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Coté, Murray J.; Smith, Marlene A. – Decision Sciences Journal of Innovative Education, 2022
Popular game shows offer educators the opportunity to develop active-learning exercises that provide students with a real-world connection to analytical reasoning and methods. We describe a classroom assignment developed for quantitative business courses based on the Monty Hall Problem (MHP), a probability puzzle with ties to the long-running…
Descriptors: Experiential Learning, Business Administration Education, Probability, Games
Gray, Colin M. – TechTrends: Linking Research and Practice to Improve Learning, 2022
Studio pedagogy has been used as a comprehensive approach to prepare students to practice within their chosen discipline of design. However, little is known about how students experience these learning environments, including the interplay of social and educational experiences that support the development of expertise and identity. To explore and…
Descriptors: Ethnography, Studio Art, Educational Environment, Physical Environment
Sobocinski, Márta; Malmberg, Jonna; Järvelä, Sanna – Technology, Knowledge and Learning, 2022
In socially shared regulation of learning, adaptation is a key process for overcoming collaborative learning challenges. Monitoring the learning process allows learners to recognize the situations that require a need to change, revise, or optimize the current learning process. This can be done through adapting their strategies, task perception,…
Descriptors: Video Technology, Metabolism, High School Students, Physics
Boeren, Ellen; Rubenson, Kjell – International Review of Education, 2022
One of the core outcomes of the Sixth International Conference on Adult Education (CONFINTEA VI) held in 2009 was the Belém Framework for Action (BFA). Its signatories committed to monitoring the most recent development stages of adult learning and education (ALE) worldwide on a regular basis, and to present and assess results in a global report.…
Descriptors: Adult Learning, Adult Education, Lifelong Learning, Program Evaluation
Gamede, Bongani T.; Ajani, Oluwatoyin Ayodele; Afolabi, Olufemi Sunday – International Journal of Higher Education, 2022
This study adopted a discursive approach to review the use of the Learning Management System (LMS) popularly known as "Moodle" in most South African universities. Moodle as fondly called is one of the online tools that can be effectively used to deliver learning activities as well as online learning assessments to implement curriculum…
Descriptors: Integrated Learning Systems, Foreign Countries, COVID-19, Pandemics
Philipsen, Brent; Tondeur, Jo; Scherer, Ronny; Pynoo, Bram; Zhu, Chang – International Journal of Research & Method in Education, 2022
Supporting teachers professionally, both in their teaching skills and the inclusion of technology, is one of the few direct interventions to help them grow. Currently, few instruments assessing these perceptions exist, and evidence on their validity is sparse. Hence, this paper presents the development and validation of an instrument assessing…
Descriptors: Electronic Learning, Blended Learning, Faculty Development, Test Construction
Rowe, Lindsey W. – Reading Teacher, 2022
Teachers in English-medium classrooms can support students' translingual composing by inviting students to write using all their language resources. However, students in these contexts often express hesitancy about their ability to spell in languages beyond English. This article describes support strategies teachers can use to scaffold students'…
Descriptors: Spelling, Writing (Composition), Language of Instruction, English
Yang, Juan; Qi, X. F.; Liu, R.; Wang, L.; Sun, B. – Reading and Writing: An Interdisciplinary Journal, 2022
Computer-assisted textual enhancement (CATE) technology has been widely used to improve English as foreign language (EFL) learners' syntactical and grammatical learning. Visual attention, repetition, and prior knowledge are known as the vital factors in CATE-assisted knowledge-acquisition; however, there still lacks a model which can describe…
Descriptors: Observation, Repetition, Prior Learning, Grammar
O'Neill, Sean J.; McDowell, Claire; Leslie, Julian C. – Journal of Behavioral Education, 2022
Variations in prompt delay procedures are used in discrete-trial training to reduce the occurrence of errors before task mastery. However, the variations are seldom compared systematically. Using an adapted alternating treatments design, the present study compared progressive prompt delay with 2-s or 5-s constant prompt delay, on the acquisition…
Descriptors: Learning Processes, Prompting, Intervals, Autism
Cardinot, Adriana; McCauley, Veronica; Fairfield, Jessamyn A. – Physics Education, 2022
Board games can be a highly engaging and motivating resource to support physics teaching at all educational levels. However, the development of board games to facilitate the communication of complex science subjects may not be an easy task for those with no prior experience in designing games. For instance, the various classification of…
Descriptors: Instructional Design, Educational Games, Physics, Game Based Learning
Glang, Ho Tra – Pegem Journal of Education and Instruction, 2022
Business English is rather complex and the need to research this is necessary. The methodology used in the paper is to survey the current status of knowledge of Vietnamese students about conversations used in companies, these sentence patterns and their difficulty and importance are made clear. Some implications are proposed to practice…
Descriptors: Self Esteem, Business English, English (Second Language), Foreign Countries
Commeford, Kelley; Brewe, Eric; Traxler, Adrienne – Physical Review Physics Education Research, 2022
The vast majority of research involving active learning pedagogies uses passive lecture methods as a baseline. We propose to move beyond such comparisons to understand the mechanisms that make different active learning styles unique. Here, we use COPUS observations to record student and instructor activities in six known styles of active learning…
Descriptors: Active Learning, Teaching Methods, Cognitive Style, Physics
Sukirman, Sukirman; Ibharim, Laili Farhana Md; Said, Che Soh; Murtiyasa, Budi – Informatics in Education, 2022
Research trends on computational thinking (CT) and its learning strategies are showing an increase. The strategies are varying, for example is using games to provide enjoyment, engagement, and experience. To improve the high level of immersion and presence of game objects, learning strategies through games can be improved by virtual reality (VR)…
Descriptors: Computation, Thinking Skills, Game Based Learning, Computer Simulation
Syaharuddin, Syaharuddin; Mutiani, Mutiani; Handy, Muhammad Rezky Noor; Abbas, Ersis Warmansyah; Jumriani, Jumriani – Journal of Education and Learning (EduLearn), 2022
This study aimed to analyze learning at the level of higher education. The practice of higher education, of course, also requires a transformation of learning. It is intended to achieve the competencies needed in the 21st century. The study used a qualitative approach. Observations were made on online learning practices at Lambung Mangkurat…
Descriptors: Transformative Learning, Higher Education, 21st Century Skills, College Students
Herwin, Herwin; Fathurrohman, Fathurrohman; Wuryandani, Wuri; Dahalan, Shakila Che; Suparlan, Suparlan; Firmansyah, Firmansyah; Kurniawati, Kurniawati – International Journal of Evaluation and Research in Education, 2022
This study aimed to evaluate structural models and measurement models of student satisfaction in online learning. This was a quantitative study using a survey research design. Structural model testing was done by examining the relationship between several variables. The variables in question were the learning management system (LMS), admin…
Descriptors: Models, Measurement, Student Satisfaction, Electronic Learning

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