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Rizia Rocha-Silva; Mila Alves Matos Rodrigues; Ricardo Borges Viana; Fernanda Patti Nakamoto; Rodrigo Luiz Vancini; Marília Santos Andrade; Thomas Rosemann; Katja Weiss; Beat Knechtle; Claudio Andre Barbosa de Lira – Advances in Physiology Education, 2024
This study aimed to critically evaluate the information provided by ChatGPT on the role of lactate in fatigue and muscle pain during physical exercise. We inserted the prompt "What is the cause of fatigue and pain during exercise?" using ChatGPT versions 3.5 and 4o. In both versions, ChatGPT associated muscle fatigue with glycogen…
Descriptors: Human Body, Artificial Intelligence, Computer Software, Synchronous Communication
Eli Ristevski; Fiona McCook; Sharyn Thompson; Zoe Duncan; Bill Lawler; Carole Broxham – Journal of Applied Research in Intellectual Disabilities, 2024
Background: While barriers to participation in physical activity are well documented, there is no consolidated evidence on strategies promoting participation of people with intellectual disability in physical activities. Methods: We conducted a scoping review to examine initiatives used to facilitate the inclusion of people with intellectual…
Descriptors: Inclusion, Intellectual Disability, Physical Activities, Athletics
Carolee Rogers; Benjamin L. McMurry; Dan P. Dewey – ELT Journal, 2024
This article investigates the effectiveness of positive psychology interventions (PPIs) in an intensive English program for non-matriculated university students. Interventions based on the PERMA model were implemented through weekly 65-minute lessons given during the first class of each week. These were followed by short daily activities during…
Descriptors: Psychology, Teaching Methods, Second Language Instruction, Second Language Learning
Angélica Monteiro; Ana Cristina Torres; Sara Blanc Clavero – Issues in Educational Research, 2024
The changes brought about by the COVID-19 pandemic have compelled schools to transform their pedagogies, with two seemingly contrasting trends emerging: the growing digitalisation of schools and the increased recognition of outdoor education. Our study, based on the experience of a European project, addressed the following questions: What digital…
Descriptors: COVID-19, Pandemics, Outdoor Education, Gardening
Trang U. Le; Sara K. Johnson; Jacqueline V. Lerner – Applied Developmental Science, 2024
Adolescents' civic engagement is related to other aspects of their positive development. Many family and school characteristics can promote adolescents' civic engagement, but they are often studied separately. Furthermore, studies have often used adolescent self-reports and measured only one aspect of the multidimensional construct of civic…
Descriptors: Adolescents, Citizen Participation, Family Characteristics, Institutional Characteristics
Hanni Muukkonen; Anu Kajamaa – Journal of the Learning Sciences, 2024
Background: Higher education is expected to prepare students with interdisciplinary learning (IDL), which is important for their educational and working life opportunities. The cocreation of knowledge in interdisciplinary teams offers multiple opportunities for the emergence of collective knowledge objects (KOs) and knowledge practices (KPs).…
Descriptors: Epistemology, Interdisciplinary Approach, Simulation, Higher Education
Elizabeth A. Ethridge; Adrien D. Malek-Lasater; Kyong-Ah Kwon – Early Childhood Education Journal, 2024
Early childhood teachers routinely facilitate play-based learning experiences in their physical classrooms; however, the pivot to virtual teaching platforms created a barrier for providing age appropriate, play-based learning opportunities during the COVID-19 pandemic. There are few studies exploring how to promote play in the virtual classroom or…
Descriptors: Play, Teaching Methods, Preschool Teachers, Virtual Classrooms
Oskar Hagvall Svensson; Anders Johansson; Tom Adawi – Journal of Engineering Education, 2024
Background: Group norms in engineering education groupwork are usually negotiated in an implicit and often unequal manner. Although it is regularly suggested that student groups can function better if norm negotiations are, instead, made explicit, the social dynamics of group norm exercises have remained underexplored. Purpose: We investigate how…
Descriptors: Foreign Countries, Older Adults, Nursing Homes, Allied Health Personnel
Stephanie M. Halmo; Kira A. Yamini; Julie Dangremond Stanton – CBE - Life Sciences Education, 2024
Stronger metacognitive regulation skills and higher self-efficacy are linked to increased academic achievement. Metacognition and self-efficacy have primarily been studied using retrospective methods, but these methods limit access to students' in-the-moment metacognition and self-efficacy. We investigated first-year life science students'…
Descriptors: Metacognition, Self Efficacy, College Freshmen, Coaching (Performance)
Gi-Zen Liu; Jalil Fathi; Masoud Rahimi – Journal of Computer Assisted Learning, 2024
Background: The impact of digital gamified language learning on language achievement has been corroborated in the literature; however, its impact on language achievement, especially in the English as a foreign language (EFL) context needs further investigation. In addition, the related literature has not sufficiently confirmed the impact of…
Descriptors: Gamification, Academic Achievement, Second Language Learning, Student Attitudes
Caleb A. Flaim; Sasha K. Seroy – Journal of Geoscience Education, 2024
Thermohaline circulation is a foundational concept in introductory and advanced undergraduate oceanography courses which describes the density-driven flow of water throughout the world's oceans. This concept is commonly taught using two-dimensional (2D) diagrams and graphics. However, students often struggle with the three-dimensional (3D)…
Descriptors: Models, Visual Aids, Climate, Oceanography
Raphael Vella – International Journal of Art & Design Education, 2024
This paper argues that the teaching of art in Higher Educational Institutions is inherently paradoxical. Informed by the transgressive and interdisciplinary qualities of contemporary artistic practices, education nevertheless is often made to fit into a reductionist, outcome-oriented and individualistic discourse. Taking a weeklong workshop at the…
Descriptors: Art Education, Foreign Countries, Higher Education, Workshops
Thitima Srivatanakul – Journal of Cybersecurity Education, Research and Practice, 2024
Gamification, including game-based learning (GBL), is a widely recognized pedagogical approach used for imparting and reinforcing cybersecurity knowledge and skills to learners. One innovative form of GBL gaining popularity across various educational levels, from secondary schools to professional development, is escape room-style education. This…
Descriptors: Computer Security, Problem Solving, Gamification, Undergraduate Students
Deborah Fabiyi; Olusola Adesope; Danielson Robert; Oluwafemi Sunday; Oni Oluwasole; Nishida Krista – Journal of STEM Education: Innovations and Research, 2024
While concept mapping is a valuable tool used to organize and represent ideas, the complexity and variability in how concepts are understood, connected, and represented make learners less receptive to using concept maps. Hence, it is important to employ scaffolding and motivational strategies to help students deal with complexity in working with…
Descriptors: Undergraduate Students, Land Grant Universities, Science Instruction, Chemistry
Maura C. Flannery – American Biology Teacher, 2024
Herbaria, collections of preserved plant specimens, have existed for 500 years as repositories of information about plants. Many of these collections are now being digitized, making them available to a much broader audience including students and teachers. Specimens can be used in a variety of different contexts in teaching biology, including from…
Descriptors: Plants (Botany), Science History, Biology, Science Instruction

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