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Eady, Michelle J.; Green, Corinne A.; Fulcher, David; Boniface, Tim – Journal of Further and Higher Education, 2022
Research has demonstrated a correlation between lecture attendance and students' academic achievement. However, students may not attend lectures for a variety of reasons. The provision of lecture recordings online can also negatively impact lecture attendance and student achievement. These facts implore us to be courageous and explore new…
Descriptors: Learning Analytics, Undergraduate Study, Curriculum Design, Teacher Education Curriculum
Baker, Ryan S.; Nasiar, Nidhi; Gong, Weiyi; Porter, Chelsea – International Journal of STEM Education, 2022
Background: In recent years, research on online learning platforms has exploded in quantity. More and more researchers are using these platforms to conduct A/B tests on the impact of different designs, and multiple scientific communities have emerged around studying the big data becoming available from these platforms. However, it is not yet fully…
Descriptors: Learning Analytics, Electronic Learning, Educational Research, STEM Education
Howe, David C. – Management Teaching Review, 2022
This article describes a game show-style classroom exercise that is appropriate for any management-related courses that wish to enrich students' understanding of a key phase of the hiring process. The activity introduces the importance of job descriptions and job specifications through a semiscripted unstructured interview patterned after a…
Descriptors: Game Based Learning, Class Activities, Employment Interviews, Personnel Selection
Singleton, Judith A.; Watson, Kaitlyn E.; Kenyon, Johanna J. – Innovative Higher Education, 2022
Group assessment is an important collaborative learning structure for development of graduate teamwork competencies. However, group assessments are often associated with poorer learning outcomes due to highly negative student experiences involving tension and conflict. In this study, an online tool incorporating four strategic 'GATES' ("Team…
Descriptors: Cooperative Learning, Teamwork, Group Unity, Competence
Little, David – Language Teaching, 2022
For me, 'language learner autonomy' denotes a teaching/learning dynamic in which learners plan, implement, monitor and evaluate their own learning. From the beginning they do this as far as possible in the target language, which thus becomes a channel of their individual and collaborative agency. By exercising agency in the target language they…
Descriptors: Personal Autonomy, Second Language Learning, Second Language Instruction, Language Proficiency
Lu, Chang; Cutumisu, Maria – International Journal of Educational Technology in Higher Education, 2022
In traditional school-based learning, attendance was regarded as a proxy for engagement and key indicator for performance. However, few studies have explored the effect of in-class attendance in technology-enhanced courses that are increasingly provided by secondary institutions. This study collected n = 367 undergraduate students' log files from…
Descriptors: Learner Engagement, Academic Achievement, Formative Evaluation, Attendance Patterns
Chen, Si; Ouyang, Fan; Jiao, Pengcheng – Journal of Computer Assisted Learning, 2022
Background: Online Collaborative Writing (OCW) has been reported to be useful to improve writing quality in higher education. However, challenges emerge during the collaborative processes, mainly centering on how to sustain active interactions and communications in order to complete a high quality of writing. Objectives: Using the design-based…
Descriptors: Learner Engagement, Computer Mediated Communication, Collaborative Writing, Cooperative Learning
Elder, Katherine A. – Communication Teacher, 2022
Instructors in medical and health fields have long used experiential learning activities to complement traditional methods of teaching. The following details a scenario developed for a health communication course that simulates a plague outbreak and requires students to draw from best practice related to crisis and emergency risk communication,…
Descriptors: Pandemics, COVID-19, Teaching Methods, Experiential Learning
Sanchez, Diana R.; Nelson, Tristan; Kraiger, Kurt; Weiner, Erik; Lu, Yucheng; Schnall, Jasmine – International Journal of Training and Development, 2022
Game-based training research has produced various definitions and measures for learner motivation. Inconsistent findings on learner motivation may have contributed to the misapplication of one type of motivation to explain another; inhibiting future research and generating false implications. This study compared 172 students in game-based or…
Descriptors: Student Motivation, Game Based Learning, Video Games, French
Hertz, Benjamin; Grainger Clemson, Hannah; Tasic Hansen, Daniella; Laurillard, Diana; Murray, Madeleine; Fernandes, Luis; Gilleran, Anne; Rojas Ruiz, Diego; Rutkauskiene, Danguole – European Journal of Education, 2022
During their careers, teachers experience change in education policy, societal trends, and cultural shifts in pedagogical thought, requiring continual adaptation and innovation of their practices. Coupled with this is an assumed intrinsic desire to progress, whether as part of their own subject expertise, or with a view to taking on a role as…
Descriptors: Teaching Models, Instructional Effectiveness, Online Courses, Faculty Development
Carreon, Adam; Smith, Sean – Interdisciplinary Journal of Problem-based Learning, 2022
This article presents a conceptual understanding of how the powerful digital tool of augmented reality (AR) can be used for enhancing inquiry-based learning lessons (IBLLs). With an increased reliance on technology following the COVID-19 pandemic, reduced teacher preparation time, and a need to provide students with alternative student-centered…
Descriptors: Computer Simulation, Educational Technology, Inquiry, Experiential Learning
Miyejav, Itgel; Dorj, Badmaanyambuu; Oirov, Tserenbat; Itgel, Odmaa – Journal of University Teaching and Learning Practice, 2022
This study examines the reliability and validity of a Mongolian version of the Student Online Learning Readiness (SOLR) instrument in the Mongolian context. The instrument consists of 20 items used to evaluate technical competencies, social competencies with instructor, social competencies with classmates, and communication competencies. One…
Descriptors: Test Reliability, Test Validity, Foreign Countries, Learning Readiness
Kumas, Ahmet – Acta Didactica Napocensia, 2022
With the effective use of technological tools and equipment in all areas of life, the effective use of technological applications that will support the solution of daily life problems has become inevitable in order for science literacy to occur. The main purpose of this research is to determine the effect of infographic applications on the…
Descriptors: Visual Aids, Blended Learning, Learning Processes, Technological Literacy
van Dijke-Droogers, Marianne; Drijvers, Paul; Bakker, Arthur – International Journal of Science and Mathematics Education, 2022
This paper comprises the results of a design study that aims at developing a theoretically and empirically based learning trajectory on statistical inference for 9th-grade students. Based on theories of informal statistical inference, an 8-step learning trajectory was designed. The trajectory consisted of two similar four step sequences: (1)…
Descriptors: Grade 9, Learning Trajectories, Computer Simulation, Visualization
Passig, David; Zoref, Lior – Interactive Learning Environments, 2022
Background: Proceeding with life-long learning decisions is a complex task for most adults pursuing professional development. Objective: This study investigated the use of collective intelligence as a new approach to examine one's professional development options. Methods: A systematic deliberation procedure within Facebook where people ask their…
Descriptors: Social Networks, Cooperative Learning, Intelligence, Decision Making

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