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Dawn M. Woods; Linda Doornbos; Cynthia Carver – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2024
This qualitative study investigated how mixed-reality simulations supported the development of justice-oriented core teaching practices within a large elementary education program. Told from the point-of-view of two methods instructors, using candidates' written and oral reflections, the authors examined the use of Mursion[R] mixed reality…
Descriptors: Social Justice, Elementary Education, Computer Simulation, Computer Software
Maria da Assunção Coelho de Matos; Ana Rita Pinheiro; Isabel Maria Monteiro da Costa; Joaquim Alvarelhão – International Journal of Language & Communication Disorders, 2024
Background: Most people with stroke exhibit a variety of impairments that need to be addressed by a multidisciplinary team. Communication and swallowing disorders are common and should be screened very early. To guarantee a patient-centred approach, all patients, even those with speech and language disorders, must be actively engaged in the…
Descriptors: Speech Communication, Motor Reactions, Psychomotor Skills, Neurological Impairments
Priyan L. Jayamaha – International Journal of Technology in Education and Science, 2024
This study investigates the challenges of teaching history to primary school students and the endeavour to develop a board game, supported by educational apps and augmented reality, to enhance the learning experience. The initiative is in response to the New Zealand Ministry of Education's mandate that New Zealand's history must be taught in all…
Descriptors: Elementary School Students, Foreign Countries, Games, Class Activities
Banatul Murtafi'ah; Intan Pradita – Journal of Applied Research in Higher Education, 2024
Purpose: The previous coronavirus disease 2019 (COVID-19) pandemic has forced pre-service English teachers to conduct their teaching simulation virtually. In the context of online teaching, social presence is vital for effective learning. This skill is perceived as a way to humanize the online learning process. This article explores how social…
Descriptors: COVID-19, Pandemics, Online Courses, Interpersonal Relationship
Xiaozhe Yang; Pei-Yu Cheng; Xin Liu; Sheng-Pao Shih – Education and Information Technologies, 2024
This paper presents a new art metaverse prototype, constructed using virtual reality technology to create an immersive scene with a specific artistic style and integrate virtual avatar technology to allow interaction with characters in the art painting. Ninety-six college students participated in the study, divided into two groups: the virtual…
Descriptors: Computer Simulation, Simulated Environment, Art Education, Technology Uses in Education
Shiri Ayvazo; Hagit Inbar-Furst; Hedda Meadan – Education and Treatment of Children, 2024
Preparing special education preservice teachers (PTs) to serve students with autism includes understanding theoretical foundations of teaching strategies and developing competency in applying the resulting knowledge and strategies within teaching settings. The current pilot study explored the Internet-Based Parent-implemented Communication…
Descriptors: Preservice Teacher Education, Preservice Teachers, Special Education, Special Education Teachers
Chaoying He; Jingying Chen; Kun Zhang – Interactive Learning Environments, 2024
Issues with joint attention, especially avoiding eye contact with others, are considered one of the core defects found in the early stages of children with autism spectrum disorder (ASD). This study is the first to use pupil reflection technology, which can be used to present an image of the participants within the virtual character's eyes on the…
Descriptors: Attention, Autism Spectrum Disorders, Symptoms (Individual Disorders), Computer Simulation
Nurten Gündüz; Mehmet Sincar – International Journal of Contemporary Educational Research, 2024
The metaverse which is considered as the digital big bang of humanity and the next evolution of the internet is anticipated to offer a living environment for civilization 5.0 and beyond in various domains including education. Each novice technology that enters our daily lives generates also fear, anxiety, and problems as well as hope, benefit, and…
Descriptors: Higher Education, Computer Simulation, Ethics, Computer Security
Pengfei Yang – Education and Information Technologies, 2024
This article explores the effectiveness of virtual reality (VR) interventions in reducing anxiety and stress among music students, employing a quantitative, experimental methodology. Utilizing the State-Trait Anxiety Inventory (STAI) and the Perceived Stress Scale (PSS) as measurement tools, the study engaged 120 volunteer musicians from South…
Descriptors: Computer Simulation, Music Education, Foreign Countries, College Students
Melissa Whatley – Research in Higher Education, 2024
This study focuses on the potential academic benefit of virtual international exchange for community colleges and the students they enroll through a comparison of virtual exchange and study abroad. Using data from two community colleges in the US Southeast, this study draws upon the notion of socioacademic integration. Specifically, this study…
Descriptors: International Education, Study Abroad, International Educational Exchange, Community College Students
Nicholas O. Awuor; Cathy Weng; Isaac M. Matere; Jeng-Hu Chen; Dani Puspitasari; Khanh Nguyen Phuong Tran – Interactive Learning Environments, 2024
Engineering drawing is valuable in capturing geometric features, conveying engineering ideas, and creating a blueprint of the intended product. Engineering students usually perform orthographic projections, imagining a 3D situation and sketching its 2D representation. That requires imagination and mental visualization, determined by the learner's…
Descriptors: Foreign Countries, Vocational High Schools, High School Students, Engineering Education
Gwo-Jen Hwang; Yi-Ting Chen; Shu-Yun Chien – Education and Information Technologies, 2024
With the growing popularity of Virtual Reality (VR), the integration of the Community of Inquiry (CoI) framework provides insights into its role in facilitating student learning in VR environments. VR offers immersive experiences and visualization of abstract concepts. However, the abundance of information in VR can be overwhelming without proper…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Concept Mapping
Taw Kuei Chan – Education and Information Technologies, 2024
The synchronous hybrid learning model, which involves simultaneous face-to-face and remote learning, suffers from a disparity in the lesson experience and outcomes provided by the different learning modes. Moreover, the online medium allows little opportunity for teachers to exhibit non-verbal immediacy behaviours to improve cognitive engagement…
Descriptors: Computer Software, Learning Experience, Blended Learning, Teaching Methods
Mirjana Maricic; Stanko Cvjeticanin; Branko Andic; Mia Maric; Aleksandar Petojevic – Journal of Research on Technology in Education, 2024
This research aimed to determine the effectiveness of applying instructive simulation experiments (SE) to the development of deeper conceptual understanding, retention of static electricity contents, and engagement of 4th-grade students. The correlation between student achievements and engagement was examined. 76 4th graders (10-11 years) were…
Descriptors: Scientific Concepts, Science Education, Energy, Science Experiments
Yulia Muchnik-Rozanov; Orna Levin – Asia-Pacific Journal of Teacher Education, 2024
Teacher-parent communication is one of the domains in teacher education where the gap between theory and practice is evident. Although teacher-education programmes are responsible for developing preservice teachers' (PSTs') effective parent-teacher communication skills, such interactions are rarely practiced during the training. Simulation-Based…
Descriptors: Preservice Teachers, Knowledge Level, Simulation, Parent Teacher Cooperation