning outcomes effectively. This paper addresses these long-standing challenges by…
Descriptors: Educational Technology, Educational Games, Video Games, Learning Activities
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Tri Hastiti Fiskawarni; Nurfadilah Nurfadilah; Rezkawati Saad; Hartono Bancong – Discover Education, 2025
This study presents an in-depth bibliometric analysis of global research trends in educational technology and assessment from 2010 to 2024, focusing on Scopus-indexed publications. With the increasing integration of digital innovations--such as game-based learning, augmented reality, and artificial intelligence--there is a pressing need to…
Descriptors: Literature Reviews, Bibliometrics, Educational Technology, Technology Uses in Education
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Thaariq, Zahid Zufar At; Surahman, Ence – Journal of Education and Learning (EduLearn), 2021
Educational technology is part of a scientific that is mostly engaged in education. Actually, this scientific has significant benefits, especially in the field of education. However, many people do not understand the role of educational technology in education. This can be seen from the diverse perspectives of society on educational technology.…
Descriptors: Educational Technology, Public Opinion, Influence of Technology
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Snir, Itay – Studies in Philosophy and Education, 2021
Post-critical pedagogy, which offers a significant alternative to the dominant trends in contemporary philosophy of education, objects to seeing education as instrumental to other ends: it attempts to conceive of education as "autotelic," namely as having intrinsic value. While there are good reasons for accepting the post-critical…
Descriptors: Educational Philosophy, Instruction, Critical Theory, Educational Technology
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Gamze Inci; Hasan Köse – Journal of Special Education Technology, 2024
This study analyzes information accumulated in WoS databases on special education and technology with bibliometric methods. Bibliometric analyses, seen as an alternative to systematic literature reviews, meta-analysis, and meta-synthesis, contribute to determining essential actors in the field by analyzing the publication and citation trends, the…
Descriptors: Special Education, Educational Technology, Educational Research, Technology Uses in Education
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Vikas Kumar; Pooja Nanda – International Journal of Educational Reform, 2024
Social networks have been recognized as a fertile learning environment, particularly in encouraging the exchange of knowledge. Students primarily use online communities and groups to read, exchange textbooks, make joint decisions, or share learning materials. Present work assesses the relationship between informal digital learning and formal…
Descriptors: Social Media, Educational Technology, Technology Integration, Educational Environment
Belinda Post McFerren – ProQuest LLC, 2024
The purpose of this qualitative descriptive study was to explore how online undergraduate students describe their use of instructional videos and their perceptions of the ease of use, usefulness, and enjoyment of instructional videos in colleges in the southeastern United States. According to the Technology Acceptance Model (TAM), the use of…
Descriptors: Undergraduate Students, Electronic Learning, Technology Uses in Education, Instructional Films
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Christopher W. Norfolk; Timothy Ellis – Chemical Engineering Education, 2024
The effect of digital tools (pre-lab videos and 3D models of experimental equipment) on student's performance of a typical lab assignment was studied quantitatively; for some students, these digital tools replaced physical access to the equipment. These students also participated in focus groups and gave good suggestions to make the digital tools…
Descriptors: Educational Technology, Electronic Learning, COVID-19, Pandemics
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Lukasz Tomczyk; Pierpaolo Limone; Piergiorgio Guarini – Innovations in Education and Teaching International, 2024
The aim of this paper is to evaluate the usefulness of educational software among teachers in Italy (N = 559). The evaluation of usefulness was conducted on the latest and most popular web-based software used by European teachers, namely: Quizizz, Mentimeter, Wakelet, Padlet, Canva, Emaze, Answergarden, Jamboard, Coggle, Createley, Wordwall,…
Descriptors: Educational Technology, Technology Uses in Education, Foreign Countries, Teacher Competencies
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