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Bodily, Robert; Leary, Heather; West, Richard E. – British Journal of Educational Technology, 2019
Using the online Scopus database, we retrieved all instructional design and technology (IDT) scholarship between 2007 and 2017 across 65 journals. In this paper, we analyzed the research and trends in this corpus of IDT scholarship and investigated the top cited papers, keywords, authors, publishing countries and publishing universities. We also…
Descriptors: Trend Analysis, Instructional Design, Periodicals, Research Reports
Wind, Stefanie A.; Alemdar, Meltem; Lingle, Jeremy A.; Moore, Roxanne; Asilkalkan, Abdullah – International Journal of STEM Education, 2019
Typical approaches to assessing students' understanding of the engineering design process (EDP) include performance assessments that are time-consuming to score. It is also possible to use multiple-choice (MC) items to assess the EDP, but researchers and practitioners often view the diagnostic value of this assessment format as limited. However,…
Descriptors: Engineering Education, Design, Grade 7, Academic Achievement
Baldwin, Sally J.; Ching, Yu-Hui – Journal of Computing in Higher Education, 2019
This study examines users' perceptions of an online course design checklist. We created the Online Course Design Checklist (OCDC) to help highlight very basic criteria that may improve the quality of online courses. The OCDC highlights criteria that should not be ignored during online course development. It is based on components of established…
Descriptors: Online Courses, Check Lists, Instructional Design, Educational Quality
Greene, Jeffrey A.; Freed, Rebekah; Sawyer, R. Keith – Instructional Science: An International Journal of the Learning Sciences, 2019
There is a lack of research and practice focused on how to foster higher-order processing, such as creative performance, within higher education settings. To address this gap in research, we chose to study pedagogical practices in schools of art and design, where one of the intended learning outcomes is creativity. Based upon data gathered as part…
Descriptors: Creativity, Higher Education, Art, Design
Lee, Jin Woo; Ostrowski, Anastasia; Daly, Shanna R.; Huang-Saad, Aileen; Seifert, Colleen M. – European Journal of Engineering Education, 2019
With increasing demand for improved medical equipment and healthcare, next-generation biomedical engineers need strong design skills. Equipping biomedical engineering students with tools for idea generation and development can increase student design success. Design Heuristics are an ideation tool developed through empirical studies of product…
Descriptors: Concept Formation, Biomedicine, Engineering Education, Design
D'Attoma, Ida; Camillo, Furio; Clark, M. H. – Journal of Experimental Education, 2019
Propensity score (PS) adjustments have become popular methods used to improve estimates of treatment effects in quasi-experiments. Although researchers continue to develop PS methods, other procedures can also be effective in reducing selection bias. One of these uses clustering to create balanced groups. However, the success of this new method…
Descriptors: Statistical Bias, Regression (Statistics), Probability, Weighted Scores
Macken-Walsh, Áine – Journal of Agricultural Education and Extension, 2019
Purpose: This paper demystifies the processes, methodologies and outputs of three co-design projects, identifying how and to what extent are aims and principles of the multi-actor approach realised and upheld in the field. Implications from the cases for participatory principles are discussed. Design/Methodology/approach: A detailed ethnographic…
Descriptors: Foreign Countries, Extension Education, Intervention, Group Activities
Skoczylas, Melissa J. – Language, Speech, and Hearing Services in Schools, 2019
Purpose: Measuring change is a common goal in clinical research, and comparing nonequivalent groups is sometimes a necessity in this context. Yet, evaluating change in this way can be problematic, and little consensus is reported on the best way to conduct such an evaluation. This tutorial presents the process of planning a clinical study designed…
Descriptors: Speech Language Pathology, Change, Research Design, Research Methodology
Tang, Julia S. Y.; Falkmer, Marita; Chen, Nigel T. M.; Bolte, Sven; Girdler, Sonya – Journal of Autism and Developmental Disorders, 2019
Recent years have seen an emergence of social emotional computer games for individuals with Autism Spectrum Disorder (ASD). These games are heterogeneous in design with few underpinned by theoretically informed approaches to computer-based interventions. Guided by the serious game framework outlined by Whyte et al. (Journal of Autism and…
Descriptors: Design, Educational Games, Youth, Autism
Foote, Carolyn – Knowledge Quest, 2019
What better way to drive home your vision of future ready libraries than to redesign your library spaces? But across a district, too often, school librarians are tackling this task on their own. Creating a district-wide plan for modernizing school libraries helps a district approach the problem strategically. The Eanes (TX) Independent School…
Descriptors: School Libraries, Library Facilities, Educational Facilities Design, School Districts
Elizondo-Garcia, Josemaria; Schunn, Christian; Gallardo, Katherina – International Journal of Instruction, 2019
Peer feedback has become a common practice in MOOCs for its capacity to scale formative assessment and feedback on higher-order abilities. Though many practices for improving peer assessment have been examined, there is a lack of knowledge of how instructional design and platform features affect the quality of peer assessment and the relative…
Descriptors: Online Courses, Feedback (Response), Instructional Design, Peer Evaluation
Hernández-Leo, Davinia; Martinez-Maldonado, Roberto; Pardo, Abelardo; Muñoz-Cristóbal, Juan A.; Rodríguez-Triana, María J. – British Journal of Educational Technology, 2019
The field of "learning design" studies how to support teachers in devising suitable activities for their students to learn. The field of "learning analytics" explores how data about students' interactions can be used to increase the understanding of learning experiences. Despite its clear synergy, there is only limited and…
Descriptors: Instructional Design, Data Analysis, Guidelines, Decision Making
Valenza, Matheus V.; Gasparini, Isabela; Hounsell, Marcelo da S. – Educational Technology & Society, 2019
Digital games can be used as allies to support and motivate the learning process. Many researchers focus their studies on the so-called Serious Games (SG), which are games whose primary objective is not solely entertainment. What happens, however, is that these games end up being far from children´s expectations, especially when compared to…
Descriptors: Educational Games, Instructional Design, Computer Games, Children
Pérez-Colado, Víctor Manuel; Pérez-Colado, Iván José; Freire-Morán, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar – Educational Technology & Society, 2019
Developer-friendly professional authoring tools have greatly simplified entertainment videogame development. However, this simplification had a limited impact on serious games, which require the active collaboration of developers with educators and other stakeholders. To address this issue, we present uAdventure, an easy-to-use game development…
Descriptors: Educational Games, Video Games, Adventure Education, Instructional Design
Budiyanto, C.; Prananto, A.; Tan, F. T. – Online Submission, 2019
Despite the case study research method has been widely adopted in qualitative research, few scholarly articles addressed the comprehensive guidance on the use of embedded case study research design. This paper aims to contribute to the literature by demonstrating the use of embedded case study research design in qualitative research. A pseudo case…
Descriptors: Case Studies, Research Design, Research Methodology, Educational Research

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