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Amy Chen Kulesa; Michelle Croft; Brian Robinson; Mary K. Wells; Andrew J. Rotherham; John Bailey – Bellwether, 2024
Generative artificial intelligence (GenAI) advancements have prompted both excitement and concern about AI's impact on education.AI offers a wide range of uses in education, from streamlining administrative tasks to providing personalized academic support for students to reimagining school staffing models. At the same time as education leaders…
Descriptors: Artificial Intelligence, Technology Uses in Education, Elementary Secondary Education, Educational Policy
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Facer, Keri – Educational Governance Research, 2018
This chapter discusses the role of ideas of the future in educational governance by design. It focuses in particular on the way that unsustainable, unsubstantiated and technologically romantic ideas of the future informed the UK government's Building Schools for the Future programme and the implications of this for the eventual design and lived…
Descriptors: Governance, Design, Foreign Countries, Educational Facilities Design
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Jeanette A. Wertz; Candace A. Mulcahy – Preventing School Failure, 2025
Project-based learning is popular among educators and has been touted as an educationally viable option for all learners, yet limited empirical research exists to demonstrate its effectiveness with students with disabilities. In this paper, the authors investigate the alignment of project-based learning elements with high leverage practices in…
Descriptors: Student Projects, Active Learning, Students with Disabilities, Alignment (Education)
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Liying Zhu; Liying Shu; Peiyao Tian; Daner Sun; Ma Luo – International Journal of Science Education, 2025
This study aimed to evaluate the effectiveness of a design thinking teaching and learning model on students' design thinking skills in science class. The study utilised two projects, 'Making a Simple Solar Water Heater' and 'Drawing a 3D Topographic Map of Zhejiang Province,' based on the 5th-grade science curriculum in China, and involved 45…
Descriptors: Design, Thinking Skills, Teaching Methods, Science Instruction
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Marja-Leena Rönkkö; Juli-Anna Aerila; Tuula Stenius – Design and Technology Education, 2025
This study explores humour's role in a holistic craft process when 7-8-year-olds design personalised soft toys. Humour enhances learning environments by fostering joy, belonging and a positive atmosphere, acting as a motivational tool in experiential and arts-based learning. The study aims to answer the following questions: (1) What are the…
Descriptors: Humor, Toys, Handicrafts, Young Children
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Pablo Flores Romero; Kin Nok Nicholas Fung; Guang Rong; Benjamin Ultan Cowley – npj Science of Learning, 2025
Large Language Models (LLMs) present a radically new paradigm for the study of "information foraging behavior." We study how LLM technology is used for pedagogical content creation by a sample of 25 participants in a doctoral-level Artificial Intelligence (AI) in Education course, and the role of computational-thinking skills in shaping…
Descriptors: Man Machine Systems, Artificial Intelligence, Natural Language Processing, Interaction
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James Miller – portal: Libraries and the Academy, 2025
User experience (UX) internships generate ideas for usability projects, improve the design of existing and new services, investigate users' motivations and behavior, and build transferable skills for interns. This case study proposes a micro-internship model, grounded in the design cycle, that institutions can adapt to address their libraries and…
Descriptors: Experiential Learning, Internship Programs, Undergraduate Students, Academic Libraries
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Victoria Newton; Thomas Ellis – Journal of Adult and Continuing Education, 2025
There is general consensus within students and staff in higher education that designers have to be 'eco-conscious', making decisions every day that will consciously or non-consciously impact their carbon footprint in multiple ways, from the files they are saving, to the designs they are creating. However, in further/higher education, it is still…
Descriptors: Design, Sustainability, Higher Education, Ecology
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Brinley Kantorski; Kelly Bruzdewicz; Sarah Will; John A. Pollock – Discover Education, 2025
Games are a powerful tool for learning, offering unique benefits for student engagement, particularly when addressing complex or challenging topics. The general public's understanding of how vaccines are made is limited and the general public is unaware of the comprehensive research, development, and safety measures that are inherent in vaccine…
Descriptors: Educational Games, Cooperative Learning, Instructional Design, Research and Development
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Hyun-Jung Kim; Keun Huh – English Teaching, 2025
This study aims to demonstrate the integration of character education with content and language integrated learning (CLIL) and evaluate its effects on the English language learning and character development of young learners who use EFL. Eight participants received character-integrated CLIL instruction over 16 class sessions. Employing a…
Descriptors: Content and Language Integrated Learning, English (Second Language), Second Language Learning, Values Education
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Theeraphan Julkaew; Khajornsak Buaraphan – Anatolian Journal of Education, 2025
This study aimed to develop the STREAM (Science-Technology-Religion-Engineering-Art and Mathematics) teaching model for enhancing grade 8 students' creative and engineering design process skills. The innovative STREAM teaching model consisted six common teaching steps: a) Introduce the STREAM situation; b) Identify the targeted problem; c) Explore…
Descriptors: STEM Education, Art Education, Religious Education, Religion
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Gayithri Jayathirtha; Gail Chapman; Joanna Goode – Journal of Research on Technology in Education, 2025
We report findings from qualitatively analyzing audio recordings and teacher-generated products from a two-day in-person collaborative design (co-design) workshop where nine experienced high school CS teachers revised parts of an existing introductory high school program toward justice. In response to our research question of how teachers…
Descriptors: Experienced Teachers, Team Teaching, Design, High School Teachers
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Adhi Indra Hermanu; Tri Sundari; Ocky Karna Radjasa – Higher Education Quarterly, 2025
This research was carried out to analyse the efficiency on University International Research Collaboration (IRC) and examines disciplines that are popular areas for collaboration. Based on data for the years 2015-2021, an empirical study was conducted to determine how to implement Data Envelopment Analysis (DEA) in 56 research partner countries in…
Descriptors: Foreign Countries, International Cooperation, Research Design, Partnerships in Education
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Charlene Ellingson; Gillian Roehrig – Science Education, 2025
This study examines an urban middle school teacher design team's capacity for creating integrated science, technology, engineering, and mathematics curricula. Using Brown's pedagogical design capacity (PDC) theory, which highlights interactions between personal and curricular resources, this paper introduces an extended framework that includes…
Descriptors: Instructional Design, Middle School Teachers, Teacher Collaboration, Urban Schools
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Regina Sutarmina; Jamie Costley; Anna Gorbunova; Christopher Lange – Education and Information Technologies, 2025
This study examines relationships among several variables within the context of online learning in higher education including self-regulated effort, maintained situational interest, gender differences, and age-related factors. Analyzing data from a diverse Open Cyber University of Korea student sample, the research highlights a positive…
Descriptors: Online Courses, Learning Motivation, Metacognition, Age Differences
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