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Hong, Jung Eun; Haakenson, Dean; Martin, Kenny; Huh, Sojung; Jo, Injeong – Geography Teacher, 2022
The Advanced Placement Human Geography (APHG) exam consists of two sections: sixty multiple-choice questions (MCQs) and three free-response questions (FRQs); both sections have equal percentages in the exam weighting (College Board 2020). Because the main motivation of the students taking this course is to earn college credit by scoring a three or…
Descriptors: Advanced Placement Programs, Human Geography, Learning Activities, Secondary School Curriculum
Dower, Ruth Churchill – LEARNing Landscapes, 2022
Movement can be a powerful force for sensory connection and expression in young children who sometimes don't speak. Their kinaesthetic curiosity naturally experiments with--and forms spontaneous relationships through--touching, sensing, and moving-with the world around them. This article wonders what might happen if children's connective movements…
Descriptors: Dance, Young Children, Speech Impairments, Kinesthetic Methods
Brown-Aliffi, Katrina – Journal of Dance Education, 2022
The aim of this empirical study was to develop a portrait of and investigate dance education programming in the New York City charter sector. Despite operating within an arts-focused, culturally rich metropolis, the state of arts and dance education in NYC charter schools has yet to receive the attention needed to flourish alongside traditional…
Descriptors: Dance Education, Charter Schools, Art Education, Urban Schools
Çakiroglu, Ünal; Mumcu, Süheda; Atabay, Melek; Aydin, Merve – International Journal of Computer Science Education in Schools, 2022
This study aims to explore the influences of the CS-unplugged activities in developing problem solving skills of preschool children. The participants were 11 children (4-5 aged) enrolled in a public preschool and Code.org activities were used as an instructional package. Activity evaluation form and interviews were used to understand children's…
Descriptors: Problem Solving, Preschool Children, Computer Science Education, Programming
Bava, Saliha; Engelbrecht, Annina; Fels, Lynn; Gramani, Daniella; Grindlay, Marlies; Johnsey, Sharon; Kalra, Ajay; Lin, Ming-Yu; Martens, Maggie Milne; Lau, Amy Wiebe – International Journal of Education & the Arts, 2022
How do we notice what is arriving? As authors, we collaboratively play with the continuation and momentum of emergence presented as a polyvocal text. As part of our research, we video-taped a collaborative mark-making activity led by two graduate students in a PhD cohort. What emerges from our interaction of situated dialogic inquiry is a…
Descriptors: Doctoral Students, Inquiry, Art Activities, Dialogs (Language)
Haun, Phil; O'Hara, Michael – Journal of Political Science Education, 2022
This article describes a simple two-player game which illustrates basic concepts of brinkmanship, to include calculations of probability and expected outcomes, and risk-taking profiles. The game befits a single 50-minute class period with introduction, gameplay, and discussion. The game can supplement the study of conflict from classic Cold War…
Descriptors: Educational Games, Risk, Probability, Class Activities
Lauren Vogelstein – ProQuest LLC, 2022
Across three studies and empirical papers, this dissertation focuses on the ways embodied, choreographic sense-making practices can expand the means and ends of STEM learning with respect to mathematics and computation. Specifically, this work demonstrates how practices for developing rule-based improvisational choreography map generatively onto…
Descriptors: STEM Education, Dance Education, Interdisciplinary Approach, Learning Modalities
Candice Satchwell – Sage Research Methods Cases, 2022
When outdoor arts-based research activities were put on hold due to the pandemic in 2020-2021, a shift to online workshops became a serious consideration. But this shift required some substantial rethinking. The original plans for our UKRI project entitled "Connecting disadvantaged young people with landscape through arts" involved…
Descriptors: Art Activities, Workshops, COVID-19, Pandemics
Orr, Edna; Caspi, Rinat – European Early Childhood Education Research Journal, 2023
The study's objective was to explore media consumption among children and its association with play as well as motor, social, and emotion recognition skills. The participants were 200 children between the ages of four and eight (M = 5.53), their mothers, and their teachers. Media consumption and play tendencies (frequency and playmates) were…
Descriptors: Teachers, Mothers, Mass Media Use, Play
Stefano Licchelli; Laura Barnett – Journal of Learning Development in Higher Education, 2023
Escape rooms are becoming prevalent in their use as a form of playful learning and gamification in higher education, often used for a multitude of purposes to enhance students' higher education learning experiences. Whilst studies have reported their valuable uses in a range of contexts, they have often focussed on undergraduates and fewer have…
Descriptors: Formative Evaluation, Virtual Classrooms, Gamification, Student Experience
Yolanda Babb – ProQuest LLC, 2023
A single case study design was used to explore college and career readiness (CCR) experiences, perspectives, and standards in one Title I elementary school in Brooklyn, New York. Given that much of the research and practice literature related to CCR focuses on middle and high school, the goal of the study was to better understand how elementary…
Descriptors: College Readiness, Career Readiness, Disadvantaged Schools, Elementary Schools
Mario Wellmann; Alexa Torres Skillicorn – Update: Applications of Research in Music Education, 2024
Evidence-based practice in education is the implementation of research-supported teaching tools to enhance students' learning. Retrieval practice is among the top performing learning techniques in scientific literature, with decades of research supporting its incorporation in educational contexts. Testing enhances posterior performance of the…
Descriptors: Information Retrieval, Recall (Psychology), Teaching Methods, Evidence Based Practice
Kerri Spooner – International Journal of Mathematical Education in Science and Technology, 2024
Gaining useful insight into real-world problems through mathematical modelling is a valued activity across several disciplines including mathematics, biology, computer science and engineering. Differential equations are a valuable tool used in modelling. Modelling provides a way for students to engage with differential equations within a…
Descriptors: Mathematical Models, Relevance (Education), Learning Experience, Calculus
Danilo Freitas Rangel; Juliano Silva Lima; Eduardo Freitas Nobre Da Silva; Keltony de Aquino Ferreira; Leonardo Lopes Costa – Journal of Biological Education, 2024
It is essential that concepts surrounding species interactions and their importance for biodiversity conservation are widely taught and understood. Incorporating playfulness into ecological education initiatives can attract more interest in these aspects of ecology. Over the last three decades Pokémon has engaged with millions of people by…
Descriptors: Video Games, Creative Teaching, Ecology, Biodiversity
Barbara Young – International Journal of Art & Design Education, 2024
Faculty continue to support extracurricular activities, co-curricular activities and service learning for the long-term student's benefits that outweigh obstacles present in community engagement. This case study describes relationship building between a community partner and an interior design programme through extra- and co-curricular activities…
Descriptors: Volunteers, Undergraduate Students, Extracurricular Activities, Service Learning

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