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Sean McLaughlin – ProQuest LLC, 2023
Classroom engagement is critical to academic success for high school students (Marks, 2000). Increasing student classroom engagement can improve academic performance and student self-confidence (Reeve, 2013). This study aims to determine how student classroom engagement is impacted by the use of immersive virtual reality (VR) video. This study…
Descriptors: Learner Engagement, High School Students, Video Technology, Computer Simulation
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Cheng, Ching-I. – Journal of Computer Assisted Learning, 2023
Background: Taiwan's higher education institutions prioritize interdisciplinary knowledge and cultural competence in cultural design, emphasizing the value of immersion in the local environment to develop cultural competence. However, challenges arise from the disappearance of traditional local lifestyles and limitations of traditional outdoor…
Descriptors: Foreign Countries, Learning Analytics, Handheld Devices, Computer Oriented Programs
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Muangmool, Somchai; Phutthima, Benjamas; Pasitwilaitham, Narisara; Sirithiti, Kanok-on – International Education Studies, 2023
Augmented Reality (AR) is defined as an imaginal technology that integrates virtual technology into its surroundings. Today, very few mobile applications provided information either on religious tourism destinations or tourist attractions in Thailand. Hence, it is crucial to develop a digital medium to ease concerns. A collection of different…
Descriptors: Buddhism, Cultural Maintenance, Foreign Countries, Computer Simulation
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Polikarpus, Stella; Luik, Piret; Poom-Valickis, Katrin; Ley, Tobias – Vocations and Learning, 2023
Virtual simulations (VS) are gaining more popularity in vocational education and training (VET) to train professional competencies. However, implementing VS into organisations requires the involvement of trainers in, and the development of their knowledge to fulfil a meaningful approach to integrating this technology into teaching. In the Estonian…
Descriptors: Trainers, Role, Computer Simulation, Training
Karan Ravindra Patil – ProQuest LLC, 2023
The construction industry has struggled with a disappointing safety record, with workers often failing to identify hazards on construction sites. While virtual reality (VR) training has shown promise in improving hazard recognition skills, it is essential to address not only the ability to identify hazards but also the factors influencing workers'…
Descriptors: Computer Simulation, Simulated Environment, Safety Education, Construction Industry
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Su Cai; Xiaojie Niu; Yuxi Wen; Jiangxu Li – Interactive Learning Environments, 2023
Inquiry-based learning (IBL) is one of the most important learning strategies. Augmented Reality (AR) is an effective way to support this strategy, which is considered conducive to enhance academic achievements of students during IBL. This paper investigated teacher-student interactions during AR-supported IBL by comparison and case study. First,…
Descriptors: Active Learning, Inquiry, Computer Simulation, Interaction
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Kangxu Cui – Interactive Learning Environments, 2023
The article is devoted to the study of the possibilities of augmented reality (AR) mobile applications in acquiring piano skills. The study presents concept of the online course "Piano for Beginners" with the implementation in the educational practices of mobile applications: Flowkey -- Learn Piano; Simply Piano; Skoove: Learn to Play…
Descriptors: Foreign Countries, Music Education, College Students, Student Attitudes
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Ladwig, Matthew A. – Advances in Physiology Education, 2023
Overweight and obesity rates continue to rise and appear unlikely to abate. While physical activity (PA) is an important contributor to health and successful weight maintenance, exercise science and health students (ESHS) often endorse negative weight status biases that could undermine PA promotion. This experiential learning activity was intended…
Descriptors: Body Weight, Obesity, Majors (Students), Exercise
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Kamarudin, Suzilawati; Shoaib, Haneen Mohammad; Jamjoom, Yussra; Saleem, Muhammad; Mohammadi, Parisa – Interactive Learning Environments, 2023
This study investigates students' behavioural intention towards e-learning practices through the augmented reality app during the COVID-19 pandemic. It extends the literature on the effectiveness of e-learning through the augmented reality app by investigating the students' social, personal, emotional, and cognitive roles in their behavioural…
Descriptors: Foreign Countries, Student Behavior, Intention, Electronic Learning
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Yaqi Hou; Miao Wang; Wen He; Yixin Ling; Jing Zheng; Xu Hou – Journal of Chemical Education, 2023
Teaching through experiments has always been an indispensable teaching method in chemistry and other STEM disciplines. Letting more students have access to experiments at the frontier of scientific research is essential to stimulating students' interest in chemistry. With the advancement of computer technology, virtual simulation experiments…
Descriptors: Computer Simulation, Laboratory Experiments, Chemistry, Science Instruction
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Gulnoza Yakubova; Melissa A. Defayette; Briella Baer Chen; Anthony L. Proulx – Review Journal of Autism and Developmental Disorders, 2023
The purpose of this systematic review of literature was to synthesize research on interventions that used augmented reality (AR) to teach academic skills to students with autism spectrum disorder (ASD) and intellectual and developmental disabilities (IDD). Eight studies published between 2007 and 2020 were included in the synthesis. These studies…
Descriptors: Computer Simulation, Students with Disabilities, Autism Spectrum Disorders, Intellectual Disability
Rebecca Kaye Cockrell – ProQuest LLC, 2023
The purpose of this study was to explore nurse educators' self-reflections of simulation facilitator competency. Additionally, the study explored nurse educators' self-reflections of a simulation experience using reflection on action. The study was designed using a phenomenological qualitative approach. Data were obtained by purposive sampling…
Descriptors: Nursing Education, Competence, Simulation, Facilitators (Individuals)
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Xiaojun Chen; Ying Zhang – International Journal of Technology in Teaching and Learning, 2023
This systematic review examines the pedagogical gap of how VFTs are adopted and integrated in K-12 classroom teaching and learning. Specifically, it focuses on the grade levels and subject areas, learning outcomes and pedagogical activities involved VFTs at elementary and secondary levels. The results of this review show the current usage of VFTs…
Descriptors: Field Trips, Computer Simulation, Elementary Secondary Education, Instructional Program Divisions
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Laverick, DeAnna; Paquette, Kelli; Sibert, Susan M. – Reading Improvement, 2020
Experiential learning opportunities support readers in developing the background knowledge that is essential for comprehension. When authentic experiences are not feasible, virtual reality experiences serve as a vicarious approach to help readers have opportunities that promote comprehension. Rooted in experiential learning theory, virtual reality…
Descriptors: Computer Simulation, Learning Experience, Teaching Methods, Reading Comprehension
Sergeeva, Marina Georgiyevna; Yulina, Galina Nikolayevna; Lukashenko, Dmitry Vladimirovich; Egorova, Liudmila Alekseevna; Bazarov, Pavel Rustamovich – Journal of Educational Psychology - Propositos y Representaciones, 2020
Comprehensive changes in Russian education are aimed at meeting the requirements of the modern economy and society. At the same time, the main vector in this area is the coordination of the content and component composition of professional training with the demands of the labor market and with the urgent need to increase the availability of…
Descriptors: Foreign Countries, Educational Technology, Professional Education, Educational Quality
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