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Showing 181 to 195 of 7,249 results Save | Export
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Gibson, David; Ostashewski, Nathaniel; Flintoff, Kim; Grant, Sheryl; Knight, Erin – Education and Information Technologies, 2015
Digital badges provide new affordances for online educational activities and experiences. When used with points and leaderboards, a badge can become a gamification element allowing learners to compete with themselves or others, and to know how close they are to accomplishing a goal and acquiring its accompanying reputation. In this role, badges…
Descriptors: Credentials, Recognition (Achievement), Educational Technology, Performance Based Assessment
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Toledo, Raciel Yera; Mota, Yailé Caballero – International Journal of Distance Education Technologies, 2014
The paper proposes a recommender system approach to cover online judge's domains. Online judges are e-learning tools that support the automatic evaluation of programming tasks done by individual users, and for this reason they are usually used for training students in programming contest and for supporting basic programming teachings. The…
Descriptors: Electronic Learning, Cooperative Learning, Programming, Online Systems
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Littenberg-Tobias, Joshua; Beheshti, Elham; Staudt, Carolyn – Journal of Research in Science Teaching, 2016
New technologies are increasingly giving science teachers the ability to access and customize science lessons. However, there is substantial debate in the literature about whether and under what conditions teacher customization benefit student learning. In this study, we examined teacher customization of inquiry-based science lessons from an…
Descriptors: Online Systems, Lesson Plans, Science Teachers, Science Instruction
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Kilburn, Brandon; Kilburn, Ashley; Davis, Dexter – Contemporary Issues in Education Research, 2016
E-service quality of online higher education reflects the student's perception of quality of online exchanges across four dimensions: fulfillment, efficiency, system availability and privacy. This study links e-service quality to intentions to remain loyal as mediated by perceived value in an online higher education environment. AMOS is used to…
Descriptors: Higher Education, Student Attitudes, Online Surveys, Online Systems
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O'Neill, Marie; Musto, Lara – New Review of Academic Librarianship, 2017
Using a mixed methods research approach this study explores faculty perceptions of LORLS at DBS. Data generated by the study will inform advocacy, marketing and training initiatives to promote the platform. The study concludes with a number of deductive and inductive findings. The first is that although DBS faculty are highly predisposed to using…
Descriptors: Foreign Countries, Reading Lists, Business Schools, College Faculty
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Wood, Eileen; Grant, Amy K.; Gottardo, Alexandra; Savage, Robert; Evans, Mary Ann – Early Childhood Education Journal, 2017
The primary goal of this research was to extend our understanding of the strengths and weaknesses inherent in online and offline early literacy software programs designed for young learners. A taxonomy of reading skills was used to contrast online software with offline closed system (compact disc) based programs with respect to number of skills…
Descriptors: Young Children, Courseware, Emergent Literacy, Comparative Analysis
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Isah, Abdulmumin; Mutshewa, Athulang; Serema, Batlang; Kenosi, Lekoko – New Review of Academic Librarianship, 2015
This article traces the historical development of Digital Libraries (DLs), examines some DL initiatives in developed and developing countries and uses 5S Theory as a lens for analyzing the focused DLs. The analysis shows that present-day systems, in both developed and developing nations, are essentially content and user centric, with low level…
Descriptors: Electronic Libraries, Intellectual History, Academic Standards, Management Information Systems
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Wu, Yun-Wu; Weng, Apollo; Weng, Kuo-Hua – EURASIA Journal of Mathematics, Science & Technology Education, 2017
The purpose of this study is to design a knowledge conversion and management digital learning system for architecture design learning, helping students to share, extract, use and create their design knowledge through web-based interactive activities based on socialization, internalization, combination and externalization process in addition to…
Descriptors: Management Systems, Usability, Models, Student Attitudes
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So, Kyunghee; Hu, Yae-ji; Park, Jiae – International Education Journal: Comparative Perspectives, 2017
The Korean government has been interested in developing creativity in education and has attempted to increase the creativity of schools since the mid-1990s. This study critically reviews the efforts of the Korean Government over the past 20 years. The study analyses government documents and related department website materials published since…
Descriptors: Foreign Countries, Creative Activities, Creative Development, Creativity
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Quere, Nolwenn – Research-publishing.net, 2017
Designing and sharing Open Educational Resources (OERs) requires teachers to develop new competences, in particular with digital resources. In this paper, the case of a language resource production group is introduced. Due to the centrality of the OERs in their collective activity, I show that the documents they produce are essential to the…
Descriptors: Educational Resources, Second Language Learning, Second Language Instruction, Technological Literacy
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Tian, Yan – Research-publishing.net, 2017
Translation is one of the items tested in many national English proficiency tests for non-English majors in China because translation competence is regarded as one of the productive language skills which could be used to assess learners' language proficiency. However, the feedback on translation exercises and self-tests are usually provided by…
Descriptors: Translation, English (Second Language), Second Language Learning, Second Language Instruction
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Sponsiello, Marta; Gallego-Arrufat, María-Jesús – Ethnography and Education, 2016
This paper moves from the data collected during an ethnographic research conducted in Second Life, which focuses on the observation of different technological difficulties in educational experiences. The main research interests focused on the social dynamics of educational experiences in Second Life and the opportunity to develop a proper research…
Descriptors: Ethnography, Computer Simulation, Computer Graphics, Educational Experience
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Bhathal, Ragbir – European Journal of Engineering Education, 2016
The number of students entering engineering schools in Australian universities has increased tremendously over the last few years because of the Australian Federal Government's policy of increasing the participation rates of Higher School Certificate students and students from low social economic status backgrounds in the tertiary sector. They now…
Descriptors: Tutorial Programs, Online Systems, Engineering Education, Physics
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Rau, Martina A.; Mason, Blake; Nowak, Robert – International Educational Data Mining Society, 2016
To succeed in STEM, students need to learn to use visual representations. Most prior research has focused on conceptual knowledge about visual representations that is acquired via verbally mediated forms of learning. However, students also need perceptual fluency: the ability to rapidly and effortlessly translate among representations. Perceptual…
Descriptors: Models, Learning Processes, STEM Education, Concept Formation
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Ding, Feng; Stapleton, Paul – Australasian Journal of Educational Technology, 2015
Transitioning from school to university is a major development for learners, often accompanied by difficulties. When overseas students arrive at university for the first time these challenges are multiplied. It is suggested, however, that these difficulties can be mitigated to a certain extent via the use of online social networks. The present…
Descriptors: Social Networks, Online Systems, College Freshmen, Student Adjustment
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