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Rosenquist, Anders; Shavelson, Richard J.; Ruiz-Primo, Maria Araceli – 2000
Inconsistencies in scores from computer-simulated and "hands-on" science performance assessments have led to questions about the exchangeability of these two methods in spite of the highly touted potential of computer-simulated performance assessment. This investigation considered possible explanations for students' inconsistent performances: (1)…
Descriptors: Computer Assisted Testing, Computer Simulation, Elementary School Students, Hands on Science
Shapiro, Wendy L. – 1999
Rich educational environments encourage students to construct their own knowledge, to solve problems collaboratively, and to heighten their interest and motivation to continue to learn. This paper presents the findings of a qualitative study that investigated the formation of collaborative problem solving through social interaction during a…
Descriptors: Constructivism (Learning), Cooperative Learning, Group Activities, High Schools
McIntyre, Chuck – 1999
Enrollment simulation and planning (ESP) is centered on the use of statistical models to describe how and why college enrollments fluctuate. College planners may use this approach with confidence to simulate any number of plausible future scenarios. Planners can then set a variety of possible college actions against these scenarios, and examine…
Descriptors: College Admission, Community Colleges, Educational Demand, Educational Development
Robblee, Karen M.; Garik, Peter; Abegg, Gerald L.; Faux, Russell; Horwitz, Paul – 2000
This paper discusses the role of high school chemistry teachers' beliefs in implementing computer visualization software to teach atomic and molecular structure from a quantum mechanical perspective. The informants in this study were four high school chemistry teachers with comparable academic and professional backgrounds. These teachers received…
Descriptors: Atomic Structure, Chemistry, Computer Simulation, Computer Uses in Education
Krumboltz, John D.; Vidalakis, Nicole; Tyson, James – 2000
The Virtual Job Experience (VJE) is an interactive computer job simulation that allows learners to sample an occupation's actual tasks realistically. The effect of the VJE experience on students' career perceptions, explorations, and aspirations was examined in a study of 94 high school students enrolled in 3 summer school classes. Students were…
Descriptors: Advertising, Career Choice, Career Education, Career Exploration
Aiken, Rebecca; Lutrick, Angie; Kirk, James J.; Nickerson, Lisa; Wilder, Ginny – 2001
This manual is a gaming simulation that career development professionals can use to promote awareness of and sensitivity to the job search experience encountered by their clientele. Goals of the simulation are to approximate a real life job search experience from different perspectives, while at the same time making it fun and interactive. Players…
Descriptors: Adult Education, Career Counseling, Career Development, Career Education
Peer reviewedSchool Science Review, 1983
Presents chemistry experiments, laboratory procedures, demonstrations, teaching suggestions, and classroom materials/activities. These include: game for teaching ionic formulas; method for balancing equations; description of useful redox series; computer programs (with listings) for water electrolysis simulation and for determining chemical…
Descriptors: Chemical Reactions, Chemistry, College Science, Computer Programs
Peer reviewedLipson, Joseph I. – Journal of College Science Teaching, 1981
Describes personal contributions made by the author in individualized instruction, including: Individually Prescribed Instruction (IPI), the Doctor of Arts program, and the development of educational videodiscs. Innovations in these areas are discussed: education for the handicapped, personal development education, industrial and military…
Descriptors: College Science, Disabilities, Doctor of Arts Degrees, Higher Education
Peer reviewedFeldman, Eva; And Others – Journal of Medical Education, 1980
The key faculty teaching skills needed at McMaster University are those of facilitating problem-based, self-directed learning in small groups. A series of interdisciplinary workshops, offered to the school's medical faculty and to faculty from other health sciences centers to help them improve their skills, allows for direct observation, practice,…
Descriptors: Allied Health Occupations Education, Experiential Learning, Higher Education, Interdisciplinary Approach
Farmer, Lesley S. J. – Book Report, 1997
Explores the concept of outcomes-based education using authentic assessment. Highlights implications for information literacy using the following electronic products: newspaper or magazine simulation, videotape production, computer-aided design (CAD), multimedia presentation, and Web page publication. Suggests ways to integrate assessment in the…
Descriptors: Academic Standards, Computer Assisted Design, Computer Literacy, Computer Simulation
Zirkel, Jessica B.; Zirkel, Perry A. – Educational Technology, 1997
Reviews the limited research on computer software alternatives to actual dissection in biology instruction. Concludes that research should include larger more representative samples; higher priority on psychometrically sound instrumentation; a paper-based comparison group; a design that carefully considers attitude; and practical measures to…
Descriptors: Anatomy, Biology, Computer Oriented Programs, Computer Simulation
Peer reviewedFrench, M. Jenice; Skochdopole, Laura Downey – Science and Children, 1998
Describes an integrated science unit to help preservice teachers gain confidence in their abilities to learn and teach science. The teachers role played being salmon as they learned about the salmon's life cycle and the difficulties salmon encounter. The unit introduced the use of investigative activities that begin with questions and end with…
Descriptors: Active Learning, Animal Behavior, Concept Teaching, Elementary Education
Frye, Beth; Frager, Alan M. – Learning & Leading with Technology, 1996
Civilization, Colonization, and SimCity are three CD-ROM simulation programs that provide authentic learning experiences for elementary and secondary level social studies. Benefits include a problem-solving design structure; student-controlled experiential learning; transferrable skills; and improvement of cognitive skills and reading…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Elementary Secondary Education
Rieber, Lloyd P.; And Others – Journal of Computer-Based Instruction, 1990
Discussion of instructional visuals and practice techniques as effective learning strategies focuses on a study of undergraduates that examined the effects of animated instruction and practice on adult learning in a computer-based science lesson. Analyses of the results indicate that practice affects performance measures more than visual…
Descriptors: Academic Achievement, Adult Learning, Analysis of Variance, Computer Assisted Instruction
Schaefermeyer, Shanna – Educational Technology, 1990
Identifies desirable features that should be included in software for effective instructional computing use. Highlights include design of learning activities; curriculum role; modes of instruction, including drill and practice, tutorials, games, simulation, and problem solving; branching; menu driven programs; screen displays; graphics; teacher…
Descriptors: Branching, Computer Assisted Instruction, Computer Games, Computer Graphics


