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Baars, Martine; Viberg, Olga – International Journal of Mobile and Blended Learning, 2022
This paper discusses the possibilities of using and designing mobile technology for learning purposes coupled with learning analytics to support self-regulated learning (SRL). Being able to self-regulate one's own learning is important for academic success but is also challenging. Research has shown that without instructional support, students are…
Descriptors: Electronic Learning, Independent Study, Learning Analytics, Metacognition
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Liu, Shijuan – Language Learning Journal, 2022
This case study examines the journey of a successful Chinese language learner who has become a Chinese language instructor. His path of learning Chinese is found to be different than that of most non-heritage Chinese instructors. Key factors contributing to his success include prior experience of learning Spanish as a second language, strong…
Descriptors: Chinese, Second Language Learning, Learning Motivation, Independent Study
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Sidi, Yael; Blau, Ina; Shamir-Inbal, Tamar – Journal of Computer Assisted Learning, 2022
Background: Hyper-video technology allows reflection on learning materials by writing personal notes and by interactions with lecturers and peers through shared posts and replies. While research shows that integrating hyper-videos in educational systems can promote the learning processes and outcomes, an open question remains regarding its actual…
Descriptors: Active Learning, Cooperative Learning, College Students, Documentation
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Baskas, Richard S. – Online Submission, 2022
Adults learn simply through life experience and possibly by pursuing an education. Pursuing an education would depend on the setting of the experience. This project aimed to explore the theories and frameworks that inform the field of adult learning today. A course project was constructed of seven individual projects, each exploring different…
Descriptors: Adult Learning, Learning Processes, Learning Theories, Adult Development
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Lu Yang; Rui Li – Journal of Educational Computing Research, 2024
While studies of contextualized game-based language learning (CGBLL) have to date gained a growing scholarly interest, there is still a lack of systematic review synthesizing its research trends regarding theoretical foundations, learning contexts, research foci and findings. To address the gap, this study collected data from the Web of Science…
Descriptors: Game Based Learning, Second Language Learning, Teaching Methods, Language Acquisition
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Grace Ngai; Ka-Hing Lau; Kam-Por Kwan – Journal of Experiential Education, 2024
Background: The COVID-19 pandemic resulted in strict social distancing and lockdown measures to contain the spread of the disease. These measures significantly impacted experiential pedagogies, including service-learning. Many teachers pivoted to e-service-learning. While past literature suggests that e-service-learning is as, or even more…
Descriptors: Foreign Countries, Electronic Learning, COVID-19, Pandemics
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Irene Benedetto; Moreno La Quatra; Luca Cagliero; Lorenzo Canale; Laura Farinetti – Education and Information Technologies, 2024
Modern educational technology systems allow learners to access large amounts of learning materials such as educational videos, learning notes, and teaching books. Automated summarization techniques simplify the access and exploration of complex data collections by producing synthetic versions of the original content. This paper addresses the…
Descriptors: Learning Analytics, Documentation, Blended Learning, Video Technology
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Philip Moffitt; Brett Bligh – Journal of Vocational Education and Training, 2024
Learner agency, often understood in terms of self-direction and negotiated engagement, is considered important in technical and vocational education and training (TVET). Yet nurturing and supporting agency is resource-intensive and difficult. In this paper, we consider learner agency for online TVET--a setting where content delivery models can be…
Descriptors: Electronic Learning, Personal Autonomy, Technical Education, Vocational Education
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Hakan Sari; Mustafa Çevik; Özge Çevik – Support for Learning, 2024
The aim of this research is to examine the effect of STEAM (STEM + Arts) education, which is an interdisciplinary approach that has been frequently used in developed countries in recent years, on the science course learning outcomes of students with specific learning disabilities. The model of the research was structured as a mixed design and was…
Descriptors: STEM Education, Art Education, Outcomes of Education, Learning Disabilities
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Gila Kurtz; Dan Kohen-Vacs – Interactive Learning Environments, 2024
Humanoid robotics is an emerging field striving to deploy technological devices capable of resembling and mimicking the human form. Primarily, the capability of human-like robots to interact with people has proved to be contributory in areas such as education and caretaking, but less so in adult training. In this study, we outline the design and…
Descriptors: Robotics, Technology Uses in Education, Teamwork, Training
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Richard Lee Davis; Bertrand Schneider; Leah F. Rosenbaum; Paulo Blikstein – Educational Technology Research and Development, 2024
This study investigated the impact of participating in a year-long digital-fabrication course on high-school seniors' problem-solving skills, with a focus on problems involving mechanistic systems. The research questions centered on whether working in a makerspace impacted students' abilities to solve such problems and whether the process data…
Descriptors: Experiential Learning, Learning Analytics, Problem Solving, Expertise
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Pi-Sui Hsu; Eric Monsu Lee; Thomas J. Smith – Educational Technology Research and Development, 2024
The purpose of this qualitative case study was to explore how youth's engineering identity has changed in the process of productive struggle in Making activities in the Midwestern U.S in a summer program. The researchers conducted focus-group interviews, and also administered an Engineering Identity survey as well as the Draw an Engineer Test to…
Descriptors: Engineering Education, Self Concept, Youth, Summer Programs
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Ruofei Zhang; Di Zou; Gary Cheng – Education and Information Technologies, 2024
Research on technology-enhanced language learning (TELL) has been rapidly growing since 2000, of which the attention is mostly on the statistically significant positive results. However, learning from TELL with null and negative results (NNR), especially its features and reasons, can develop knowledge and awareness of the nature and limitations of…
Descriptors: Computer Assisted Instruction, Technology Uses in Education, Second Language Learning, Social Theories
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Zachary F. Miller; Dustin Crowther – Foreign Language Annals, 2024
Specialized learning institutions (SLIs) feature organizational cultures, learning environments, and Postgraduation expectations that typically differ from traditional 4-year universities. For students pursuing foreign language (FL) study within an SLI, coursework is frequently accompanied by a range of nonacademic tasks that are required for…
Descriptors: Second Language Learning, Specialization, Military Training, Military Personnel
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Nicholas P. Maxwell; Mark J. Huff – Metacognition and Learning, 2024
Judgments of learning (JOLs) are often reactive on memory for cue-target pairs. This pattern, however, is moderated by relatedness, as related but not unrelated pairs often show a memorial benefit compared to a no-JOL control group. Based on Soderstrom et al.'s, "Journal of Experimental Psychology: Learning, Memory, and Cognition" 41,…
Descriptors: Decision Making, Recall (Psychology), Cues, Cognitive Processes
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