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Peppler, Kylie; Thompson, Naomi; Danish, Joshua; Moczek, Armin; Corrigan, Seth – Instructional Science: An International Journal of the Learning Sciences, 2020
Prior literature has begun to demonstrate that even young children can learn about complex systems using participatory simulations. This study disentangles the impacts of third-person perspectives (offered by traditional simulations) and first-person perspectives (offered by participatory simulations) on children's development of such systems…
Descriptors: Grade 1, Elementary School Students, Teaching Methods, Young Children
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Shernoff, Elisa S.; Von Schalscha, Katherine; Gabbard, Joseph L.; Delmarre, Alban; Frazier, Stacy L.; Buche, Cédric; Lisetti, Christine – Educational Technology Research and Development, 2020
Simulation offers unique affordances over traditional training (e.g., remote access, mastery learning experiences, immediate feedback) relevant to teacher training in behavior management. This study describes a user-based evaluation of Interactive Virtual Training for Teachers (IVT-T). The study involved observing representative users (seven…
Descriptors: Usability, Instructional Design, Computer Simulation, Teacher Education
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Weissblueth, Eyal; Linder, Ifat – International Journal of Education Policy and Leadership, 2020
A simulation is a powerful tool for having an experience in a controlled and safe environment. In education, it has been used within simulation centers. The current study examined the effect of simulations on the professional self-efficacy of school principals in training. Twenty-two master of education students were asked to fill out the…
Descriptors: Principals, School Administration, Self Efficacy, Professional Development
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Antwi, Victor; Addo-Wuver, Fortune; Sakyi-Hagan, Nelly – Science Education International, 2020
Newton's third law of motion is probably one of the easiest and simplest laws in physics for students to recite. However, when they are given questions where they must apply the understanding of the law to solve a problem, it often becomes a challenge. They seem to forget about the fact that action and reaction are opposite and equal. In this…
Descriptors: Motion, Physics, Concept Formation, Misconceptions
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Sezer, Baris; Teker, Gulsen Tasdelen; Sezer, Tufan Asli; Elcin, Melih – Australasian Journal of Educational Technology, 2020
A review of literature reveals serious problems in the validity and reliability of the measurement tools used in simulation technology acceptance studies conducted in the context of various technology acceptance models. To address this gap in literature, this study proposes a measurement tool that will allow a valid and reliable measurement of…
Descriptors: Literature Reviews, Test Validity, Test Reliability, Measures (Individuals)
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Buil, Isabel; Catalán, Sara; Martínez, Eva – British Journal of Educational Technology, 2020
This research draws on the self-system model of motivational development to explain how the use of business simulation games in class facilitates students' engagement and enhances their learning. Based on a survey of 360 undergraduate students who played a business simulation game in a marketing course, the findings show that students' perceptions…
Descriptors: Undergraduate Students, Business Administration Education, Educational Games, Simulation
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Salminen-Tuomaala, Mari; Koskela, Tiina – Educational Research, 2020
Background: Effective project management and project work skills are important requirements in higher education and many other work place settings. Simulation-based learning, with its use of simulated scenarios and environments, may be a helpful way of supporting skill development. However, much more needs to be understood about the possibilities…
Descriptors: Simulation, Foreign Countries, Program Administration, College Faculty
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Schaffernak, Harald; Moesl, Birgit; Vorraber, Wolfgang; Koglbauer, Ioana Victoria – Education Sciences, 2020
The goal of carrying out this work was to identify potential application areas for augmented reality (AR) in pilot education by addressing gender preferences. Like the field of engineering, the aviation industry is dominated by men. Because the aviation industry forecasts a high demand for pilots, it is highly desirable to address gender diversity…
Descriptors: Simulated Environment, Physical Environment, Synthesis, Computer Simulation
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Biswas, Gautam; Rajendran, Ramkumar; Mohammed, Naveeduddin; Goldberg, Benjamin S.; Sottilare, Robert A.; Brawner, Keith; Hoffman, Michael – IEEE Transactions on Learning Technologies, 2020
Intelligent learning environments can be designed to support the development of learners' cognitive skills, strategies, and metacognitive processes as they work on complex decision-making and problem-solving tasks. However, the complexity of the tasks may impede the progress of novice learners. Providing adaptive feedback to learners who face…
Descriptors: Decision Making, Difficulty Level, Hierarchical Linear Modeling, Cognitive Processes
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Chu, Kar-Hai; Shensa, Ariel; Colditz, Jason B.; Sidani, Jaime E.; Hoffman, Beth L.; Sinclair, David; Krauland, Mary G.; Primack, Brian A. – Health Education & Behavior, 2020
Background: The use of electronic cigarettes (e-cigarette) offers potential to facilitate cigarette smoking cessation, yet potentially increases risk of cigarette smoking initiation. This relationship has been primarily modeled in mathematical ways that often do not represent real-world complexities, which could inform decisions regarding local…
Descriptors: Smoking, Electronic Equipment, Risk, Health Behavior
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de la Peña Esteban, F. David; Lara Torralbo, Juan A.; Lizcano Casas, David; Burgos García, María Concepción – Journal of Computing in Higher Education, 2020
Problem-solving is one of the biggest challenges that students can find in an Engineering degree. Information and communication technologies are of great use in this regard, providing learners with tools that complement their study and facilitate skills acquisition. A good strategy to enhance student motivation towards problem-solving is to use…
Descriptors: Engineering Education, Game Based Learning, Web Based Instruction, Computer Simulation
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Himelfarb, Igor; Marcoulides, Katerina M.; Fang, Guoliang; Shotts, Bruce L. – Educational and Psychological Measurement, 2020
The chiropractic clinical competency examination uses groups of items that are integrated by a common case vignette. The nature of the vignette items violates the assumption of local independence for items nested within a vignette. This study examines via simulation a new algorithmic approach for addressing the local independence violation problem…
Descriptors: Allied Health Occupations Education, Allied Health Personnel, Competence, Tests
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Lester, Stan; Hofmann, Jens – British Journal of Educational Technology, 2020
The use of augmented reality (AR) in vocational education and training can still be considered as being in its infancy, although interest in it is growing in response both to its potential for teaching and its adoption as a practical tool in various industry sectors. One example of early-stage AR use is illustrated from a practicum for training…
Descriptors: Computer Simulation, Vocational Education, Practicums, Technology Integration
Shernoff, Elisa S.; Von Schalscha, Katherine; Gabbard, Joseph; Delmarre, Alban; Frazier, Stacy L.; Buche, Cedric; Lisetti, Christine – Grantee Submission, 2020
Simulation offers unique affordances over traditional training (e.g., remote access, mastery learning experiences, immediate feedback) relevant to teacher training in behavior management. This study describes a user-based evaluation of Interactive Virtual Training for Teachers (IVT-T). The study involved observing representative users (seven…
Descriptors: Usability, Instructional Design, Computer Simulation, Teacher Education
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Swart, Michael I.; Schenck, Kelsey E.; Xia, Fangli; Kwon, Oh Hoon; Nathan, Mitchell J.; Vinsonhaler, Rebecca; Walkington, Candace – Grantee Submission, 2020
Proof, though central to mathematical practice, is rarely explored through the lens of embodiment because of the centrality of abstraction and generalization. We use the case of a high school geometry student to investigate two research questions: (1) How do embodied processes facilitate mathematical learning? (2) How can generalized mathematical…
Descriptors: Video Games, Mathematics Skills, Geometry, Mathematics Instruction
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