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Lee, Sangmin-Michelle – IEEE Transactions on Learning Technologies, 2023
EFL students often struggle with second language (L2) learning, particularly because they learn L2 out of context, which they find unmeaningful and demotivating. To provide a meaningful context for L2 learning and make learning more interesting, the present study utilized a customizable metaverse platform. First, we developed a scenario of a rose…
Descriptors: Second Language Learning, English (Second Language), Computer Simulation, Technology Uses in Education
Xolani Nelson Skosana; Khumbulani Mpofu; John Trimble; Etienne A. van Wyk – Interactive Learning Environments, 2023
Higher Education Institutions are introducing Virtual-Reality (VR) development courses and divisions focussing on the development of Virtual Environments which are in high demand. Students without a programming background are not familiar with the processes of developing Virtual Assembly Training Systems (VATS), consequently, they learn through…
Descriptors: Computer Simulation, Educational Technology, Training, Technology Uses in Education
Pavel Smutny – Interactive Learning Environments, 2023
The benefits and opportunities of using virtual reality (VR) in education have been the subject of research for several decades. Descriptions of individual VR applications can be found in the literature, but there is no structured analysis of these applications on the market. This study analyses the market of VR educational applications in 2019 -…
Descriptors: Computer Simulation, Simulated Environment, Computer Oriented Programs, Technology Uses in Education
David Kaplan; Jianshen Chen; Weicong Lyu; Sinan Yavuz – Grantee Submission, 2023
The purpose of this paper is to extend and evaluate methods of "Bayesian historical borrowing" applied to longitudinal data with a focus on parameter recovery and predictive performance. Bayesian historical borrowing allows researchers to utilize information from previous data sources and to adjust the extent of borrowing based on the…
Descriptors: Bayesian Statistics, Longitudinal Studies, Children, Surveys
Kelley Burger – ProQuest LLC, 2023
Virtual environments (VE) and virtual reality (VR) through head-mounted displays (HMD) have been used to test and train eye-hand coordination skills in a way that is more immersive than traditional 2D video training. As this technology continues to evolve, researchers have sought to determine the degree to which these new technologies can augment…
Descriptors: Perceptual Motor Coordination, Training, Computer Simulation, Technology Uses in Education
Alexandra Rysul'ova – NORDSCI, 2023
Virtual worlds, like Second Life, are transformative innovations in education. These immersive 3D environments offer teachers and students unique opportunities beyond traditional classrooms. They foster active learning, allowing students to interact, manipulate objects, and engage with diverse content. This multimodal approach accommodates various…
Descriptors: Information Security, Computer Simulation, Barriers, Teaching Methods
Ulrike Nespital; Gerald Czerney – NORDSCI, 2023
The project "Making voice and Presence a Virtual Realistic Experience" is funded by "HessenHub - Network digital university teaching Hessen". At the Center for Foreign Language and Occupational Competencies (German: ZfbK) at the University of Giessen, a teaching concept for student teacher training was developed that includes…
Descriptors: Foreign Countries, Student Teachers, Computer Simulation, Physiology
Mahdavi Abed; Haj-Hosseini Mansureh; Gholam-Ali Lavasani Masoud; Hejazi Elaheh; Nili H.K Mohammad-Hossein; Bagheri Davisaraei Yamin; Vahabie Abdol-Hossein – Journal of Attention Disorders, 2023
Objective: The aim of present research was to make a Meta-Thinking educational program based on mental-brain simulation and to evaluate its effectiveness on executive functions, emotion regulation and impulsivity in children with ADHD. Methods: The research method was Embedded Design: Embedded Experimental Model. The research sample included 32…
Descriptors: Executive Function, Self Management, Psychological Patterns, Conceptual Tempo
Yang, Tingting – ProQuest LLC, 2023
The use of Virtual Reality (VR) as an educational tool is gaining attention due to its potential to provide immersive and authentic learning experiences. However, most schools cannot afford to provide individual access to VR, making VR-mediated group learning a promising solution for those with limited access to educational resources. Despite its…
Descriptors: Computer Simulation, Cooperative Learning, Educational Environment, Educational Technology
Ronaghi, Mohammad Hossein – Interactive Technology and Smart Education, 2023
Purpose: Sustainability is one of the global challenges, individuals and businesses need to change their behavior and consumption patterns to move towards sustainable development. This is not possible without planning for education and related knowledge transfer. On the other hand, disruptive technologies such as virtual reality (VR) have…
Descriptors: Foreign Countries, Educational Technology, Computer Simulation, Sustainability
Çini, Ahsen; Järvelä, Sanna; Dindar, Muhterem; Malmberg, Jonna – Metacognition and Learning, 2023
Metacognitive awareness is knowing about learners' own thinking and learning, facilitated by introspection and self-evaluation. Although metacognitive functions are personal, they cannot be explained simply by individual conceptions, especially in a collaborative group learning context. This study considers metacognitive awareness on multiple…
Descriptors: Metacognition, Video Technology, Measures (Individuals), Problem Solving
Wu, Jiazhou; Fan, Min; Sheng, Liyan; Sun, Guoyu – Education and Information Technologies, 2023
Children with autism spectrum disorder (ASD) require long-term interventions with professional tutors. In this paper, we explore the design space of virtual tutors in digital learning systems that may facilitate effective ASD interventions. We conducted a classroom observational study to examine how children with ASD learn and interact with…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Educational Technology, Interaction
Yoong, Si Qi; Wang, Wenru; Lim, Siriwan; Dong, Yanhong; Seah, Alvin Chuen Wei; Hong, Jingfang; Zhang, Hui – Assessment & Evaluation in Higher Education, 2023
Peer feedback is useful for enhancing students' learning outcomes, but nursing students' experiences of receiving peer video and verbal feedback are not commonly explored. We investigated nursing students' views on receiving peer video and verbal feedback after simulated practice during skills laboratory lessons. This descriptive qualitative study…
Descriptors: Student Attitudes, Student Experience, Learning Experience, Nursing Students
Darla Coss; Stephanie de Sam Lazaro; Katelyn Brady – Journal of Occupational Therapy Education, 2023
This article describes the creation and outcomes of simulation as Level I Fieldwork for entry level graduate occupational therapy students. The simulations were created by a team of interprofessional educators following the International Nursing Association for Clinical Simulation and Learning best practices. Additionally, the simulations were…
Descriptors: Simulation, Field Instruction, Occupational Therapy, Allied Health Occupations Education
Chu-Lung Wu – Journal of Developmental and Physical Disabilities, 2023
Improving the ability to solve mathematical word problems is one of the most critical issues facing students with developmental disabilities, because it is directly related to their independent living skills. The purpose of this study was to propose a teaching model that implements augmented reality (AR) and video modeling (VM), and to validate…
Descriptors: Educational Technology, Mathematics Instruction, Word Problems (Mathematics), Students with Disabilities

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