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Jennifer Lynn Havenstein – ProQuest LLC, 2024
Background: Current evaluation methods for nurse anesthesia students primarily assess didactic knowledge while lacking measures to evaluate students' critical thinking and application of clinical knowledge in decision making (Council on Accreditation of Nurse Anesthetists [COA], 2022; Staun et al., 2020). Purpose: This study aimed to develop an…
Descriptors: Measures (Individuals), Cognitive Tests, Creativity Tests, Content Validity
Aleshia Hayes; Kevin T. Martinez; Beth Karlin; Patience Wieland; Krisstal Clayton; Iqbal Rubaiyat – International Journal on E-Learning, 2024
VR has been widely acknowledged for its capacity to allow perspective-taking, increase empathy, engage learners, and facilitate experiential learning; however, the availability, accessibility, and limitations of the content have slowed implementation. One instance of this can be seen in implementing XR content to engage global citizens with…
Descriptors: Computer Simulation, Visual Aids, Video Technology, Behavior Change
Gerald Knezek; Rhonda Christensen – International Journal on E-Learning, 2024
Forty-eight (48) K-12 teachers in two US states completed five repetitions of a 15-minute simulated teaching lesson in which six of their 12 simulated students in a class were labeled as having and were embodied with special learning needs, while the other six were without special learning needs. Analysis of three measures of differential focus in…
Descriptors: Teacher Effectiveness, Special Education, Computer Simulation, Electronic Learning
Robin Jephthah Rajarathinam; Chris Palaguachi; Jina Kang – International Educational Data Mining Society, 2024
Multimodal Learning Analytics (MMLA) has emerged as a powerful approach within the computer-supported collaborative learning community, offering nuanced insights into learning processes through diverse data sources. Despite its potential, the prevalent reliance on traditional instruments such as tripod-mounted digital cameras for video capture…
Descriptors: Learning Analytics, Cooperative Learning, Photography, Video Technology
Sun-Joo Cho; Amanda Goodwin; Matthew Naveiras; Jorge Salas – Journal of Educational Measurement, 2024
Despite the growing interest in incorporating response time data into item response models, there has been a lack of research investigating how the effect of speed on the probability of a correct response varies across different groups (e.g., experimental conditions) for various items (i.e., differential response time item analysis). Furthermore,…
Descriptors: Item Response Theory, Reaction Time, Models, Accuracy
Thürer, Matthias; Cole, Rosanna; Hanna, Mark D.; Protzman, Charles W. – Decision Sciences Journal of Innovative Education, 2020
When introducing production control solutions, most textbooks focus on a to-stock, repetitive context. In response, we extend the classical match-and-dice game, which also assumes a repetitive context, to teach complexities that emerge in a nonrepetitive setting, such as the appearance of direct and indirect load, and to introduce appropriate…
Descriptors: Business Administration Education, Experiential Learning, Simulation, Educational Games
Smith, Jeffrey A.; Burow, Jessica – Sociological Methods & Research, 2020
Agent-based modeling holds great potential as an analytical tool. Agent-based models (ABMs) are, however, also vulnerable to critique, as they often employ stylized social worlds, with little connection to the actual environment in question. Given these concerns, there has been a recent call to more fully incorporate empirical data into ABMs. This…
Descriptors: Simulation, Models, Networks, Cultural Influences
Martoncik, Marcel; Babjáková, Jaroslava; Cupková, Lena; Köverová, Natália; Kacmárová, Monika – Empirical Research in Vocational Education and Training, 2020
Many school-age pupils are undecided about their future vocation. This often stems from a lack of occupational information or lack of vocationally related experience. The goal of this study was to develop and evaluate an intervention focused on the possibility of changing vocational interests through the simulation of vocational activities. The…
Descriptors: Vocational Interests, Simulation, Career Exploration, Elementary School Students
Lee, Sunbok – Journal of Educational Measurement, 2020
In the logistic regression (LR) procedure for differential item functioning (DIF), the parameters of LR have often been estimated using maximum likelihood (ML) estimation. However, ML estimation suffers from the finite-sample bias. Furthermore, ML estimation for LR can be substantially biased in the presence of rare event data. The bias of ML…
Descriptors: Regression (Statistics), Test Bias, Maximum Likelihood Statistics, Simulation
Negen, James; Sandri, Angela; Lee, Sang Ah; Nardini, Marko – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2020
Large walls and other typical boundaries strongly influence neural activity related to navigation and the representations of spatial layouts. They are also major aids to reliable navigation behavior in young children and nonhuman animals. Is this because they are physical boundaries (barriers to movement), or because they present certain visual…
Descriptors: Spatial Ability, Memory, Navigation, Computer Simulation
Fisher, Aidan A. E. – Journal of Chemical Education, 2020
The drive in computational methods and more intuitive software has seen a rise in the number of publications in this area in recent years. Computational simulations can be found in many areas of science from computational biology and chemistry to fundamental physics. These may help synthetic chemists in their drug discovery endeavors and…
Descriptors: Chemistry, Computation, Kinetics, Computer Software
Codebook Co-Development to Understand Fidelity and Initiate Artificial Intelligence in Serious Games
Ravyse, Werner Siegfried; Blugnaut, A. Seugnet; Botha-Ravyse, Chrisna R. – International Journal of Game-Based Learning, 2020
This study aimed to identify and rank the serious game fidelity themes that should be considered for retaining both the learning potential and predicted market growth of serious games. The authors also investigated existing links between fidelity and AI. The methodology unraveled serious game fidelity through the co-development of a theory- and…
Descriptors: Fidelity, Artificial Intelligence, Educational Games, Computer Games
Kim, Kyung Yong – Journal of Educational Measurement, 2020
New items are often evaluated prior to their operational use to obtain item response theory (IRT) item parameter estimates for quality control purposes. Fixed parameter calibration is one linking method that is widely used to estimate parameters for new items and place them on the desired scale. This article provides detailed descriptions of two…
Descriptors: Item Response Theory, Evaluation Methods, Test Items, Simulation
McCreary, William – ProQuest LLC, 2020
The purpose of this research was to establish a case for the use of serious simulation games as a tool to enhance the learning of sales leadership skills. The study provides taxonomy around serious simulation games as a specific modality at the intersection of serious games and simulation games, which have a focus toward education. A literature…
Descriptors: Skill Development, Educational Games, Simulation, Salesmanship
Patrick Sullivan – Mathematics Teacher: Learning and Teaching PK-12, 2020
This article asks the question: is the "Last Banana" game fair? Engaging in this exploration provides students with the mathematical power to answer the question and the mathematical opportunity to explore important statistical ideas. Students engage in simulations to calculate experimental probabilities and confirm those results by…
Descriptors: Mathematics Instruction, Educational Games, Probability, Simulation

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