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Sergio Alejandro Rodríguez Jerez; Juan Sebastián Leyva Casas; Marialejandra Rueda Osorio – Educational Process: International Journal, 2025
Background/purpose: The incorporation of generative artificial intelligence (AI) into higher education is transforming competency-based learning by enabling adaptive, interactive, and immersive environments. This study aimed to design and evaluate an innovation mechanism that integrates AI agents with 3D interfaces, focusing not only on technical…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Technology Integration
White, Madeline – ProQuest LLC, 2023
Educators feel overwhelmed by managing challenging behaviors which often leads to burnout and turnover (Clotfelter et al., 2006; Kokkinos, 2007; Simon & Johnson, 2015). However, professional development (PD) in evidenced-based behavior management practices (EBMPs) is sparse with current PD models yielding varied outcomes (Darling-Hammond et…
Descriptors: Faculty Development, Computer Simulation, Inservice Teacher Education, Evidence Based Practice
Chiu, Min-Chi; Hwang, Gwo-Jen; Hsia, Lu-Ho – British Journal of Educational Technology, 2023
In artwork appreciation activities, visiting physical exhibitions in art museums is often limited by time, distance and cost. Thus, conventional teaching is mostly conducted through textbooks, presentation slides or videos. However, by presenting artwork appreciation through a lecture, it is difficult for students to feel the beauty of artworks,…
Descriptors: Art Appreciation, Experiential Learning, Computer Simulation, Art Education
Hirata, Yoko – Interactive Technology and Smart Education, 2023
Purpose: This study aims to explore if and to what extent an online avatar-assisted virtual classroom can work to alleviate groups of Japanese university students' anxiety around giving spoken presentations. It also explores how to create a more inclusive language learning environment and encourage interaction between the students in the virtual…
Descriptors: Foreign Countries, Virtual Classrooms, College Students, Anxiety
Hasibuan, Sanusi; Chairad, Muhammad – International Journal of Education in Mathematics, Science and Technology, 2023
The development of Augmented Reality (AR) media is the goal of this research. The research method used in this research activity is development research. This method is carried out in nine steps. Research data were collected through interviews, observation and questionnaires. The instruments used to measure the quality of teaching materials are…
Descriptors: Computer Simulation, Anatomy, Technology Uses in Education, Student Satisfaction
Yadav, Arti; Gupta, Kriti Priya – International Journal of Learning and Change, 2023
Augmented reality has become an important educational technology in teaching-learning. Technology embedded learning provides an enhanced perception of the existing material. Therefore, this study presents a systematic literature review of the scope of AR in educational settings by reviewing 72 research articles published in reputed journals…
Descriptors: Computer Simulation, Educational Technology, Literature Reviews, Technology Uses in Education
Ibarra, Luis Exequiel; Foresto, Emiliano – Journal of Biological Education, 2023
Flow cytometry has become an important tool in the fields of veterinary, medicine, and biological sciences in general. However, in the introductory and even in advanced university degree courses, students do not have many opportunities to be in contact with this type of technology. This situation motivated us to design a simple and inexpensive…
Descriptors: Biomedicine, Physiology, Higher Education, Allied Health Occupations Education
Ye, Zhonglin; Yang, Yanlin; Meng, Lei; Li, Gege; Wang, Zhaoyang; Zhao, Haixing – International Journal of Information and Communication Technology Education, 2023
This article first put forward the educational application of immersive virtual laboratories for the problems of poor spatial thinking ability and weak hands-on operation ability. Second, aiming at the problems of a lack of excellent backbone teachers and insufficient educational information equipment, a Tibetan-Chinese bilingual immersion virtual…
Descriptors: Computer Simulation, Educational Technology, Bilingual Education, Sino Tibetan Languages
Lim, Siet Fah; Kamin, Yusri – International Journal of Learning Technology, 2023
This study aims to design and develop a framework for designing a metacognitive-supported augmented reality application for teaching and learning basic pneumatic systems. This multi-method study with the fuzzy delphi method (FDM) and interpretive structural modelling (ISM) approach involved 12 experts in multidisciplinary fields. The data was…
Descriptors: Computer System Design, Computer Simulation, Expertise, Multimedia Instruction
Tu, Xintian; Danish, Joshua; Humburg, Megan; Zhou, Mengxi; Mathayas, Nitasha; Enyedy, Noel; Jen, Tessaly – International Journal of Computer-Supported Collaborative Learning, 2023
While there is increased interest in using movement and embodiment to support learning due to the rise in theories of embodied cognition and learning, additional work needs to be done to explore how we can make sense of students collectively developing their understanding within a mixed-reality environment. In this paper, we explore embodied…
Descriptors: Science Education, Computer Simulation, Nonverbal Communication, Concept Formation
Romano, Marco; Díaz, Paloma; Aedo, Ignacio – Interactive Learning Environments, 2023
Well-designed educational Augmented Reality (AR) experiences support collaboration, transferability to the real world, situated, and experiential learning. Nevertheless, envisioning engaging yet effective learning and teaching experiences is a challenge. Most teachers are not technologically ready to create AR experiences and rely upon closed…
Descriptors: High School Teachers, Simulated Environment, Computer Simulation, Learning Experience
Endress, Tobias; Pussep, Anton; Schief, Markus – Journal of International Education in Business, 2023
Purpose: This study aims to investigate an integrated approach that stimulates engagement and interaction in the online learning environment. A simulation game was developed to support the specific learning objectives (LOs) of the lecture and give students the opportunity to apply relevant practical skills (management and group decision-making).…
Descriptors: Video Games, Educational Games, Learner Engagement, Business Administration Education
Geng, Xuewang; Yamada, Masanori – Journal of Computer Assisted Learning, 2023
Background: Augmented reality has been widely applied in various fields, and its benefits in language learning have been increasingly recognized. However, the investigation of effective learning behaviours and processes in augmented reality learning environments, taking into account temporality and analysis of differences in learning behaviours…
Descriptors: Learning Analytics, Second Language Learning, Second Language Instruction, Learning Processes
Arici, Faruk; Yilmaz, Mehmet – Journal of Computer Assisted Learning, 2023
Background: Augmented reality (AR) is a widely used technology in science education today. Problem-based learning (PBL) is one of the teaching methods employed in science education for a long time. Studies where AR and PBL are used together are new and rare. PBL and AR technology are used together in the study because it is believed that…
Descriptors: Computer Simulation, Problem Based Learning, Science Education, Educational Technology
Ghazarian, Peter G.; Kormos, Erik; Wisdom, Kendra – Intercultural Education, 2023
New teachers often work in culturally diverse schools after practicum at culturally homogenous schools. Simulated field experiences could ensure that they are better prepared. This study measured gains in culturally responsive pedagogy among teacher candidates after a semester of simulated field experiences. Teacher candidates completed a pre- and…
Descriptors: Culturally Relevant Education, Preservice Teachers, Experiential Learning, Computer Simulation

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