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Wendee Higa Lee – ProQuest LLC, 2021
Design schools represent a unique context for the study of creativity. Design school students are expected to master creativity by developing individualized processes. Student development in the design classroom has traditionally focused on cultivating professional skills and aptitudes. However, design school students may have long-held beliefs…
Descriptors: Creativity, Self Concept, Student Development, Skill Development
Leah Ferguson; Cindy Deschenes; Susan Bens – Canadian Journal for the Scholarship of Teaching and Learning, 2021
Postsecondary institutions across Canada have implemented various Indigenization strategies. Critical reflection is needed about the development, implementation, and impact of these strategies to ensure they serve more than checked boxes, and that they strive towards institutional decolonization. The purpose of this article is to present the…
Descriptors: Indigenous Populations, Wellness, Curriculum Design, Foreign Countries
Karen Miel – ProQuest LLC, 2021
Youth who are learning engineering while participating in design teams are also learning to manage design groupwork. This design groupwork involves negotiating and managing relationships with teammates and educators. The nuances of this relational work are underexplored, yet important to attend to because these intragroup interactions establish…
Descriptors: Engineering Education, Teamwork, Design, Elementary School Science
Kurt D. Squire – International Journal of Designs for Learning, 2021
At Play in the Cosmos is a game for University-level Astronomy courses. Designed as a collaboration between the Games + Learning + Society Center, an academic center at the University of Wisconsin-Madison, and Norton & Company, Cosmos is intended to support a "game-first" model of curriculum in which students play the game before…
Descriptors: Astronomy, Game Based Learning, Learning Activities, Design
Winnie Wing-Yee Tse; Hok Chio Lai – Society for Research on Educational Effectiveness, 2021
Background: Power analysis and sample size planning are key components in designing cluster randomized trials (CRTs), a common study design to test treatment effect by randomizing clusters or groups of individuals. Sample size determination in two-level CRTs requires knowledge of more than one design parameter, such as the effect size and the…
Descriptors: Sample Size, Bayesian Statistics, Randomized Controlled Trials, Research Design
Hatch-Tocaimaza, Deryl K.; Garcia, Crystal E.; Mardock-Uman, Naomi; Rodriguez, Sarah L.; Young, Dallin George – Teachers College Record, 2019
Background/Context: Based on well-established evidence that certain student success skills and college knowledge are closely associated with academic achievement, persistence, and completion, community colleges increasingly implement various types of first-year student success courses and programs. However, by looking only at the distal impact of…
Descriptors: Community Colleges, Two Year College Students, Success, Design
Mnguni, Lindelani – International Journal of STEM Education, 2019
Background: Research suggests that the South African school curriculum, including subjects such as Life Sciences, may be failing to address students' socio-scientific challenges such as HIV/AIDS. This could be due to the curriculum ideology that foregrounds content presented in the school subjects and related instructional designs. Given the…
Descriptors: Foreign Countries, Acquired Immunodeficiency Syndrome (AIDS), Biological Sciences, Science Instruction
Kuehl, Rachelle – Reading Teacher, 2022
Recently, the public outcry after the death of George Floyd at the hands of Minneapolis police revealed a disconnect among some Americans between historical events (slavery, the Civil Rights movement) and the present day. That is, many Americans--particularly White Americans--had believed racism to be a mostly historical construct and failed to…
Descriptors: Middle School Students, Novels, Adolescent Literature, Culturally Relevant Education
Hoffman, Daniel L.; Leong, Peter; Ka'aloa, Rochelle Pi'ilani H.; Paek, Seungoh – TechTrends: Linking Research and Practice to Improve Learning, 2022
Culturally-relevant computing has been discussed as a way to promote K-12 Computer Science education and address ongoing challenges related to diversity, equity, and inclusion. What is not well understood about the practice of culturally-relevant computing, however, is how to bring together existing cultural frameworks and Computer Science…
Descriptors: Culturally Relevant Education, Computer Science Education, Teacher Attitudes, Educational Principles
Chang, Hui-Tzu; Lin, Chia-Yu; Wang, Li-Chun; Tseng, Fang-Ching – Educational Technology & Society, 2022
In this study, we built a personalized hybrid course recommendation system (PHCRS) that considers students' interests, abilities and career development. To meet students' individual needs, we adopted the five most widely used algorithms, including content-based filtering, popularity-based methods, item-based collaborative filtering, user-based…
Descriptors: Course Selection (Students), Blended Learning, Artificial Intelligence, Mathematics
Gelmez, Koray; Arkan, Selin – International Journal of Technology and Design Education, 2022
As the literature points out the lack of efficient use of Computer-Aided Design (CAD) in design curricula, we aimed to align a CAD course based on student-centered learning theories. While designating a constructively aligned CAD course, the intended learning outcomes were specified in relation to the knowledge types classified for the CAD…
Descriptors: Computer Assisted Design, Alignment (Education), Student Centered Learning, Learning Activities
Nuñez Enriquez, Oscar; Oliver, Kimberly L. – Physical Education and Sport Pedagogy, 2022
Background: For years, physical activity settings had portrayed a discourse that does not allow to add new and different elements in its practice. This discourse established a status quo that has affected in many ways the structure, the pedagogy and practice of physical activity settings. This is the case of out-school programs. Purpose: The…
Descriptors: Student Centered Learning, Athletics, Clubs, After School Programs
Dorland, AnneMarie – Journal of Effective Teaching in Higher Education, 2022
Design thinking is a critical and creative process understood to support innovation and creative idea generation in a wide variety of contexts. Increasingly, it is being used as a pedagogical approach by educators interested in supporting divergent thinking skill development. This study evaluated the effects of the use of design thinking practices…
Descriptors: Design, Questioning Techniques, Undergraduate Students, Cognitive Processes
Edge, Christi; Monske, Elizabeth; Boyer-Davis, Stacy; VandenAvond, Steven; Hamel, Brad – American Journal of Distance Education, 2022
This case study reports the collaborative meaning-making process and strategies for organizational change used by a diverse leadership team at a regional comprehensive university. The purpose of the study was to engage in continuous learning and improvement by producing knowledge for informing action; that is, to learn from analyzing the first…
Descriptors: Electronic Learning, Educational Quality, Organizational Change, Universities
Kahraman, Emine; Maras, Meltem – International Journal of Technology in Education, 2022
In this study, 3D design products of pre-service science teachers were evaluated, and the opinions of the candidates regarding the 3D design process and the design products they created were investigated. This study is a case study of qualitative research designs. The research was carried out with 48 pre-service science teachers studying as…
Descriptors: Preservice Teachers, Science Teachers, Computer Simulation, Design

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