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Sajjad Farashi; Saeid Bashirian; Ensiyeh Jenabi; Katayoon Razjouyan – International Journal of Developmental Disabilities, 2024
Background: People with autism spectrum disorder (ASD) have difficulties recognizing emotions. Studies showed that virtual reality (VR) and computerized training programs might be used as potential tools for enhancing emotion recognition in such people. However, some inconsistencies were observed between the studies. Objective: In the current…
Descriptors: Computer Simulation, Training, Emotional Response, Autism Spectrum Disorders
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Mohan Yang; Courtney Miller; Helen Crompton; Zilong Pan; Noah Glaser – TechTrends: Linking Research and Practice to Improve Learning, 2024
The implementation of virtual reality (VR) has gained popularity in the organizational settings in responding to the digital transformation in the era of Industry 4.0. VR offers immersive and authentic experiences for learners through simulated real-life scenarios during training. While the affordances have been widely discussed, there is a need…
Descriptors: Computer Simulation, Organizational Learning, Training, Technology Integration
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Tyler Gaspich; Insook Han – Education and Information Technologies, 2024
Design thinking and virtual reality continue to infiltrate the K-12 landscape, with incredible promise for fostering deeper engagement with content. Design thinking in particular embodies maker education's beliefs in learning through building, but with the added caveat of solving real-world problems with the consideration of others' perspectives.…
Descriptors: Computer Simulation, Design, Thinking Skills, Perspective Taking
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Razvan Gabriel Boboc; Robertas Damaševicius – Education and Information Technologies, 2024
This paper examines how Extending Reality (XR) technologies, such as Virtual and Augmented Reality, can provide innovative solutions for preventing and addressing bullying. A search for relevant articles was conducted in five electronic databases (ACM, Emerald, Science Direct, Scopus, and Web of Science), resulting in the identification of 867…
Descriptors: Bullying, Computer Simulation, Technology Uses in Education, Prevention
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Nomisha Kurian; Basma Hajir – Journal of Moral Education, 2024
Given much-discussed innovations in Virtual Reality as the 'ultimate empathy machine', we offer three provocations regarding the use of Virtual Reality to cultivate empathy: is empathy possible? Is empathy enough? Who controls how empathy is produced, and who is left out? As a case study, we examine the VR films that the United Nations High…
Descriptors: Refugees, Computer Simulation, Empathy, Moral Values
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Noah Glaser; Charles Thull; Matthew Schmidt; Alice Tennant; Jewoong Moon; Cannon Ousley – Journal of Autism and Developmental Disorders, 2024
This systematic literature review discusses the use of spherical video-based virtual reality (SVVR) as a training and therapy intervention for autistic individuals. The authors emphasize the need for an evidence-based framework with guidelines and design considerations to help developers and educators tailor SVVR to the diverse needs of autistic…
Descriptors: Autism Spectrum Disorders, Literature Reviews, Computer Simulation, Intervention
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Peng Wei Hsiao; Ling Qi Kong; Yu ling Ye – Interactive Learning Environments, 2024
Tennis elbow, known as lateral epicondylitis in medical terms, which affects the daily life function of most patients. Many patients are becoming less willing to practice traditional rehabilitation due to time and space constraints and the need to go to the hospital for rehabilitation. In this study, the concept of user experience, and the remote…
Descriptors: Computer Simulation, Rehabilitation, Experiential Learning, Influence of Technology
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Huiying Dai; So Hee Yoon – International Journal of Web-Based Learning and Teaching Technologies, 2024
The multimedia simulation teaching mode introduces students into virtual scenes for learning. Whether it is enhancing students' interest in learning or enhancing their physical fitness, it is a new teaching mode. This article discusses the establishment of a BP neural network model to study the prediction of students' physical fitness and conducts…
Descriptors: Physical Education, Physical Fitness, Prediction, Adolescents
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David Sjöberg – International Journal for Research in Vocational Education and Training, 2024
Context: This study is about the teaching method of simulation exercises and is set in a police education context. Simulation exercises are a central part of Swedish police education, and therefore it is of interest to explore how they are used, and for what purpose, by investigating police teachers' perceptions of this teaching and learning…
Descriptors: Simulation, Police Education, Instructional Effectiveness, Police
Aisha M. A. S. Alnajdi – ProQuest LLC, 2024
Data are an essential factor in the fourth industrial revolution, demanding engineers and scientists to leverage and analyze their potential for significantly improving the efficiency of industrial processes and their control systems. In classical industrial process control systems, the models are constructed using linear data-driven approaches,…
Descriptors: Artificial Intelligence, Chemistry, Hierarchical Linear Modeling, Time
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Karl Schweizer; Andreas Gold; Dorothea Krampen; Stefan Troche – Educational and Psychological Measurement, 2024
Conceptualizing two-variable disturbances preventing good model fit in confirmatory factor analysis as item-level method effects instead of correlated residuals avoids violating the principle that residual variation is unique for each item. The possibility of representing such a disturbance by a method factor of a bifactor measurement model was…
Descriptors: Correlation, Factor Analysis, Measurement Techniques, Item Analysis
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Yannick Rothacher; Carolin Strobl – Journal of Educational and Behavioral Statistics, 2024
Random forests are a nonparametric machine learning method, which is currently gaining popularity in the behavioral sciences. Despite random forests' potential advantages over more conventional statistical methods, a remaining question is how reliably informative predictor variables can be identified by means of random forests. The present study…
Descriptors: Predictor Variables, Selection Criteria, Behavioral Sciences, Reliability
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Ahmet Berk Ustun; Fatma Gizem Karaoglan-Yilmaz; Ramazan Yilmaz; Mehmet Ceylan; Orhan Uzun – Education and Information Technologies, 2024
The primary aim of the study is to develop an augmented reality (AR) acceptance scale within the framework of the unified theory of acceptance and use of technology (UTAUT) model to measure individuals' acceptance and use of AR technology. The study was performed with a total of 546 university students with three participant groups in the…
Descriptors: Test Construction, Computer Simulation, College Students, Test Reliability
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Martin Bäckström; Fredrik Björklund – Educational and Psychological Measurement, 2024
The forced-choice response format is often considered superior to the standard Likert-type format for controlling social desirability in personality inventories. We performed simulations and found that the trait information based on the two formats converges when the number of items is high and forced-choice items are mixed with regard to…
Descriptors: Likert Scales, Item Analysis, Personality Traits, Personality Measures
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Charlotte Smith; Cath Gregory; Lucy Bryant – International Journal of Language & Communication Disorders, 2024
Background: Undertaking voice and communication training is an important part of the gender-affirming journey for many trans, gender-diverse and non-binary individuals. Training supports the alignment of voice with gender identity helping to reduce gender dysphoria as individuals are better able to connect with their voices. However, for training…
Descriptors: Computer Simulation, Speech Therapy, Sexual Identity, LGBTQ People
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