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Schätz, Eric; Martens, Alke – International Association for Development of the Information Society, 2022
As we talked with school teachers about the use of physical computing systems in class, one major drawback of these systems became obvious: almost nobody--next to enthusiastic autodidacts--has been able to tell us on an abstract basis for which educational purposes a certain physical computing system can be used, i.e. in a goal-oriented way. This…
Descriptors: Teacher Attitudes, Teaching Methods, Educational Improvement, Computer Science Education
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Giretti, Alberto; Lemma, Massimo; Zambelli, Matteo; Meana, Franco Ripa di – International Association for Development of the Information Society, 2022
In this paper we illustrate the architecture of the °'°Kobi system, which is aimed at supporting students' education in artistic or design activities. We will outline the scientific and methodological foundations of the educational approach aimed at enhancing the artistic conception and the design ideation. The functional requirements and the…
Descriptors: Creative Thinking, Cognitive Mapping, Design, Computer Software
Emily Rose Shank – ProQuest LLC, 2022
Strong mathematics achievement is lacking in the United States, with motivation waning especially among mathematics and online students. Online mathematics students, in particular, struggle with self-regulation and self-efficacy (Kim, 2012; Sun & Rueda, 2012). Ryan and Deci (2017), in their well-established and empirical self-determination…
Descriptors: Instructional Design, Online Courses, Personal Autonomy, Competence
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Lúcia Pombo; Margarida M. Marques – International Association for Development of the Information Society, 2022
This study used Bloom's Revised Taxonomy to examine 30 questions produced for a mobile quiz game with augmented reality contents to be explored in a formal learning context, in an urban green park, in Portugal. The game was co-created by 14 in-service teachers involved in a 50h training that aimed to promote the collaborative development of open…
Descriptors: Educational Games, Handheld Devices, Computer Oriented Programs, Open Educational Resources
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Joseph Wong; Edward Chen; Natalie Au-Yeung; Bella Lerner; Lindsey Richland – Grantee Submission, 2022
Historically, learning for young students has occurred in formal, in-person classroom environments, but the distance learning context has opened a myriad of learning modalities. To this end, we aim to better understand how deploying learning experience design (LXD) approach supports or hinders children's engagement while participating in an…
Descriptors: Learning Processes, Attention Control, Learning Experience, Learner Engagement
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Jared Carpendale; Mairi Borthwick – Assessment Matters, 2022
Science capabilities were introduced within the New Zealand context following the revised "New Zealand Curriculum" (NZC). These capabilities are a small set of things that NZC intends students to be able to do in science, which weave the nature of science with content strands. Using pedagogical content knowledge (PCK) to understand…
Descriptors: Foreign Countries, National Curriculum, Science Education, Pedagogical Content Knowledge
Marjorie Ceballos; Joyce W. Nutta – Education Leadership Review, 2022
The purpose of this practice to theory article is to present educational leaders with critical considerations for multimedia instructional content for emergent bilinguals (EBs) in dual language programs and other EB academic settings. EBs' academic development and achievement are advanced when multimedia instruction is intentionally designed to…
Descriptors: Bilingualism, Second Language Learning, Second Language Instruction, Multimedia Materials
Z. W. Taylor; Joshua Childs – Sage Research Methods Cases, 2022
This case study explains how to gather web metrics to measure the size, investment, and popularity of K-12 school system and higher education websites. This case study will first explain and define web metrics in detail, such as keywords, traffic, search engine optimization, and other terminology crucial for educational researchers to understand…
Descriptors: Search Engines, Evaluation, Web Sites, Educational Researchers
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Thomas Knaus – Journal of Media Literacy Education, 2022
Why is maker education a suitable approach for giving learners the 21st century skills they need to cope with the digital transformation? This article provides an answer and represents a defense of maker education in the field of educational science. Taking a human-media-machine interaction model as the basis for discussion, this article…
Descriptors: Media Education, Digital Literacy, Learning Activities, 21st Century Skills
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Tripp Harris; Tracey Birdwell – Issues and Trends in Learning Technologies, 2022
This classroom technology pilot explored the ways in which three different tools yielded insights into instructors' and students' use of physical classroom space in a higher education environment. The tools of interest were a ceiling heatmap camera from Panasonic, small ultrawideband movement trackers from Pozyx, and an audio sensor from TSI. The…
Descriptors: Higher Education, College Faculty, Classroom Design, Classroom Techniques
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Robyn Wu; Chi-Kwan Shea – Journal of Occupational Therapy Education, 2022
Campus closures during the COVID-19 pandemic led to the innovation of online standardized patient (SP) simulations. Extensive preparation with the faculty, simulation specialists, SPs, and 42 occupational therapy students was required to smoothly adapt an occupational therapy learning module from in-person to online simulations. The concepts of…
Descriptors: Occupational Therapy, Allied Health Occupations Education, Student Attitudes, Student Reaction
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Shu-Shing Lee; Peter Seow – Education in the Asia-Pacific Region: Issues, Concerns and Prospects, 2022
Singapore is a centralized--decentralized education system which recognizes that learning needs to integrate content--disciplinary understandings with twenty-first-century orientations and outcomes. Schools are given autonomy for innovations. One such initiative is FutureSchools. FutureSchools are exemplar schools with successes in…
Descriptors: Capacity Building, Educational Innovation, Educational Change, Foreign Countries
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Moayyedian, Mehdi; Alateeqi, Ameenah; Alzuabi, Dalal; Burhama, Reem; Alathari, Shouq – Journal of Problem Based Learning in Higher Education, 2020
A beneficial project is defined and implemented for the senior project of bachelor students of mechanical engineering program in the school of engineering at American University of The Middle East (AUM). Students need to design, analysis, and optimize a solar car chassis using Design of Experiment (DOE). It is required that the design process and…
Descriptors: Engineering Education, Student Projects, Teamwork, Design
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Bahçeci, Ferhat; Yaratan, Ali Sercan – International Journal of Progressive Education, 2020
Augmented reality is a technology used in almost every stage of our daily life. It has become widespread in several fields such as engineering, healthcare, advertising, defense industry, and entertainment. The use of augmented reality technology that combines virtual and real environments is increasing every day. Augmented reality technology,…
Descriptors: Computer Simulation, Technology Integration, Educational Technology, Educational Research
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Hayashi, Yugo – International Journal of Computer-Supported Collaborative Learning, 2020
Research on collaborative learning has revealed that peer-collaboration explanation activities facilitate reflection and metacognition and that establishing common ground and successful coordination are keys to realizing effective knowledge-sharing in collaborative learning tasks. Studies on computer-supported collaborative learning have…
Descriptors: Metacognition, Cooperative Learning, Feedback (Response), Teaching Methods
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