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Ahn, Song-ee; Edelbring, Samuel – International Journal of Learning Technology, 2020
This study is based on observations of the design process of a virtual patient (VP), which aimed to facilitate interprofessional learning. By following the design process of this particular VP, this study aimed to trace how different practices and the knowledge within these practices were enacted as a VP and to understand the design team's…
Descriptors: Patients, Health Services, Nursing Students, Medical Students
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Gonzalez, Alexis A.; Lizana, Pablo A.; Pino, Sonia; Miller, Brant G.; Merino, Cristian – Advances in Physiology Education, 2020
The integrated mechanisms of heart contraction are some of the most complex processes for undergraduate biomedical students to understand. Visual models have the potential to enhance learning environments by providing visual representations of complex mechanisms. Despite their benefits, the use of visual models in undergraduate classrooms is still…
Descriptors: Computer Simulation, Physiology, Biomedicine, Medical Students
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Fernando Batista, Alex; Thiry, Marcello; Queiroz Gonçalves, Rafael; Fernandes, Anita – Informatics in Education, 2020
This research discusses the use of Augmented Reality, Virtual Reality and Mixed Reality technology applications in the learning process of relevant content to the Computer Science area. This systematic review aims to identify applications that use technologies to represent virtual environments and support the teaching and learning of Computer…
Descriptors: Computer Simulation, Computer Science Education, Simulated Environment, Educational Research
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Walsh, Yoselyn; Magana, Alejandra J.; Feng, Shi – Journal of Science Education and Technology, 2020
The current study investigates the differences in students' explanations of friction concepts after the use of the visuohaptic simulation with two different of sequenced approaches: enhanced visual first to enhanced visual and haptic feedback second (V [right arrow] V + H), and haptic enhanced first to enhanced visual and haptic feedback second (H…
Descriptors: Scientific Concepts, Feedback (Response), Physics, College Students
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Taçgin, Zeynep – Education and Information Technologies, 2020
The perceived effectiveness of an IVRLE may distinguish depending on the previous knowledge learners. The purpose of this research is to investigate the features of an immersive virtual reality learning environment (IVRLE) and to evaluate its perceived simulation effectiveness under the learning, attitude, and confidence sub-concepts. This study…
Descriptors: Computer Simulation, Teaching Methods, Nursing Education, Undergraduate Students
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Paloncy, Kristin Ann – Athletic Training Education Journal, 2020
Context: Simulation is commonly incorporated into medical and health programs as a method of skill practice and evaluation and can be effective at improving athletic training student learning outcomes when purposefully designed. Objective: The purpose of this study was to determine what level of impact participation in supervised practice after…
Descriptors: Supervision, Clinical Experience, First Aid, Program Effectiveness
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Van Ginkel, Stan; Ruiz, Dominic; Mononen, Asko; Karaman, Cendel; de Keijzer, Ander; Sitthiworachart, Jirarat – Journal of Computer Assisted Learning, 2020
Feedback plays a central role in learning. Crucial to this is the nature and timing of the feedback. This experimental study explores the efficacy of immediate computer-mediated feedback within a virtual reality environment designed to facilitate the development of pre-university students' presentation skills. Two conditions were established to…
Descriptors: Feedback (Response), Teaching Methods, Computer Mediated Communication, Instructional Effectiveness
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Carreon, Adam; Smith, Sean J.; Rowland, Amber – Journal of Special Education Technology, 2020
Augmented reality (AR) is an emerging technology that can help educators enhance their classrooms. With one-to-one initiatives and application (app) development creating affordable technology, teachers have more access to innovative supports for their students with disabilities' academic, social, emotional, and behavioral skill development. Using…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Technology Uses in Education
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Tijmstra, Jesper; Bolsinova, Maria; Liaw, Yuan-Ling; Rutkowski, Leslie; Rutkowski, David – Journal of Educational Measurement, 2020
Although the root-mean squared deviation (RMSD) is a popular statistical measure for evaluating country-specific item-level misfit (i.e., differential item functioning [DIF]) in international large-scale assessment, this paper shows that its sensitivity to detect misfit may depend strongly on the proficiency distribution of the considered…
Descriptors: Test Items, Goodness of Fit, Probability, Accuracy
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Gandhi, Heta A.; Jakymiw, Sebastian; Barrett, Rainier; Mahaseth, Harshita; White, Andrew D. – Journal of Chemical Education, 2020
Three-dimensional visualization of molecular simulations in virtual reality (VR) is an emerging teaching tool in chemical education. This work describes a VR application which can generate a 3D molecular dynamics (MD) simulation from arbitrary molecular structures and renders that MD simulation trajectory on a VR headset in real-time. This system…
Descriptors: Interaction, Computer Simulation, Visualization, Organic Chemistry
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Winkelmann, Kurt; Keeney-Kennicutt, Wendy; Fowler, Debra; Lazo Macik, Maria; Perez Guarda, Paola; Joan Ahlborn, Connor – Interactive Learning Environments, 2020
Virtual worlds are increasingly popular in educational settings. In order to further usefulness in providing a laboratory education, almost 300 students participated in a study to determine the relative learning gains and attitudes related to performing two chemistry experiments in either the virtual world of Second Life (SL) or a real world…
Descriptors: College Freshmen, College Science, Chemistry, Computer Simulation
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Lege, Ryan; Bonner, Euan – JALT CALL Journal, 2020
Virtual Reality (VR) has made significant inroads into both the consumer and professional sectors. As VR has matured as a technology, its overall practicality for use in education has also increased. However, due to the rapid evolution of the technology, the educational field struggles to stay informed of the latest advancements, changing…
Descriptors: Computer Simulation, Teaching Methods, Classification, Distance Education
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Nealy, Chynette – Administrative Issues Journal: Connecting Education, Practice, and Research, 2020
Readiness: Are business majors equipped with industry-expected skills? This question remains the central theme of discussions between employers and business academicians in terms of bridging the gap between theory and practice. These discussions are useful in identifying reasons that might impede "readiness." This article provides an…
Descriptors: Business Administration Education, Authentic Learning, Undergraduate Students, Majors (Students)
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Chui, Wing Hong; Khiatani, Paul Vinod; She, Minnie Heep Ching; Wong, Chak Chong – Innovations in Education and Teaching International, 2020
This article assesses how an interactive simulation game, a modified version of Simulated Society (hereinafter 'SIMSOC-modified'), was used for teaching a theoretical criminology course in a Hong Kong university. Its use was intended to enable students to experience inequalities, in terms of wealth and power. The primary focus was to observe how…
Descriptors: College Instruction, Criminology, Foreign Countries, Active Learning
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Davis, Alyssa; Linvill, Darren L.; Hodges, Larry F.; Da Costa, Albert Florencio; Lee, Alexzander – Communication Education, 2020
This exploratory study examines the role virtual reality can play in student speech practice for oral communication courses. The study focuses on situational communication apprehension of the virtual reality practice session in relation to students who practice face-to-face and the final grade of the subsequent speech. Test and control groups…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Communication Skills
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