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Shenglin Cao; Juan Chu; ZuoChen Zhang; Liyan Liu – Interactive Learning Environments, 2024
VR technology is being widely used in education due to it's a sense of immersion, real-time interaction, and ability to stimulate imagination. However, there is a lack of research comparing students at different stages. This study used a quasi-experimental design involving 73 fourth-grade and 86 eighth-grade students in two schools in northwest…
Descriptors: Computer Simulation, Technology Uses in Education, Instructional Effectiveness, Elementary School Students
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Yu-Ju Lan; Mei-Feng Shih; Yu-Ting Hsiao – Educational Technology & Society, 2024
This study aimed to create a game as scaffolding in 3D virtual worlds to enhance linguistic communication skills (LCS) in children with attention deficit hyperactivity disorder (ADHD). Two ADHD children participated in the 17-week study. In 8 of the 17 weeks of the study, they logged in 3D virtual worlds to learn LCS through play twice a week, one…
Descriptors: Computer Games, Language Skills, Communication Skills, Attention Deficit Hyperactivity Disorder
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Demetrios G. Sampson, Editor; Dirk Ifenthaler, Editor; Pedro Isaías, Editor – International Association for Development of the Information Society, 2024
These proceedings contain the papers of the 21st International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2024), held in Zagreb, Croatia, from 26 to 28 October 2024 and organized by the International Association for Development of the Information Society (IADIS). The CELDA conference aims to address the main issues…
Descriptors: Cognitive Processes, Cognitive Psychology, Computer Uses in Education, Technology Uses in Education
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Heather Stefanski; Mohamed Ibrahim – International Journal of Modern Education Studies, 2024
Preservice teachers (PSTs) frequently face challenges with classroom management, a key aspect of effective teaching. Reflective practice is crucial for PSTs to enhance their skills, but their reflections tend to be superficial. This mixed-methods study explores whether integrating 360-degree video and virtual reality (VR) technology with a…
Descriptors: Reflection, Preservice Teachers, Student Teachers, Video Technology
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Littenberg-Tobias, Joshua; Kaka, Sarah; Kessner, Taylor; Tuf Francis, Anthony; Kennett, Katrina; Reich, Justin – Journal of Digital Learning in Teacher Education, 2021
This paper explores how the use of digital practice spaces (DPSs) can inform teacher preparation through a reimagining of clinical practice in teacher preparation by addressing the question: what roles might DPSs play in the ecology of apprenticeship opportunities for future educators? We leveraged AACTE's "Essential Proclamations and Tenets…
Descriptors: Technology Uses in Education, Preservice Teacher Education, Teacher Education Curriculum, Student Teachers
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Broyer, Rebecca M.; Miller, Kenny; Ramachandran, Shalini; Fu, Sheree; Howell, Karen; Cutchin, Steven – Journal of Chemical Education, 2021
In recent years, immersive technology tools have burgeoned. After the release of the affordable Oculus Go headset and the Merge Cube, there has been increasing use of virtual, augmented, and extended reality (VR, AR, XR) in classrooms. Of significance to chemistry educators are the virtual lab simulations developed by Labster and HoloLab Champions…
Descriptors: Computer Simulation, Simulated Environment, Demonstrations (Educational), Equipment
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Thornton, Timothy; Lammi, Matthew – Journal of Technology Education, 2021
The purpose of the study was to explore the effects of augmented reality (AR) in an introductory engineering graphics course. The study specifically examined the potential for AR to affect the spatial visualization ability of students and influence student motivation. This study included 50 students from an introductory engineering graphics course…
Descriptors: Computer Simulation, Computer Software, Computer Assisted Design, Engineering Education
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Blundell, Christopher N. – Assessment in Education: Principles, Policy & Practice, 2021
This paper presents a scoping review of, firstly, how teachers use digital technologies for school-based assessment, and secondly, how these assessment-purposed digital technologies are used in teacher- and student-centred pedagogies. It draws on research about the use of assessment-purposed digital technologies in school settings, published from…
Descriptors: Computer Uses in Education, Student Evaluation, Student Centered Learning, Computer Assisted Testing
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Solvang, Lorena; Haglund, Jesper – Physics Education, 2021
Recently, GeoGebra, a mathematics education software, has entered the scene of physics education; however, research on how the software can be used to support teaching and learning physics is limited and scattered. The aim of this article is to present a review of the current literature on how GeoGebra can be used to support physics education in…
Descriptors: Physics, Computer Software, Mathematics Instruction, Secondary School Students
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Dana, Nancy Fichtman; Rigney, James; Vescio, Vicki; Ma, Vera Wei – Impacting Education: Journal on Transforming Professional Practice, 2021
The purpose of this study was to understand the ways doctoral students in an online Ed.D. program developed their skills as practitioner researchers through a project-based learning (PBL) experience. In order to describe and analyze the nature of the students' PBL experiences, case study methodology was used. Interviews, a video-recording of a…
Descriptors: Active Learning, Student Projects, Doctoral Students, Doctoral Programs
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Langer, Karin; Lietze, Stefanie; Krizek, Gerd Ch. – European Journal of Open, Distance and E-Learning, 2021
After a discussion about the possibilities and status of augmented reality in education, a good practice example of an augmented reality application is presented. This case study examines the use of an augmented reality app in higher education to support abstract STEM content, such as vectors. Based on this example, the implementation of such apps…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Higher Education
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Kempston, Tanya; Thomas, Nicholas – Journal of Political Science Education, 2021
To develop a simulation is to construct a new reality, one where students can safely engage with the course materials, so as to achieve the intended learning outcomes. While there are a wide range of studies that review the utility of simulations in the classroom, the construction of the alternate reality--the pseudo-reality--is a less discussed…
Descriptors: Simulation, Educational Environment, Role Playing, Nonprint Media
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Mahaffey, Angela L. – Journal of Chemical Education, 2021
The calcium hydroxide solubility product constant ("K"[subscript sp]) lab is a familiar lab experiment outlined in the "Advanced Chemistry with Vernier" handbook. In an on-campus laboratory setting, students are afforded the opportunity to examine techniques, such as titration of a saturated base solution (Ca­(OH)[subscript 2])…
Descriptors: Chemistry, College Students, Nonmajors, Allied Health Occupations Education
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Haas, Alison; Grapin, Scott; Simon, Katie; Llosa, Lorena; Lee, Okhee – Science and Children, 2021
As computational models are becoming more widely used with the release of "A Framework for K-12 Science Education" (NRC 2012) and the "Next Generation Science Standards" ("NGSS"; NGSS Lead States 2013), these models are reshaping the way science is practiced in increasingly diverse classrooms. For students classified…
Descriptors: Science Instruction, English Language Learners, Teaching Methods, Grade 5
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Papadimitropoulos, N.; Dalacosta, K.; Pavlatou, E. A. – Journal of Science Education and Technology, 2021
A study with K-9 Greek students was conducted in order to evaluate how the declarative knowledge acquisition was affected by incorporating Arduino experiments in secondary Chemistry Education. A Digital Application (DA) that blends the use of the Arduino sensors' experiments with digital educational material, including Virtual Labs (VLs), was…
Descriptors: Science Instruction, Teaching Methods, Science Experiments, Laboratory Experiments
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