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Esin, Seyma; Özdemir, Emine – Journal of Educational Technology and Online Learning, 2022
With the COVID-19 pandemic, technology-supported applications have been quickly integrated into education. At this point, Metaverse will inevitably be involved in the education sector. The need to determine the knowledge, attitudes, and awareness of our teachers, the practitioners of education, about the concept of metaverse has arisen. The…
Descriptors: Technology Uses in Education, Computer Simulation, Mathematics Education, Secondary School Teachers
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Chu, Yih Bing – Education and Information Technologies, 2022
This paper reported an AR based teaching method adopted during the movement control period for undergraduate engineering students to perform electrical machine laboratory. In this work, Unity 3D development platform and Vuforia Engine software development kit are applied to create the AR system. The content of the practical component is projected…
Descriptors: Computer Simulation, Undergraduate Students, Engineering Education, Laboratories
Prihar, Ethan; Haim, Aaron; Sales, Adam; Heffernan, Neil – Grantee Submission, 2022
Personalized learning stems from the idea that students benefit from instructional material tailored to their needs. Many online learning platforms purport to implement some form of personalized learning, often through on-demand tutoring or self-paced instruction, but to our knowledge none have a way to automatically explore for specific…
Descriptors: Individualized Instruction, Educational Technology, Technology Uses in Education, Electronic Learning
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Kularatne, W. D.; Dissawa, Lasanthika H.; Ekanayake, T. M. S. S. K.; Ekanayake, Janaka B. – Online Submission, 2022
The students following Engineering disciplines should acquire a conceptual understanding of the concepts and the processors and attitudes. There are two recognizable learning environments for students: classroom and laboratory environments. With the COVID-19 Pandemic, both environments merged to online environments, impacting students' processes…
Descriptors: Experiential Learning, COVID-19, Pandemics, Electronic Learning
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Sara Cruz; Alexandre Torres – International Association for Development of the Information Society, 2022
ArtSteps is an immersive virtual exhibit tool that is attractive and versatile; the user can present objects, artefacts, and art, whether it is work they have created or found in public resources. This paper presents an exploratory study on digital teacher empowerment using ArtSteps to promote innovative pedagogical methodologies involving Virtual…
Descriptors: Electronic Learning, Educational Environment, Computer Simulation, Digital Literacy
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Nikolaos Kiriazis; Thanasis Hadzilacos – International Association for Development of the Information Society, 2022
Peer-mediation in a school environment, when carried out correctly, can benefit not only the parties of the conflict, but also their environment, including the school, the team, the family and the mediator. A serious same has been designed and a prototype developed for the training of minors and young adults as mediators. The core of the game is a…
Descriptors: Peer Mediation, Educational Games, Simulation, Discussion
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Todd Cherner; David Russo – Journal of Educational Multimedia and Hypermedia, 2022
Creation-based augmented reality platforms (CB-ARPs) are an emerging technology that allows users to design, develop, and deliver content in the form of augmented reality without having to code. Though researchers have found AR to be motivational and engaging to students, they are only beginning to determine if it results in higher levels of…
Descriptors: Computer Simulation, Technology Uses in Education, Technology Integration, Learner Engagement
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Christopher I. Kong; Joshua G. Welfare; Hannah Shenouda; Olivia R. Sanchez-Felix; Joel B. Floyd; Robert C. Hubal; Jerry S. Heneghan; David S. Lawrence – Journal of Chemical Education, 2022
Laboratory safety has received heightened attention due to a series of devastatingly tragic accidents in both academic and nonacademic settings. Consequently, chemistry departments at various academic institutions now offer some form of formal training in laboratory safety for entering graduate students. Although the extent of this training varies…
Descriptors: Laboratory Safety, Chemistry, Science Instruction, Technology Uses in Education
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Maggie A. Mosher; Adam C. Carreon; Stephanie L. Craig; Lindsay C. Ruhter – Review Journal of Autism and Developmental Disorders, 2022
This study presents the findings of a systematic review of empirical research on the use of augmented reality (AR), virtual reality (VR), mixed reality (MR), and extended reality (XR) to present social skill instruction to school-age students with autism spectrum disorder (ASD). Forty-one articles met the inclusion criteria. Studies targeted…
Descriptors: Autism Spectrum Disorders, Interpersonal Competence, Computer Simulation, Technology Uses in Education
Yi Zhang; Yudong Tao; Mei-Ling Shyu; Lynn K. Perry; Prem R. Warde; Daniel S. Messinger; Chaoming Song – Grantee Submission, 2022
Current models of COVID-19 transmission predict infection from reported or assumed interactions. Here we leverage high-resolution observations of interaction to simulate infectious processes. Ultra- Wide Radio Frequency Identification (RFID) systems were employed to track the real-time physical movements and directional orientation of children and…
Descriptors: COVID-19, Pandemics, Simulation, Observation
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Melissa K. Driver; Kate Zimmer – Journal of Special Education Preparation, 2022
Mixed-reality simulation (MRS) is an innovative and promising approach in teacher preparation programs. While the use of MRS as a practice-based learning opportunity (PLO) in special education teacher preparation and professional development continues to grow, integrating this novel technology can be daunting for faculty members and school…
Descriptors: Computer Simulation, Technology Integration, Special Education, Special Education Teachers
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Johnson, Roger W. – Teaching Statistics: An International Journal for Teachers, 2019
The "Borel" board game consists of a series of experiments involving dice rolls, coin flips, or drawing colored balls from bags. Before each experiment is conducted, each player bets for or bets against a statement regarding the random outcome. We suggest that the collection of "Borel" experiments be used as a resource to…
Descriptors: Games, Teaching Methods, Statistics, Probability
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van Kessel, Cathryn; Kline, Kip – Journal of Curriculum and Pedagogy, 2019
The HBO series, "Westworld," challenges our notions about what might be real. As such, the series provides a provoking platform for exploring an oft-neglected topic in contemporary education-the fetishization of technology and the murder of the real in Jean Baudrillard's sense. Current educational systems in Canada and the United States…
Descriptors: Programming (Broadcast), Television, Simulation, Realism
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Islek, Didem; Asiksoy, Gulsum – World Journal on Educational Technology: Current Issues, 2019
Content analysis is a research method that has been widely used in the education area. This method is used to determine the presence of certain words or concepts within texts or sets of texts. In this study, it is aimed to analyse the research trends based on the studies conducted on the subject of virtual museums between 2014 and 2017. The study…
Descriptors: Museums, Content Analysis, Computer Simulation, Research Methodology
Ajao, Adeola; Fitzallen, Noleine; Chick, Helen; Oates, Greg – Mathematics Education Research Group of Australasia, 2023
In this paper, the SOLO taxonomy is used to identify different levels of student understanding of the statistical concepts associated with sampling distribution. This study was part of a research project investigating students' conceptual understanding of concepts of hypothesis testing taught with the support of simulation learning activities. The…
Descriptors: Taxonomy, Statistics Education, Learning Activities, Simulation
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