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Griffiths, David; Inman, Maggie – Journal of Adult and Continuing Education, 2017
Context drives learning design, but too often context is not considered within learning design literature. Reported skill gaps lead to considerations around learning design and the security, completeness and depth of learning developed by learning designers in adult learning. Frequently learning is linked to context, where learning environments…
Descriptors: Adult Learning, Adult Education, Instructional Design, Curriculum Design
Brown, Ryan A.; Antink-Meyer, Allison – Educational Technology, 2017
The maker movement, with its focus on-hands on learning through creating with familiar materials, has seen growth in both formal and informal learning spaces. This article examines three informal learning spaces that have redesigned their space (or a portion of it) to accommodate several tenets of the maker movement and in various ways have become…
Descriptors: Informal Education, Design Preferences, Educational Environment, Museums
Cattaneo, Matias D.; Titiunik, Rocío; Vazquez-Bare, Gonzalo – Journal of Policy Analysis and Management, 2017
The regression discontinuity (RD) design is a popular quasi-experimental design for causal inference and policy evaluation. The most common inference approaches in RD designs employ "flexible" parametric and nonparametric local polynomial methods, which rely on extrapolation and large-sample approximations of conditional expectations…
Descriptors: Early Intervention, Young Children, Comparative Analysis, Inferences
Hatch, Deryl K. – AERA Open, 2017
Community colleges increasingly implement various student success programs, including 1st-year seminars, college skills courses, learning communities, and orientation, in an effort to boost degree completion. However, it is unclear how success programs' curricular designs may contribute to these and associated student outcomes. Such inquiry is…
Descriptors: Community Colleges, Two Year College Students, Learner Engagement, College Programs
What Works Clearinghouse, 2017
The What Works Clearinghouse (WWC) systematic review process is the basis of many of its products, enabling the WWC to use consistent, objective, and transparent standards and procedures in its reviews, while also ensuring comprehensive coverage of the relevant literature. The WWC systematic review process consists of five steps: (1) Developing…
Descriptors: Educational Research, Evaluation Methods, Research Reports, Standards
Byers, Terry; Hartnell-Young, Elizabeth; Imms, Wesley – British Journal of Educational Technology, 2018
This study explored the effect of different classroom spatial layouts on student perceptions of digital technology in a secondary schooling environment. A quasi-experimental approach facilitated by a Single Subject research design (SSRD) isolated the impact of two learning spaces--"traditional classrooms," and "new generation…
Descriptors: Classroom Design, Classroom Environment, Space Utilization, Student Attitudes
Winarno, Sri; Muthu, Kalaiarasi Sonai; Ling, Lew Sook – International Journal of Educational Methodology, 2018
This study presents students' feedback and learning impact on design and development of a multimedia learning in Direct Problem-Based Learning approach (mDPBL) for Computer Networks in Dian Nuswantoro University, Indonesia. This study examined the usefulness, contents and navigation of the multimedia learning as well as learning impacts towards…
Descriptors: Feedback (Response), Computer Networks, Foreign Countries, Quasiexperimental Design
Kjällander, Susanne; Åkerfeldt, Anna; Mannila, Linda; Parnes, Peter – Journal of Digital Learning in Teacher Education, 2018
For education to provide knowledge reflecting our current and future society, many countries are revising their curricula, including a vivid discussion on digital competence, programming and computational thinking. This article builds an understanding of the maker movement in relation to education in programming, by demonstrating challenges and…
Descriptors: Design, Programming, Teacher Education Programs, Instructional Design
Zeggelaar, Albert; Vermeulen, Marjan; Jochems, Wim – Professional Development in Education, 2018
The growing complexity and numerous changes in Dutch vocational education and training (VET) pressures teachers to continually develop their teaching profession. Therefore professional development (PD) is needed, but policy-initiated and imposed PD might be ineffective. Thus the purpose of this research is to evaluate which design requirements…
Descriptors: Faculty Development, Intervention, Design, Vocational Education
Balu, Rekha; Ehrlich, Stacy B. – Journal of Education for Students Placed at Risk, 2018
Accumulating evidence indicates that student attendance is closely tied to a range of educational outcomes, and yet millions of students are chronically absent each year. Under the Every Student Succeeds Act (ESSA), schools are now held accountable for their students' attendance at a scale this country has never before seen. As such, this is a…
Descriptors: Incentives, Models, Design, Attendance
Wright, Bradley M.; Hornsby, Lori; Marlowe, Karen F.; Fowlin, Julaine; Surry, Daniel W. – TechTrends: Linking Research and Practice to Improve Learning, 2018
This paper is a description of a curriculum development process used by a pharmacy school to redesign its Doctor of Pharmacy program to meet the changing demands of the profession and to comply with new accreditation standards. The goal of the redesigned curriculum was to produce "practice-ready" graduates who were able to enter the…
Descriptors: Pharmaceutical Education, Instructional Innovation, Doctoral Programs, Curriculum Development
Yanghee Kim; Diantha Smith – International Journal of Designs for Learning, 2018
This paper presents a vignette of our development of a robot-based app sponsored by the corporation producing the robot. The discussion in this paper begins with the affordances of humanoid robots that enable transformative pedagogical approaches to address children's needs. Next, we present our design case, where we develop a humanoid robot-based…
Descriptors: Instructional Design, Young Children, Robotics, Computer Oriented Programs
Hong, Christina, Ed.; Ma, Will W. K., Ed. – Lecture Notes in Educational Technology, 2020
This edited volume sets the stage for discussion on Education 4.0, with a focus on applied degree education and the future of work. Education 4.0 refers to the shifts in the education sector in response to Industry 4.0 where digital transformation is impacting the ways in which the world of work and our everyday lives are becoming increasingly…
Descriptors: Educational Change, Role of Education, Teacher Role, Curriculum Design
Caillouet, Olivia; Benge, Matt; Harder, Amy – Journal of Extension, 2020
Due to the nature of Extension, work across counties differs because efforts are grounded in the needs of a community and intentional programming helps address these needs. A common competency required for entry-stage Extension professionals is program development, which includes planning, design, implementation, and evaluation. Understanding a…
Descriptors: Extension Education, Extension Agents, Job Skills, Program Development
Bradley-Levine, Jill; Zainulabdin, Seema – Journal of Peace Education, 2020
This case study examines the motivations of, and processes used by teacher leaders to establish a peace program at their middle school. These teacher leaders creatively engaged students in transforming school culture using empowering strategies to build positive peace among students, administrators, and teachers. Theories of peace education are…
Descriptors: Peace, Teacher Leadership, Middle Schools, Empowerment

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