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Guoqiang Pan; Kaikai Xu; Hui Nie; Zhi Nie – Adult Education Quarterly: A Journal of Research and Theory, 2025
Previous studies have not adequately explored the complex relationship between learning satisfaction and perceived learning achievement in adult online education. This study explores the chain mediating effect of online instructional service quality and engagement in online learning on the relationship between learning satisfaction and perception…
Descriptors: Adult Students, Student Satisfaction, Student Attitudes, Academic Achievement
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Fahmi Ulum Al Mubarok; Annas Fajar Rohmani; Lutfi Zaki Al Manfaluthi; Muhammad Salman Al Farisi – Journal of Learning for Development, 2025
This bibliometric analysis provides a comprehensive overview of the research trajectory on "Game-based Mobile Learning" based on Scopus-indexed publications from 2006 to 2024. The study revealed significant growth in scholarly output, peaking in 2023, reflecting the increasing academic and practical interest in integrating game elements…
Descriptors: Bibliometrics, Literature Reviews, Game Based Learning, Electronic Learning
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Mia Thyrre Sørensen; Maria Hvid Stenalt – Higher Education Research and Development, 2025
This paper offers a scoping review of the educational approaches adopted to cultivate interdisciplinary processes in higher education courses and modules concerned with sustainability among students with disciplinary backgrounds. Twenty-two empirical peer-reviewed studies published from 2018-2023 were included and synthesised in the study. The…
Descriptors: Interdisciplinary Approach, Sustainability, Intellectual Disciplines, Higher Education
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Min Ching Chen; Tak-Wai Chan; Yu Hsin Chen – Interactive Technology and Smart Education, 2024
Purpose: Podcasting is a new mobile technology application for language learning. Drawing upon the stimulus-organism-response model and the interest driven creator (IDC) theory from e-learning, this study aims to develop and test an integrative conceptual framework. This study investigates contextual and environmental stimuli effects (content…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Audio Equipment
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Jun Peng; Meng Sun; Bei Yuan; Cher Ping Lim; Jeroen J. G. van Merriënboer; Minhong Wang – Education and Information Technologies, 2024
Project-based learning (PjBL) has been increasingly promoted and extended to online environments to enhance the quality of higher education. However, PjBL involves complex processes requiring higher-order thinking skills, which may pose challenges to many students especially in online settings with little prompt support from teachers. The problem…
Descriptors: College Students, Thinking Skills, Cognitive Processes, Active Learning
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Xue Yang – Education and Information Technologies, 2024
Mobile devices have increased exponentially in the past decades and the rapid development of digital technology has provided rich soil for the growth of mobile learning (m-learning), which is a more convenient means of learning because of no limitations of space and time. Applying the stimulus-organism-response (S-O-R) framework, this study…
Descriptors: Electronic Learning, Learning Processes, Stimuli, Attention Span
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Catherine Waite – Journal of Geography in Higher Education, 2024
This article reflects on the author's experience of developing a standalone geographies of sport module that is taught using an active blended learning (ABL) approach. The article argues that an ABL pedagogy is an effective way of teaching meaningful sports geography to undergraduate students. It discusses how the approach allows a diverse range…
Descriptors: Active Learning, Blended Learning, Teaching Methods, Undergraduate Students
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Fatma Burcu Topu – Journal of Learning and Teaching in Digital Age, 2024
The characteristic differences of participants affect their reactions to various gamification elements. Thus, it is critical to reveal the impact different type of students on gamified interventions, and the relation of personality features and gamified learning process. In this study, it is compered the motivation and perception of participants…
Descriptors: Cognitive Style, Learning Motivation, Game Based Learning, Learning Processes
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Figen Karaferye – Turkish Online Journal of Distance Education, 2024
The research on classroom management in general is numerous, yet the connection between digitization, classroom management, and Social and Emotional Learning (SEL) has been understudied. The current study explored how primary school teachers managed their digital classrooms while incorporating social and emotional learning into their classroom…
Descriptors: Social Emotional Learning, Teaching Experience, Electronic Learning, Elementary School Teachers
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Potts, Monique; Le Hunte, Bem; Ross, Katie – Journal of Transformative Education, 2024
The experience of "interbeing" -- or a deep, authentic feeling of the continuum between our inner-selves, each other and the natural world -- gives a profound sense of interconnectedness. Teachings of "interbeing" have roots in ancient knowledges yet offer insight into how we might respond collectively and purposefully to the…
Descriptors: Self Concept, Well Being, Social Cognition, Interpersonal Relationship
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Katherine Wimpenny; Lynette Jacobs; Mark Dawson; Cornelius Hagenmeier – International Journal of Development Education and Global Learning, 2024
In this article, we examine the potential of collaborative online international learning as a borderland third space for global citizenship education. Border thinking is used as a mode of critical questioning and reflection of ways of relating to the world, of feeling, acting, living and inhabiting the world that emanates from plural knowledges…
Descriptors: Cooperative Learning, Global Education, International Education, Citizenship Education
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Joseph T. Wong; Edward Chen; Natalie Au-Yeung; Bella S. Lerner; Lindsey Engle Richland – Education and Information Technologies, 2024
Traditionally, learning among young students has taken place within structured, physical classroom settings. However, the emergence of distance learning has introduced a diverse range of learning methods, including online, hybrid, and blended approaches. When the COVID-19 pandemic led to extended delays in in-person instruction, use of educational…
Descriptors: Electronic Learning, Learning Experience, Attention Span, Interests
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Ramona Hagenkötter; Valentina Nachtigall; Katrin Rolka; Nikol Rummel – European Journal of Psychology of Education, 2024
The implementation of video modeling examples of mathematical hands-on experimentation may provide students with authentic and, at the same time, not too cognitively overwhelming experiences. However, the effectiveness of video modeling examples can be influenced by different characteristics of the observed models. On the one hand, based on the…
Descriptors: Experiential Learning, Mathematical Concepts, Video Technology, Authentic Learning
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Kerry Shephard; Hoa Luong; Sean Connelly; Vidusha Tewari – Discover Education, 2024
Although most teaching in higher education may still involve either in-person teaching or online distance teaching, various forms of hybrid teaching are becoming more common. Maturity of hybrid teaching has been limited by the lack of research-based development and poor definition of teaching practices in the literature. This article is about a…
Descriptors: Teacher Attitudes, Universities, College Faculty, In Person Learning
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Taw Kuei Chan – Education and Information Technologies, 2024
The synchronous hybrid learning model, which involves simultaneous face-to-face and remote learning, suffers from a disparity in the lesson experience and outcomes provided by the different learning modes. Moreover, the online medium allows little opportunity for teachers to exhibit non-verbal immediacy behaviours to improve cognitive engagement…
Descriptors: Computer Software, Learning Experience, Blended Learning, Teaching Methods
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