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Pombo, Lúcia – Primary Science, 2018
This article describes how the EduPARK Research and Development Project promotes articulation between research, teachers, professional practice, and initial and advanced teacher training, constituting a very useful theoretical and practical framework, with impact not only in schools, but also in the community and in the tourism sector. The EduPARK…
Descriptors: Foreign Countries, Technology Uses in Education, Computer Oriented Programs, Handheld Devices
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Chatterjee, Kanad – Childhood Education, 2018
As we work around the globe to innovate solutions to a variety of education challenges, the next step in innovation is to improve our ability to share and access information about these solutions. Clearly, communications technology will have an important role to play. In this article, the CEO of Learnmet describes the approach his organization is…
Descriptors: Educational Innovation, Access to Information, Information Technology, Technology Integration
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Jain, Dipika; Chakraborty, Pinaki; Chakraverty, Shampa – Journal of Educational Technology Systems, 2018
Smartphone apps have lately emerged as a potent instructional aid for teaching engineering courses. Teaching engineering courses often involve explaining complex problems that require creative solutions to students who are typically tech-savvy. This article reviews 10 smartphone apps that have been developed to teach engineering courses. The apps…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
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Reißer, Sabine; Prock, Sebastian; Heinzmann, Hartmut; Ulrich, Anne S. – Biochemistry and Molecular Biology Education, 2018
Protein ORIGAMI (http://ibg.kit.edu/protein_origami) is a browser-based web application that allows the user to create straightforward 3D paper models of folded peptides for research, teaching and presentations. An amino acid sequence can be turned into a-helices, ß-strands and random coils that can be printed out and folded into properly scaled…
Descriptors: Educational Technology, Technology Uses in Education, Models, Science Instruction
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Rusen Meylani; Gary G. Bitter – International Society for Technology, Education, and Science, 2023
The "App-Generation" the present student population that grew up in a world of digital technology and mobile apps faces obstacles explored in this article. It explores their traits, such as multitasking, limited attention spans, and technology fluency, and how these affect their involvement in and experiences with learning. The article…
Descriptors: Academic Achievement, High Achievement, Individual Characteristics, Student Projects
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Hwang, Wu-Yuin; Purba, Siska Wati Dewi; Bao, Shih-Jyun; Ma, Jhao-Heng – IEEE Transactions on Learning Technologies, 2022
This article integrated inquiry behaviors and a guided learning map (gMap) into a mobile app called Ubiquitous-Physics (U-Physics), which helps students to explore inclined plane phenomena in authentic contexts. The article investigated inquiry behaviors such as interpreting graphs, applying formulas, drawing conclusions, and peer collaboration,…
Descriptors: Physics, Science Education, Science Instruction, Computer Oriented Programs
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Zumbach, Joerg; von Kotzebue, Lena; Pirklbauer, Constanze – Journal of Educational Computing Research, 2022
Augmented Reality (AR) has become an emerging educational technology in classroom practice and science education. While most research and contemporary meta-analyses reveal benefits with regard to knowledge acquisition and motivation of Augmented Reality-based learning environments, most of the studies lack a clear and fair control condition. In…
Descriptors: Computer Simulation, Educational Technology, Science Education, Educational Environment
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Vincent, Claudia G.; Walker, Hill; Espelage, Dorothy L.; Valido, Alberto; Murray, Christopher; Svanks, Rita; Marquez, Brion; Pennefather, Jordan – NASSP Bulletin, 2022
This paper has two purposes: First, we describe the components of the Student Ownership, Accountability, and Responsibility for School Safety (SOARS) framework in the context of the literature on school safety. Second, we offer outcomes from a pilot study testing the framework's impact on student perceptions of: (1) school belonging; (2) sense of…
Descriptors: School Safety, Student Responsibility, Accountability, Student Attitudes
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Carolin Fuchs, Editor; Mirjam Hauck, Editor; Melinda Dooly, Editor – Educational Linguistics, 2021
This book brings together contributions on learner autonomy from a myriad of contexts to advance our understanding of what autonomous language learning looks like with digital tools, and how this understanding is shaped by and can shape different socio-institutional, curricular, and instructional support. To this end, the individual contributions…
Descriptors: Personal Autonomy, Interaction, Second Language Learning, Educational Technology
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Papadakis, Stamatios; Kalogiannakis, Michail; Zaranis, Nicholas – Education and Information Technologies, 2017
International studies indicate that the use of smart mobile devices and their accompanying educational applications (apps) can revolutionize young children's learning experiences. Although there is a vast array of educational apps for preschoolers, they are not actually educational in their majority. In this context, it is important for preschool…
Descriptors: Preschool Teachers, Computer Oriented Programs, Educational Practices, International Studies
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K. Brigid Flannery; Mimi McGrath Kato; Angus Kittelman; Nadia Katul Sampson; Kent McIntosh – Behavioral Disorders, 2024
The purpose of this study was to provide initial evidence of the effectiveness of Check-In/Check-Out-High School (CICO-HS) on high school student outcomes. Check-In/Check-Out-High School is a version of CICO, an established Tier 2 intervention designed to improve student academic and social behavior, adapted to increase effectiveness and…
Descriptors: High School Students, Intervention, Positive Behavior Supports, Program Effectiveness
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Elizabeth Ayers – Journal of College Science Teaching, 2024
Cognitive processes such as learning and thinking are theorized to be an interaction between the mind, body, and environment in four ways: embodied, embedded, enacted, and extended. Collectively, these four types represent the four "E"s of cognition. The "Next Generation Science Standards" has called for curricular reform that…
Descriptors: Citizen Participation, Science Education, Environment, Handheld Devices
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Shu, Bo; Fan, Fang; Zhu, Xinting – Journal of Curriculum and Teaching, 2019
In order to stimulate learning interest among university students towards biochemistry and to improve learning outcomes, we performed a 10-week biochemistry Rain Classroom teaching experiment among students majoring in clinical medicine. Rain Classroom is a plug-in for WeChat, a smartphone instant messaging application. Teachers can post teaching…
Descriptors: Biochemistry, Science Instruction, Teaching Methods, Educational Technology
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Hendikawati, Putriaji; Zahid, Muhammad Zuhair; Arifudin, Riza – International Journal of Instruction, 2019
Computer Assisted Instruction (CAI) is one form of advances in information technology and computers that are proliferating today that can access anywhere and can be utilised as innovative learning resources. This research aims to develop Android-based Computer Assisted Instruction and evaluate its effectiveness. The Android-based CAI media were…
Descriptors: Handheld Devices, Computer Assisted Instruction, Instructional Effectiveness, Independent Study
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Yalcinalp, Serpil; Avci, Ümmühan – Turkish Online Journal of Educational Technology - TOJET, 2019
In order to effectively use emerging digital educational technologies educators should reflect on how these technologies influence student learning, including student creativity. Existing research shows that creativity can be supported by emerging technologies, but recent research in this area has not yet been reviewed. The purpose of our…
Descriptors: Creativity, Educational Technology, Curriculum Development, Technological Advancement
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