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Datta, Ashim K.; Ukidwe, Mayuri S.; Way, David G. – Journal of Food Science Education, 2020
Importance of online learning has become more critical with the advent of a global pandemic. Effective online learning requires design characteristics that support learning that crosses traditional disciplinary boundaries. The example of educational delivery of food safety encompasses multiple disciplines to prepare students for real-world…
Descriptors: Food, Safety, Foods Instruction, Electronic Learning
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Yildirim, Fatih Serdar – Journal of Education in Science, Environment and Health, 2020
This study aims to determine how effective science teaching with augmented reality-based teaching material (science cards) is compared to the science curriculum prescribed methods on students' academic achievement and their views on augmented reality application. As a study group, 63 students who were studying in a 7th grade in a secondary school…
Descriptors: Computer Simulation, Educational Technology, Science Instruction, Instructional Effectiveness
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Li, Lan – Journal of the Scholarship of Teaching and Learning, 2020
Game-based learning has become increasingly popular in recent years and has drawn an increasing level of attention in education. While the preliminary findings of educational gaming impact are quite promising, the current dilemma is the disconnect between what is available on the market and what is needed in the classroom. There has been an…
Descriptors: Computer Simulation, Electronic Learning, Web Based Instruction, Game Based Learning
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Van De Walle, Céline; Defrancq, Bart; Deveugele, Myriam; Van Praet, Ellen – Interpreter and Translator Trainer, 2020
This paper reports on an interprofessional training initiative for medical students and trainee interpreters. Relying on a mixed-method analysis of 10 video-recorded simulated consultations at Ghent University (Belgium), the paper investigates which factors impact on trainee interpreters' (in)complete rendition of medical students' communicative…
Descriptors: Multilingualism, Interprofessional Relationship, Guides, Medical Students
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Pedersen, Louisa Haugaard – Global Studies of Childhood, 2020
This article is based on a school experiment of three local makerspaces that connected and turned into a global makerspace online. The three municipal schools were from Australia, United Kingdom and Denmark and participated in "the Global Makerspace project," which was a part of the European Union project "Makerspaces in the early…
Descriptors: Foreign Countries, Play, Shared Resources and Services, Communities of Practice
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Kurul, Ramazan; Ögün, Muhammed Nur; Neriman Narin, Ayse; Avci, Sebnem; Yazgan, Beyza – Anatomical Sciences Education, 2020
The aim of this study was to investigate the effect of immersive three-dimensional (3D) interactive virtual reality (VR) on anatomy training in undergraduate physical therapy students. A total of 72 students were included in the study. The students were randomized into control (n = 36) and VR (n = 36) group according to the Kolb Learning Style…
Descriptors: Undergraduate Students, Computer Simulation, Anatomy, Physical Therapy
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Bogomolova, Katerina; van der Ham, Ineke J. M.; Dankbaar, Mary E. W.; van den Broek, Walter W.; Hovius, Steven E. R.; van der Hage, Jos A.; Hierck, Beerend P. – Anatomical Sciences Education, 2020
Monoscopically projected three-dimensional (3D) visualization technology may have significant disadvantages for students with lower visual-spatial abilities despite its overall effectiveness in teaching anatomy. Previous research suggests that stereopsis may facilitate a better comprehension of anatomical knowledge. This study evaluated the…
Descriptors: Visualization, Educational Technology, Technology Uses in Education, Computer Simulation
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Rodrigues, H.; dos Santos, A. C.; Soares, A. – Physics Education, 2020
In this article, physical quantities related to the motion of a parachute system in the framework of Newton's law of mechanics guide an informal approach to the mathematical concept of function. Furthermore, a graphical simulator that enables visualization of the fall of object-parachutes system is presented. The article is aimed at students and…
Descriptors: Science Instruction, Physics, Equipment, Scientific Principles
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de Freitas, Elizabeth; Rousell, David; Jäger, Nils – Research in Education, 2020
This paper undertakes an analysis of the "smart school" as a building that both senses and manages bodies through sensory data. The authors argue that smart schools produce a situation of ubiquitous sensation in which learning environments are continuously sensed, regulated, and controlled through complex sensory ecosystems and data…
Descriptors: Information Technology, Ethics, Political Issues, Sensory Aids
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El Kabtane, Hamada; El Adnani, Mohamed; Sadgal, Mohamed; Mourdi, Youssef – Education and Information Technologies, 2020
The Massive Open Online Course (MOOC) presents an approach of learning to permit an online and a distant learning for internet users. These systems are confronted with several problems among which the most important: the lack of participants' interactivity in the platform and the dropout of the participants. Those challenges need to be resolved to…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
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Fransson, Göran; Holmberg, Jörgen; Westelius, Claes – Education and Information Technologies, 2020
The use of head mounted displays (HMDs) to experience virtual realities (VR) has become increasingly common. As this technology becomes more affordable, immersive and easier to use, it also becomes more serviceable in educational and training contexts. Even though the technology, content and feasibility for K-12 school purposes are still being…
Descriptors: Computer Simulation, Elementary Secondary Education, Teacher Attitudes, Technology Uses in Education
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Mahmud, Apel – Advances in Engineering Education, 2020
This paper discusses the experience of online studio activities for a second year project project-oriented design-based learning (PODBL) unit. The experience of delivering campus-based studio activities through an online platform, to a design a small power system, is shared due to COVID-19 restrictions. The student experience is benchmarked with…
Descriptors: Undergraduate Students, Engineering Education, Student Projects, Active Learning
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Sherrer, Shanen M. – Biochemistry and Molecular Biology Education, 2020
Virtual laboratory activities are flexible approaches to engage undergraduate students in scientific practices during the COVID-19 pandemic. By utilizing online simulations, students can conduct virtual experiments on important biochemical reactions that occur during photosynthesis. The learning module described here provides students with this…
Descriptors: Computer Simulation, Undergraduate Students, COVID-19, Pandemics
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Jameson, Greg; Brüschweiler, Rafael – Journal of Chemical Education, 2020
The Boltzmann distribution lies at the heart of essentially all of statistical thermodynamics. In most textbooks, this distribution is introduced either "ad hoc" or it is mathematically derived by constrained entropy optimization using the method of Lagrange multipliers. Unfortunately, when students enroll in a statistical thermodynamics…
Descriptors: Computer Simulation, Science Instruction, Thermodynamics, Statistics
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de Back, Tycho T.; Tinga, Angelica M.; Nguyen, Phong; Louwerse, Max M. – International Journal of Educational Technology in Higher Education, 2020
How to make the learning of complex subjects engaging, motivating, and effective? The use of immersive virtual reality offers exciting, yet largely unexplored solutions to this problem. Taking neuroanatomy as an example of a visually and spatially complex subject, the present study investigated whether academic learning using a state-of-the-art…
Descriptors: Educational Benefits, Cooperative Learning, Computer Simulation, Electronic Learning
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