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Khukalenko, Iuliia Sergeevna; Kaplan-Rakowski, Regina; An, Yunjo; Iushina, Vera Dmitrievna – Education and Information Technologies, 2022
High-immersion virtual reality (VR) technology is often associated with gaming. Yet, it is increasingly popular in educational contexts due to its potential to engage and motivate learners. Prior to VR technology integration in the classroom, the acceptance or resistance toward VR needs to be explored. This paper reports the results obtained from…
Descriptors: Teacher Attitudes, Computer Simulation, Technology Uses in Education, Electronic Learning
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Cheng, Ying; Shao, Can – Educational and Psychological Measurement, 2022
Computer-based and web-based testing have become increasingly popular in recent years. Their popularity has dramatically expanded the availability of response time data. Compared to the conventional item response data that are often dichotomous or polytomous, response time has the advantage of being continuous and can be collected in an…
Descriptors: Reaction Time, Test Wiseness, Computer Assisted Testing, Simulation
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Liu, Ze-Min; Fan, Xianli; Liu, Yujiao; Ye, Xin-dong – British Journal of Educational Technology, 2022
Children's unexpected cardiac arrest warrants cardiopulmonary resuscitation (CPR) by kindergarten teachers. Yet, recent research revealed trained personnel reporting poor transfer of acquired skills during real-world emergencies with conventional CPR training. Immersive virtual reality (IVR) training induces a greater sense of presence and agency…
Descriptors: Kindergarten, Preservice Teachers, First Aid, Computer Simulation
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Remiro-Azócar, Antonio; Heath, Anna; Baio, Gianluca – Research Synthesis Methods, 2022
Population adjustment methods such as matching-adjusted indirect comparison (MAIC) are increasingly used to compare marginal treatment effects when there are cross-trial differences in effect modifiers and limited patient-level data. MAIC is based on propensity score weighting, which is sensitive to poor covariate overlap and cannot extrapolate…
Descriptors: Patients, Medical Research, Comparative Analysis, Outcomes of Treatment
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Alrehaili, Enas Abdulrahman; Al Osman, Hussein – Interactive Learning Environments, 2022
Educational systems can benefit from Virtual Reality's (VR) ability to support experiential learning. In particular, VR based games, especially role-playing serious games (RPGs), can promote learning through the simulation of various educational scenarios. This study proposes an immersive VR-RPG to educate players about the behavior of honeybees.…
Descriptors: Computer Simulation, Game Based Learning, Role Playing, Program Effectiveness
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Sinlapaninman, Unyaparn – International Online Journal of Education and Teaching, 2022
This study aimed to 1) investigate the results of remote learning combined with competency-based classroom simulation activities, including academic achievement, the ability to teach online, and learning satisfaction, and 2) compare among the self-assessment, the lecturer's assessment, and the classmates' assessment of the pre-service computer…
Descriptors: Distance Education, Competency Based Teacher Education, Simulation, Academic Achievement
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Ferdig, Richard E.; Kosko, Karl W.; Gandolfi, Enrico – Journal of Technology and Teacher Education, 2022
If there was a bright side to the COVID-19 pandemic, particularly related to education, it was the massive and rapid introduction of educational technologies to scaffold teaching and learning. Most notably, within teacher education, this included extended reality (XR) technologies to supplement or replace face-to-face field experiences. With the…
Descriptors: COVID-19, Pandemics, Computer Simulation, Teacher Education
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Dishon, Gideon; Kafai, Yasmin B. – Interactive Learning Environments, 2022
Rising political polarization and the spread of disinformation have highlighted the need to re-assess and broaden existing approaches to civic education. Though video games have been presented as tools that could capitalize on youth's interest-driven engagement with technology to support situated modes of civic learning, their actual contributions…
Descriptors: Video Games, Citizenship Education, Civics, Role
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ElKelish, Walaa Wahid; Ahmed, Rafiuddin – Accounting Education, 2022
This paper investigates the impact of the LEGO® Serious Play simulation technique on accounting students' learning outcomes. Data is from a stratified random sample of undergraduate accounting students at a leading higher education institution in the United Arab Emirates (UAE) emerging market. This paper uses parametric statistical analysis…
Descriptors: Accounting, Business Administration Education, Play, Teaching Methods
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Töman, Ufuk; Yildirim, Tugba Gokce – Journal on School Educational Technology, 2022
Virtual reality applications, on the other hand, are a technology that can be easily integrated into these new educational approaches. This research was carried out in order to determine how the success of the students is affected by dealing with the subject of systems in the body, which is the subject of the 6th grade, with virtual reality…
Descriptors: Computer Simulation, Human Body, Science Education, Educational Technology
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Kumpulainen, Kristiina; Renlund, Jenny; Byman, Jenny; Wong, Chin-Chin – International Studies in Sociology of Education, 2022
This study brings empathy to the centre of literacy practice by investigating children's augmented storying as it was related to empathetic encounters across the human and more-than-human worlds. The study applies sociomaterial theorising that defines empathy as relational and emergent across human-material-spatial-temporal assemblages. The…
Descriptors: Empathy, Elementary School Students, Story Telling, Computer Simulation
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Deitz, George D.; Fox, Alexa K.; Fox, Joseph D. – Marketing Education Review, 2022
Given the applied nature of business disciplines, simulations are useful in helping students bridge theory learned in the classroom and practical skills needed to succeed in industry. Much of the learning that occurs in simulations comes from working in teams as students work together to solve problems and defend their ideas. Thus, while marketing…
Descriptors: Individual Characteristics, Cooperative Learning, Simulation, Critical Thinking
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Korkmaz, Elif; Morali, Hasibe Sevgi – International Electronic Journal of Mathematics Education, 2022
Augmented reality (AR) helps three dimensional, virtual objects to be viewed, interactively, in a real-world setting. AR technology is used in many fields such as medicine, advertisement, military, industry, and increasingly in education. AR has an importantrole in concretizing educational platforms and achieving permanentlearning. This study aims…
Descriptors: Meta Analysis, Computer Simulation, Electronic Learning, Mathematics Education
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Sahin Kursad, Merve; Cokluk Bokeoglu, Omay; Cikrikci, Rahime Nukhet – International Journal of Assessment Tools in Education, 2022
Item parameter drift (IPD) is the systematic differentiation of parameter values of items over time due to various reasons. If it occurs in computer adaptive tests (CAT), it causes errors in the estimation of item and ability parameters. Identification of the underlying conditions of this situation in CAT is important for estimating item and…
Descriptors: Item Analysis, Computer Assisted Testing, Test Items, Error of Measurement
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Sanna, Andrea; Manuri, Federico; De Pace, Francesco; Valpreda, Fabrizio; Fornaro, Claudio – IEEE Transactions on Learning Technologies, 2022
Design and computer graphics curricula for tertiary education include 3-D modeling skills. Students must learn to represent (complex) 3-D objects by means of parametric surfaces or polygonal meshes. Three-dimensional modeling may be a complex task, and students must be able to accrue a certain deal of experience in the field before passing the…
Descriptors: Design, Computer Graphics, Higher Education, Geometric Concepts
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