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Hulac, David M.; Aspiranti, Kathleen; Kriescher, Stephanie; Briesch, Amy M.; Athanasiou, Michelle – Contemporary School Psychology, 2021
Fidget spinners have become popular worldwide, due not only to their popularity with children but also to the mental health claims made by those who advertise them. While a small number of previous research studies indicate that fidget spinners reduce on-task behavior, no research to date has evaluated their effect on student performance. The…
Descriptors: Grade 3, Elementary School Students, Program Effectiveness, Mathematics Achievement
Soury-Lavergne, Sophie – Digital Experiences in Mathematics Education, 2021
The duo of artefacts is a simplified model of the complex systems of various manipulatives (either tangible or virtual) that mathematics teachers and their students use in classrooms. It offers a means to study the complexity of the interweaving of the tangible and of the digital worlds in the teaching and learning processes. A duo of artefacts is…
Descriptors: Manipulative Materials, Mathematics Instruction, Teaching Methods, Educational Technology
Samuelsson, Robin; Price, Sara; Jewitt, Carey – British Journal of Educational Technology, 2022
While interactive touchscreens are currently entering into educational practice, little is known about what this means for learning in early childhood and, in particular, how touchscreens shape action and communication. In this paper, we examine the interactions of 2-year-olds and their teachers in a multilingual preschool in Sweden. We analyse…
Descriptors: Educational Technology, Manipulative Materials, Handheld Devices, Early Childhood Education
Albarracín, Lluís; Hernàndez-Sabaté, Aura; Gorgorió, Núria – International Journal of Mathematical Education in Science and Technology, 2022
In this article, we present an educational proposal designed to work on spatial geometry and three-dimensional thinking with students in the last years of Primary Education. The proposal is comprised of several activities that combine the use of a classroom videogame and working with manipulative materials to create a representation of the…
Descriptors: Video Games, Design, Spatial Ability, Geometric Concepts
Mochizuki, Toshio; Sasaki, Hiroshi; Wakimoto, Takehiro; Kubota, Yoshihiko; Eagan, Brendan; Hirayama, Ryoya; Yamaguchi, Yuta; Yuki, Natsumi; Funaoi, Hideo; Suzuki, Hideyuki; Kato, Hiroshi – International Journal of Computer-Supported Collaborative Learning, 2022
This study examined microteaching using computer-supported collaborative learning (CSCL) to assist student teachers in anticipating student voices and achieving authentic role-play. To achieve this, the design had two manipulatives: tangible puppets as "mediating manipulatives" that allow student teachers to elicit a variety of imaginary…
Descriptors: Microteaching, Computer Assisted Instruction, Cooperative Learning, Role Playing
Arslan, Aysel; Kartal, Sebahattin – International Online Journal of Education and Teaching, 2022
The aim of this research is to determine the effect of activities in accordance with the Waldorf approach supported by the cooperative method on the early number assessment skills of 48-60-month-old children. The study, which was carried out in accordance with the quasi-experimental design with the control group, was planned as two activity hours…
Descriptors: Teaching Methods, Preschool Education, Foreign Countries, Kindergarten
Jørgensen, Helle Hovgaard; Schrøder, Vibeke; Skovbjerg, Helle Marie – Scandinavian Journal of Educational Research, 2023
Teacher education and social education are increasingly challenged to adopt student-centred approaches by focusing on learning spaces and materiality. This study reports on an integrative literature review to determine how space and materiality are approached in the research literature on playful learning in higher education. A thematic analysis…
Descriptors: Higher Education, Play, Learning Activities, Space Utilization
Lewington, Charlotte; van Heerden, Judy; du Preez, Hannelie – International Journal of Early Years Education, 2023
Rich play enhances the child's engagement during play, and this improves the potential for learning. This study examines the place of sensory materials focused on visual and tactile stimuli (sensopathic material) during guided play to improve learning in the reception year. Interviews with teachers and observation of the children while playing…
Descriptors: Play, Preschool Children, Preschool Education, Manipulative Materials
Shin, Mikyung; Simmons, Michelle; Meador, Audrey; Goode, Francis J.; Deal, Alexa; Jackson, Tammye – Intervention in School and Clinic, 2023
Technology has changed the practices related to teaching and learning mathematics in schools. The demand for learning mathematics in virtual environments is increasing in the 21st-century classroom. There has been widespread expansion of the use of technology in education. This column reviews three types of instruction--synchronous, asynchronous,…
Descriptors: Mathematics Instruction, Students with Disabilities, Learning Disabilities, Electronic Learning
Bryant, Audrey L. – ProQuest LLC, 2023
The primary grade levels traditionally consist of highly kinesthetic and tactile activities supporting learning and student engagement. During the COVID-19 pandemic, teachers urgently transitioned these learning activities to virtual settings. However, research shows a need for more literature on primary teacher experiences and their move toward…
Descriptors: Elementary School Teachers, COVID-19, Pandemics, Teaching Experience
Nicole Boyd; Anita Green – Australian Primary Mathematics Classroom, 2023
The purpose of this article is to introduce a lesson fondly referred to as the 'Lego Shop' lesson. It stands out as not only the most engaging lesson we've conducted but is also highly adaptable to accommodate a diverse range of learners. Successfully implemented across all year levels, from Foundation to Year 6, this lesson has proven to be…
Descriptors: Mathematics Instruction, Elementary School Mathematics, Manipulative Materials, Cooperative Learning
Jennifer A. Cardenas Castaneda; Pei-Chun Lin; Patrick C. K. Hung; Hua-Xu Zhong; Hao-An Tseng; Yung-Fa Huang; Rafiq Ahmad – Smart Learning Environments, 2025
Education in science, technology, engineering, and mathematics (STEM) is essential to achieving continued technological advancement. The most critical years for instilling knowledge are during childhood, and a strategic way to accomplish this is through playful materials. Therefore, there is a need to develop more inclusive solutions to achieve…
Descriptors: Instructional Design, STEM Education, Visual Impairments, Students with Disabilities
Christoph G. Salzmann; Sophia M. Vecchi Marsh; Jinjie Li; Luca Slater – Journal of Chemical Education, 2025
Proportional-Integral-Derivative (PID) controllers are essential in ensuring the stability and efficiency of numerous scientific, industrial, and medical processes. However, teaching the principles of PID control can be challenging, especially when the introduction focuses on the underlying mathematical framework. To address this, we developed the…
Descriptors: Science Education, Science Instruction, Teaching Methods, Demonstrations (Educational)
Yusuke Kusumi – International Journal of Qualitative Studies in Education (QSE), 2024
This study reconsidered educational materials by analyzing educators' opinions regarding handmade manipulative materials (HMMs) for children with profound intellectual and multiple disabilities in Japan. Instead of concurring with the view that educational materials are static and inert products, the author adopted an agential realist perspective…
Descriptors: Foreign Countries, Manipulative Materials, Students with Disabilities, Educational Practices
Hang Wei; Rogier Bos; Paul Drijvers – Digital Experiences in Mathematics Education, 2024
In addressing the challenge of fostering functional thinking (FT) in secondary school students, our research centered on the question of how an embodied design can enhance FT's different aspects, including input-output, covariation, and correspondence views. Drawing from embodied cognition theory and focusing on an action- and perception-based…
Descriptors: Thinking Skills, Abstract Reasoning, Design, Input Output Analysis

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