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Mendez, Sergio; AungYong, Lisa – Chemical Engineering Education, 2014
To help students make the connection between the concepts of heat conduction and convection to real-world phenomenon, we developed a combined experimental and computational module that can be incorporated into lecture or lab courses. The experimental system we present requires materials and apparatus that are readily accessible, and the procedure…
Descriptors: Heat, Thermodynamics, Scientific Concepts, Science Education
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Tasker, Roy – Teaching Science, 2014
Why is chemistry so difficult? A seminal paper by Johnstone (1982) offered an explanation for why science in general, and chemistry in particular, is so difficult to learn. He proposed that an expert in chemistry thinks at three levels; the macro (referred to as the observational level in this article), the sub-micro (referred to as the molecular…
Descriptors: Chemistry, Visualization, Molecular Structure, Theory Practice Relationship
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Fors, Uno G. H.; Gunning, William T. – Journal of Educational Computing Research, 2014
Virtual patient cases (VPs) are used for healthcare education and assessment. Most VP systems track user interactions to be used for assessment. Few studies have investigated how virtual exam cases should be scored and graded. We have applied eight different scoring models on a data set from 154 students. Issues studied included the impact of…
Descriptors: Scoring Rubrics, Health Education, Evaluation Methods, Case Method (Teaching Technique)
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Hatala, Rose; Cook, David A.; Zendejas, Benjamin; Hamstra, Stanley J.; Brydges, Ryan – Advances in Health Sciences Education, 2014
Although feedback has been identified as a key instructional feature in simulation based medical education (SBME), we remain uncertain as to the magnitude of its effectiveness and the mechanisms by which it may be effective. We employed a meta-analysis and critical narrative synthesis to examine the effectiveness of feedback for SBME procedural…
Descriptors: Medical Education, Medical Students, Feedback (Response), Simulation
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Flores, Alfinio – Mathematics Teacher, 2014
Tossing a fair coin 1000 times can have an unexpected result. In the activities presented here, players keep track of the accumulated total for heads and tails after each toss, noting which player is in the lead or whether the players are tied. The winner is the player who was in the lead for the higher number of turns over the course of the game.…
Descriptors: Mathematics Instruction, Learning Activities, Numbers, Mathematical Concepts
Hopper, Keith B.; Waugh, Jonathan B. – Educational Technology, 2014
PowerPoint is roundly reviled and ridiculed, yet this technology enjoys universal popularity. This article reviews the criticisms of PowerPoint and its peer technologies, describes its affordances and advantages, and suggests innovative PowerPoint applications in instruction. Beyond garden-variety applications of PowerPoint, it may also be used to…
Descriptors: Educational Technology, Computer Software Evaluation, Computer Software, Courseware
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Horchak, Oleksandr V.; Giger, Jean-Christophe; Pochwatko, Grzegorz – Psicologica: International Journal of Methodology and Experimental Psychology, 2014
Recent research has suggested that emotional sentences are understood by constructing an emotion simulation of the events being described. The present study aims to investigate whether emotion simulation is also involved in online and offline comprehension of larger language segments such as discourse. Participants read a target text describing…
Descriptors: Simulation, Emotional Response, Sentences, Nonverbal Communication
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Oros, Nicolas; Chiba, Andrea A.; Nitz, Douglas A.; Krichmar, Jeffrey L. – Learning & Memory, 2014
Learning to ignore irrelevant stimuli is essential to achieving efficient and fluid attention, and serves as the complement to increasing attention to relevant stimuli. The different cholinergic (ACh) subsystems within the basal forebrain regulate attention in distinct but complementary ways. ACh projections from the substantia innominata/nucleus…
Descriptors: Stimuli, Cognitive Processes, Attention, Brain Hemisphere Functions
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Bower, Matt; Howe, Cathie; McCredie, Nerida; Robinson, Austin; Grover, David – Educational Media International, 2014
Augmented Reality is poised to profoundly transform Education as we know it. The capacity to overlay rich media onto the real world for viewing through web-enabled devices such as phones and tablet devices means that information can be made available to students at the exact time and place of need. This has the potential to reduce cognitive…
Descriptors: Educational Technology, Technology Uses in Education, Case Studies, Student Attitudes
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Clayson, Dennis E. – Assessment & Evaluation in Higher Education, 2014
This research looks closely at claims that ratemyprofessors.com creates a valid measure of teaching effectiveness because student responses are consistent with a learning model. While some evidence for this contention was found in three datasets taken from the site, the majority of the evidence indicates that the instrument is biassed by a halo…
Descriptors: Student Evaluation of Teacher Performance, Online Surveys, Construct Validity, College Students
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McCarthy, Mary M. – Journal of Political Science Education, 2014
Games and simulations are increasingly used in courses on international politics. This study explores the hypothesis that games are better than simulations (as well as only reading and lectures) in introducing students to abstract concepts integral to an understanding of world politics. The study compares a two-level Prisoner's Dilemma game…
Descriptors: Educational Games, Simulation, Teaching Methods, Politics
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Schnurr, Matthew A.; De Santo, Elizabeth M.; Green, Amanda D. – Journal of Geography in Higher Education, 2014
This article uses pre- and post-surveys to assess learning outcomes associated with a role-play simulation set within a fictionalized extension of the Convention on Biological Diversity. Quantitative and qualitative data suggest that the simulation increased student appreciation of the complexity of international negotiation, but decreased student…
Descriptors: Role Playing, Geography Instruction, Surveys, Simulation
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Gallagher, Shaun – Educational Philosophy and Theory, 2014
I argue for a broad education in narratives as a way to address several problems found in moral psychology and social cognition. First, an education in narratives will address a common problem of narrowness or lack of diversity, shared by virtue ethics and the simulation theory of social cognition. Secondly, it also solves the "starting…
Descriptors: Moral Values, Social Cognition, Ethics, Simulation
Rattanarungrot, Sasithorn; White, Martin; Newbury, Paul – International Association for Development of the Information Society, 2014
This paper describes the design of our service-oriented architecture to support mobile multiple object tracking augmented reality applications applied to education and learning scenarios. The architecture is composed of a mobile multiple object tracking augmented reality client, a web service framework, and dynamic content providers. Tracking of…
Descriptors: Handheld Devices, Electronic Learning, Learning Experience, Educational Experience
Clarkson, Jessica – International Association for Development of the Information Society, 2014
This paper presents the development process and framework used to construct a transportation app that uses situated learning, augmented reality, and communities of practice. Autism spectrum disorder (ASD) is a neurodevelopmental disorder that can cause social impairments as well as the limit the potential for the individual to achieve independence…
Descriptors: Autism, Pervasive Developmental Disorders, Communities of Practice, Computer Simulation
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