Publication Date
| In 2026 | 0 |
| Since 2025 | 8553 |
| Since 2022 (last 5 years) | 52871 |
| Since 2017 (last 10 years) | 113742 |
| Since 2007 (last 20 years) | 196315 |
Descriptor
Source
Author
| Hwang, Gwo-Jen | 164 |
| Ediger, Marlow | 160 |
| Fuchs, Lynn S. | 151 |
| Tsai, Chin-Chung | 147 |
| Vaughn, Sharon | 139 |
| Mayer, Richard E. | 127 |
| Swanson, H. Lee | 117 |
| Fuchs, Douglas | 108 |
| Graham, Steve | 108 |
| Slavin, Robert E. | 98 |
| Levin, Joel R. | 93 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 25991 |
| Teachers | 22537 |
| Researchers | 3961 |
| Students | 3479 |
| Administrators | 2311 |
| Policymakers | 1631 |
| Parents | 1091 |
| Media Staff | 844 |
| Counselors | 329 |
| Community | 275 |
| Support Staff | 148 |
| More ▼ | |
Location
| Australia | 8745 |
| Canada | 6981 |
| United Kingdom | 6079 |
| China | 6071 |
| Turkey | 5994 |
| United States | 3945 |
| Indonesia | 3567 |
| California | 3322 |
| United Kingdom (England) | 3042 |
| Japan | 2944 |
| Taiwan | 2823 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 165 |
| Meets WWC Standards with or without Reservations | 266 |
| Does not meet standards | 214 |
Zeynep Temiz; Mustafa Çevik – Early Years: An International Journal of Research and Development, 2024
The Science, Technology, Engineering, Arts and Mathematics (STEAM) approach has a variety of benefits for all children as it triggers multiple senses through hands-on activities, experiential learning, exploration opportunities on different scientific topics, and various tools and materials. Five STEAM activities were designed and implemented with…
Descriptors: STEM Education, Art Education, Early Childhood Education, Learning Activities
Cameron Bushnell; Henna Messina – Journal of Service-Learning in Higher Education, 2024
This paper explores service-learning as a mode of cultivating student stakeholders in university education. Previous studies have examined increasing student engagement through experiential learning, writing across the curriculum, and recognizing the interdisciplinarity of general education classrooms, but few have brought these elements into…
Descriptors: Service Learning, Models, Writing Instruction, Interdisciplinary Approach
Hsien-Sheng Hsiao; Jhen-Han Chen; Tze-ling Chang; Po-Hsun Li; Guang-Han Chung – Journal of Science Education and Technology, 2024
The integration of education and robotics has emerged as a crucial development in the technological landscape. This study focuses on the use of a robot teaching assistant to enhance the learning efficiency of 8th-grade students in hands-on STEM activities centered around the theme of "Smart City." It explores the impact of educational…
Descriptors: Junior High School Students, STEM Education, Knowledge Level, Learning Motivation
Daniel Aaron Galliher – ProQuest LLC, 2024
This mixed methods study aimed to explore how using Model-Eliciting Activities (MEAs) in an aural skills classroom can promote student motivation and engagement. Aural skills courses, which focus on ear training and sight singing, benefit from MEAs--activities that require students to create models to solve progressively complex problems. As…
Descriptors: Music Education, Singing, Aural Learning, Auditory Training
Shannon Chapman Fredrick – Online Journal of Distance Learning Administration, 2024
Undergraduate students often indicate they prefer a flexible course schedule and pace when completing asynchronous online courses, often in an effort to balance their academic commitments with their personal and professional obligations. While students must focus on their time management skills when taking an online course, faculty often have…
Descriptors: School Schedules, Success, Electronic Learning, Asynchronous Communication
Montha Polrak; Akadet Kedcham; Charinee Chansri – PASAA: Journal of Language Teaching and Learning in Thailand, 2024
This research aimed to study a direct positive effect of English self-efficacy on English language proficiency, a positive effect of metacognitive learning strategies on English self-efficacy, and an indirect effect of metacognitive learning strategies on English language proficiency with English self-efficacy as a mediator among 160 EFL…
Descriptors: Metacognition, Learning Strategies, Language Proficiency, English (Second Language)
Morana Koludrovic; Franceska Delija – International Society for Technology, Education, and Science, 2024
The contemporary social environment, and especially the technological and media environment, contributes to creating great intergenerational differences. In contrast to previous periods, when the young would learn from the old and when the context of values, resources, and access to knowledge and information was known to everyone and passed on…
Descriptors: Lifelong Learning, Informal Education, Social Environment, Cultural Context
Heather Ebba Maib; Laura Holyoke – American Association for Adult and Continuing Education, 2024
Trauma-informed practices have emerged as a promising approach to fostering equitable and inclusive learning environments. Initially applied in human services and K-12 education, these practices are expanding into adult and continuing education due to the pervasive nature of trauma. As the adoption of a trauma-informed approach grows, so does the…
Descriptors: Trauma, Inclusion, Instructional Design, Access to Education
Paras Sharma; Angela E. B. Stewart; Qichang Li; Krit Ravichander; Erin Walker – International Educational Data Mining Society, 2024
Open-ended learning environments (OELEs) involve high learner agency in defining learning goals and multiple pathways to achieve those goals. These tasks involve learners transitioning through self-regulated learning (SRL) phases by actively setting goals, applying different strategies for those goals, and monitoring performance to update their…
Descriptors: Self Management, Learning Strategies, Learning Activities, Models
Peer reviewedEduardo Davalos; Namrata Srivastava; Yike Zhang; Amanda Goodwin; Gautam Biswas – Grantee Submission, 2024
As online learning tools become more widespread, understanding student behaviors through learning analytics is increasingly important. Traditional methods relying on system log data fall short of capturing the full range of cognitive strategies students use. To address this, we developed an in-depth post-assignment reflection dashboard that…
Descriptors: Visualization, Eye Movements, Electronic Learning, Online Courses
Maxwell, Katia; Pittman, Shannon; Hester, Leigh; Miller-Curtis, Vanessa; Roberts, Kim; Smith, Derrek – New Directions for Teaching and Learning, 2022
Higher education today is no longer what it once was. Once upon a time, students only had the option to attend classes in person. The first shift from this format happened when students began taking classes through correspondence, where materials were physically mailed out. Later, as technology increased, a new format led to students being able to…
Descriptors: Higher Education, Education Work Relationship, Educational History, Educational Change
McQueen, Heather A.; Colegrave, Nick – International Journal of STEM Education, 2022
Quectures are flipped lectures with embedded 'quecture questions', which employ metacognitive reflection as an active learning intervention. Quecture questions are students' own questions, identified and constructed by students around learning objectives during lectures. The quecture question intervention aims to support each student to engage…
Descriptors: Educational Attainment, Low Achievement, Learner Engagement, Individualized Instruction
Bai, Shurui; Hew, Khe Foon; Gonda, Donn Emmanuel; Huang, Biyun; Liang, Xinyi – International Journal of Educational Technology in Higher Education, 2022
We used the design-based research approach to test and refine a theoretically grounded goal-access-feedback-challenge-collaboration gamification model. The testbed was a 10-week, university-level e-learning design course offered in two consecutive semesters. In Study 1, we implemented the initial goal-access-feedback-challenge-collaboration model…
Descriptors: Game Based Learning, Models, Fantasy, Electronic Learning
Kurianski, Kristin M.; Marzocchi, Alison S.; Soto, Roberto C. – International Journal of Mathematical Education in Science and Technology, 2022
Among many consequences of the pandemic was an abrupt switch to virtual instruction coupled with feelings of isolation around mandated lockdowns. This situation pushed us to humanize our mathematics classes in ways we had not done previously. Our takeaway from this experience is that community building must be done intentionally and actively. The…
Descriptors: Humanization, Mathematics Instruction, Teaching Methods, Electronic Learning
Brooks, Lauren J.; Kerschen, Katherine – Unterrichtspraxis/Teaching German, 2022
This article describes the implementation of project-based learning in an upper-level German as a Foreign Language writing course at a North American university. This pedagogical approach focuses on active learning, learner autonomy, collaboration among peers, tangible products, and developing transferable skills with meaningful, real-world tasks…
Descriptors: Student Projects, Active Learning, German, Second Language Learning

Direct link
