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Neumeyer, Xaver; Chen, Wei; McKenna, Ann F. – Advances in Engineering Education, 2013
Understanding the global, societal, environmental and economic (GSEE) context of a product, process or system is critical to an engineer's ability to design and innovate. The already packed curricula in engineering programs provide few occasions to offer meaningful experiences to address this issue, and most departments delegate this requirement…
Descriptors: Engineering Education, Teaching Methods, Manufacturing, Design
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Crenshaw, T. L. A. – IEEE Transactions on Education, 2013
Cyber-physical systems are a genre of networked real-time systems that monitor and control the physical world. Examples include unmanned aerial vehicles and industrial robotics. The experts who develop these complex systems are retiring much faster than universities are graduating engineering majors. As a result, it is important for undergraduates…
Descriptors: Robotics, Undergraduate Students, Engineering Education, Student Projects
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Robinson, Tony – Australian Journal of Outdoor Education, 2013
Outdoor Education (OE) and Experiential Education (EE) programs are becoming increasingly popular in Victorian schools. This article is derived from findings that emerged through the interpretation of case study data gathered for my doctoral thesis of a three-phased, non-residential, EE program. This interpretation process highlighted five themes,…
Descriptors: Experiential Learning, Interpersonal Relationship, Outdoor Education, Case Studies
Feiner, Mark – Independent School, 2013
The Greenwich Academy (Connecticut), an all-girls school, is more quickly characterized as traditional than as progressive. This article presents four examples of how the Academy has endeavored in recent years to make learning experiential for their students. These four areas are: (1) GAINS (Girls Advancing In STEM); (2) Fourth Grade Classroom…
Descriptors: Experiential Learning, STEM Education, Science Interests, Classroom Environment
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Andrews, Kevin B.; Lockett, Landry L. – Journal of Extension, 2013
Extension professionals can gain much-needed competencies in volunteer administration through experiential learning by participating in volunteer activities. Experiential learning is a means of behavior change that allows the individual learner to reflect on, abstract, and apply their experiences to new situations. This article expands on…
Descriptors: Experiential Learning, Learning Activities, Extension Agents, Extension Education
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Snider, Brent R.; Eliasson, Janice B. – Decision Sciences Journal of Innovative Education, 2013
This teaching brief describes a 30-minute game where student groups compete in-class in an introductory time-series forecasting exercise. The students are challenged to "beat the instructor" who competes using forecasting techniques that will be subsequently taught. All forecasts are graphed prior to revealing the randomly generated…
Descriptors: Introductory Courses, Educational Games, Prediction, Learning Activities
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Lindgren, Robb; Johnson-Glenberg, Mina – Educational Researcher, 2013
The authors describe an emerging paradigm of educational research that pairs theories of embodied learning with a class of immersive technologies referred to as "mixed reality" (MR). MR environments merge the digital with the physical, where, for example, students can use their bodies to simulate an orbit around a virtual planet. Recent…
Descriptors: Educational Research, Learning Theories, Computer Simulation, Physical Environment
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Lawson, Timothy J.; Haubner, Richard R.; Bodle, James H. – Teaching of Psychology, 2013
To help beginning psychology students understand how they are influenced by social pressures to conform, we developed a demonstration designed to elicit their conformity to a small group of students standing in the hallway before class. Results showed the demonstration increased students' recognition of their own tendency to conform, knowledge of…
Descriptors: College Students, Novices, Psychology, Introductory Courses
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Baldacchino, John – Studies in Philosophy and Education, 2013
Established scholarship in arts education is invariably related to theories of development founded on notions of multiple intelligence and experiential learning. Yet when contemporary arts practice is retraced on a philosophical horizon, one begins to engage with "other" cases for learning. This state of affairs reveals art's inherent paradox…
Descriptors: Experiential Learning, Art Education, Multiple Intelligences, Criticism
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Fitneva, Stanka A.; Lam, Nietzsche H. L.; Dunfield, Kristen A. – Developmental Psychology, 2013
The testimony of others and direct experience play a major role in the development of children's knowledge. Children actively use questions to seek others' testimony and explore the environment. It is unclear though whether children distinguish when it is better to ask from when it is better to try to find an answer by oneself. In 2 experiments,…
Descriptors: Young Children, Information Seeking, Experience, Role
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Yang, Cheng-Cheng; Chen, Shan-Hua; Ho, Hsuan-Fu; Wang, Li-Ping – Asia-Pacific Education Researcher, 2013
The establishment of teacher education centers is one of the most important teacher education reforms in Taiwan, the purpose of which is to enhance the effectiveness of education by increasing teacher diversity. However, ever since teacher education centers have been established, teaching quality has not improved--or even declined. This study thus…
Descriptors: Foreign Countries, Preservice Teacher Education, Secondary School Teachers, Teacher Competencies
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Bofferding, Laura; Yigit, Melike – Teaching Children Mathematics, 2013
The standing long jump was an Olympic event until 1912. In 1904, Ray Ewry set the world record for the longest standing long jump, which was about 11.5 feet, or 138 inches. Although the standing long jump is no longer an Olympic event, the Norwegians still include it in their National Competition, and Arne Tvervaag set a new world record at about…
Descriptors: Mathematics Instruction, Teaching Methods, Competition, Athletics
Bennett, Michael – ProQuest LLC, 2013
The purpose of this exploratory qualitative research study was to identify the elements of adventure travel experiences that contribute to the process of transformational learning in adults. A qualitative research design was employed for this study. The sources of data were twelve pre-existing and de-identified interview transcriptions. A textual…
Descriptors: Transformative Learning, Adults, Adult Education, Adventure Education
DiMaria, Jerry – ProQuest LLC, 2013
The purpose of this mixed-methods study was to measure the effectiveness of methods used to prepare students for study and work in a foreign country, including a standard checklist of cultural norms and behaviors, approaches to acceptable and unacceptable cultural interaction, and Hall's experiential activities to prepare students for…
Descriptors: Foreign Students, Acculturation, College Students, Mixed Methods Research
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Brynen, Rex; Milante, Gary – Simulation & Gaming, 2013
Simulations and games can offer valuable insight into the management of conflict and the achievement of peace. This special symposium issue of "Simulation & Gaming" examines several such approaches, used in both educational settings and to prepare practitioners to deal with the concrete challenges of peacebuilding. In the introduction, the authors…
Descriptors: Peace, Conflict Resolution, Vignettes, Simulation
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