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Sanghyun Hong; W. Robert Reed – Research Synthesis Methods, 2024
This study builds on the simulation framework of a recent paper by Stanley and Doucouliagos ("Research Synthesis Methods" 2023;14;515--519). S&D use simulations to make the argument that meta-analyses using partial correlation coefficients (PCCs) should employ a "suboptimal" estimator of the PCC standard error when…
Descriptors: Meta Analysis, Correlation, Weighted Scores, Simulation
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Dennis Beck; Leonel Morgado; Patrick O'Shea – IEEE Transactions on Learning Technologies, 2024
The educational metaverse promises fulfilling ambitions of immersive learning, leveraging technology-based presence alongside narrative and/or challenge-based deep mental absorption. Most reviews of immersive learning research were outcomes-focused, few considered the educational practices and strategies. These are necessary to provide theoretical…
Descriptors: Educational Practices, Educational Strategies, Computer Simulation, Simulated Environment
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Seunghan Lee; Amar Sadanand Shetty; Lora A. Cavuoto – IEEE Transactions on Learning Technologies, 2024
Recent usage of virtual reality (VR) technology in surgical training has emerged because of its cost-effectiveness, time savings, and cognition-based feedback generation. However, the quantitative evaluation of its effectiveness in training is still not thoroughly studied. This article demonstrates the effectiveness of a VR-based surgical training…
Descriptors: Markov Processes, Computer Simulation, Teaching Methods, Surgery
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Yiannis Koumpouros – Smart Learning Environments, 2024
Augmented Reality (AR) technology is one of the latest developments and is receiving ever-increasing attention. Many researches are conducted on an international scale in order to study the effectiveness of its use in education. The purpose of this work was to record the characteristics of AR applications, in order to determine the extent to which…
Descriptors: Computer Simulation, Educational Technology, College Students, Computer Oriented Programs
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Zoltan Buzady; Agnes Wimmer; Anita Csesznak; Peter Szentesi – Interactive Learning Environments, 2024
The considerable proliferation of serious games (SG) in management education necessitates an academic foundation grounded in the concepts and practice of leadership, Flow, learning and development theory. Going beyond addressing the benefits of SG, this study is the first to demonstrate the successful use of SG in two areas: (a) teaching Flow…
Descriptors: Game Based Learning, Psychometrics, Leadership Qualities, Leadership Training
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Davis Krumins; Sandra Schumann; Veiko Vunder; Rauno Põlluäär; Kristjan Laht; Renno Raudmäe; Alvo Aabloo; Karl Kruusamäe – IEEE Transactions on Learning Technologies, 2024
Teaching robotics with the robot operating system (ROS) is valuable for instating good programming practices but requires significant setup steps from the learner. Providing a ready-made ROS learning environment over the web can make robotics more accessible; however, most of the previous remote labs have abstracted the authentic ROS developer…
Descriptors: Teaching Methods, Robotics, Programming, Computer Science Education
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Xinyi Wu; Xiaohui Chen; Jingwen Zhao; Yongsheng Xie – Education and Information Technologies, 2024
This work aims to explore whether students' learning outcomes in the virtual museum (VM) 's "Life and Science course" are influenced by the type of knowledge and the different levels of interaction within the museum. The study was conducted using an eye-movement experimental method, based on cognitive load theory, knowledge visualisation…
Descriptors: Museums, Instructional Design, Eye Movements, Material Development
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Alberto Cannavò; Federico De Lorenzis; Filippo Gabriele Pratticò; Lorenzo Galante; Fabrizio Lamberti – Journal of Educational Computing Research, 2024
Today, immersive technologies like Virtual Reality (VR) are regarded as disruptive tools in many domains, including education. While the body of literature in the field is growing, studies that present contrasting findings are not uncommon. In fact, although there is evidence of the benefits brought by VR in the educational processes, in some…
Descriptors: Computer Simulation, Technology Uses in Education, Science Education, Laboratory Experiments
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Yi-chen Chen – Education and Information Technologies, 2024
Augmented Reality (AR) is believed a suitable teaching method for beginning-level Chinese as a Foreign Language (CFL) learners in learning Chinese characters, as the effects of AR on visualization may enhance recognition of pictographic characters and the integration of multimedia may facilitate comprehension of this logographic language. Yet the…
Descriptors: Computer Simulation, Chinese, Written Language, Second Language Learning
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Thi Thuy Ha Dinh; David B. Lees; Pieter J. Van Dam; Denise Elizabeth McGarry – Health Education Research, 2024
Schools and school teachers often focus on content aimed at delaying sexual debut and preventing teenage pregnancy, and address the impacts of risky behaviours on infant health. Infant simulators are increasingly used in health education courses. However, it is unclear how effective this education is. In this review, we examined the evidence for…
Descriptors: Infants, Simulation, Pregnancy, Parent Education
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Matthew Moreno; Lucia Patino Melo; Keerat Grewal; Negar Matin; Sayed Azher; Jason M. Harley – Metacognition and Learning, 2024
Medical simulations allow trainees to work within teams to develop their self-regulated learning (SRL) and socially-shared regulated learning (SSRL) skills (Bransen et al., 2022). Both skillsets help to better prepare medical trainees for the multifaceted challenges inherent in clinical practice. SRL skills are imperative in empowering learners to…
Descriptors: Data Analysis, Medical Students, Trainees, Self Control
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Caroline Corves; Matthias Stadler; Martin R. Fischer – European Journal of Psychology of Education, 2024
Authenticity in simulation-based learning is linked to cognitive processes implicated in learning. However, evidence on authenticity across formats is insufficient. We compared three case-based settings and investigated the effect of discontinuity in simulation on perceived authenticity. In a quasi-experiment, we compared formats of simulation in…
Descriptors: Authentic Learning, Medical Education, Role Playing, Computer Simulation
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Shaoling Zhang; Lisa L. Scribner – Journal of Marketing Education, 2024
The rapid evolution of digital marketing, characterized by the surge in digital channels and data, has amplified the demand for graduates specialized in digital marketing analytics (DMA). Yet, marketing educators contend with insufficient theoretical guidance and practical pedagogical methods in the course design that aligns with industry…
Descriptors: Case Studies, Experiential Learning, Business Administration Education, Simulation
Sungbok Shin – ProQuest LLC, 2024
Data visualization is a powerful strategy for using graphics to represent data for effective communication and analysis. Unfortunately, creating effective data visualizations is a challenge for both novice and expert design users. The task often involves an iterative process of trial and error, which by its nature, is time-consuming. Designers…
Descriptors: Artificial Intelligence, Computer Simulation, Visualization, Feedback (Response)
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Teague R. Henry; Zachary F. Fisher; Kenneth A. Bollen – Structural Equation Modeling: A Multidisciplinary Journal, 2024
Model-Implied Instrumental Variable Two-Stage Least Squares (MIIV-2SLS) is a limited information, equation-by-equation, noniterative estimator for latent variable models. Associated with this estimator are equation-specific tests of model misspecification. One issue with equation-specific tests is that they lack specificity, in that they indicate…
Descriptors: Bayesian Statistics, Least Squares Statistics, Structural Equation Models, Equations (Mathematics)
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