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DeCoursey, C. A. – Computers & Education, 2012
This paper explores the attitudes of teachers, as adult learners, towards learning to do animation. A part of popular culture which second-language students enjoy, until recently, animation has been technically too demanding for non-specialists to learn. Adult learners can experience e-learning as transformative, but also as a barrier. Thus,…
Descriptors: Electronic Learning, Animation, Popular Culture, Cartoons
Greengross, Gil; Miller, Geoffrey – Intelligence, 2011
A good sense of humor is sexually attractive, perhaps because it reveals intelligence, creativity, and other "good genes" or "good parent" traits. If so, intelligence should predict humor production ability, which in turn should predict mating success. In this study, 400 university students (200 men and 200 women) completed…
Descriptors: Prediction, Intelligence, Structural Equation Models, Cartoons
Wilmot, Robin M.; Begoray, Deborah L.; Banister, Elizabeth M. – in education, 2013
"As Coyote tossed his eyes the next time, the ravens swooped, swift as arrows from a strong bow. One of them snatched one eye and the other raven caught the other eye. 'Quoh! Quoh! Quoh!,' they laughed, and flew away to the Sun-dance camp" (Quintasket, 1933). The knowledge mobilization project involving Aboriginal students described in…
Descriptors: Cartoons, Novels, Health Education, Longitudinal Studies
Bei, Gavin Xiaoyue – English Language Teaching, 2013
This paper reports on a focused investigation into the immediate effects of oral narrative task repetition by two adult EFL learners of intermediate and high proficiency. Two participants performed a narrative speaking task after watching a cartoon video clip and repeated their performance three times, followed by a retrospective report in an…
Descriptors: English (Second Language), Second Language Learning, Video Technology, Language Proficiency
Bahrani, Taher; Sim, Tam Shu – Turkish Online Journal of Educational Technology - TOJET, 2012
In today's audiovisually driven world, various audiovisual programs can be incorporated as authentic sources of potential language input for second language acquisition. In line with this view, the present research aimed at discovering the effectiveness of exposure to news, cartoons, and films as three different types of authentic audiovisual…
Descriptors: Second Language Instruction, Achievement Tests, Cartoons, English (Second Language)
Werner-Burke, Nanci; Spohn, Jane; Spencer, Jessica; Button, Bobbi; Morral, Melissa – Voices from the Middle, 2012
The authors describe the steps they took to ramp up their efforts to reach out to students by retooling their teaching. Four factors became essential: the use of writing as a tool for engagement and learning, the necessity to prepare students to compete in an increasingly digitized world, the motivational appeal of the graphic novel genre, and the…
Descriptors: Teaching Methods, Learner Engagement, Competition, Writing Instruction
Hibbitt, Catherine – Science Scope, 2010
Since the formation of atomic bonds is active, the authors sought a way of learning through drama or kinetic activity. To achieve this goal, they developed an activity called Romance of the Atoms. The activity requires students to use computer-animation technology to develop short cartoons that explain atomic classification and bonds. This…
Descriptors: Drama, Cartoons, Mechanics (Physics), Programming
Masuchika, Glenn; Boldt, Gail – Journal of Academic Librarianship, 2010
American graphic novels are increasingly recognized as high-quality literature and an interesting genre for academic study. Graphic novels of Japan, called manga, have established a strong foothold in American culture. This preliminary survey of 44 United States university libraries demonstrates that Japanese manga in translation are consistently…
Descriptors: Adolescent Literature, Translation, Research Libraries, Academic Libraries
Vytlacil, Kerrie A. – ProQuest LLC, 2013
With virtual public school initiatives in each of the 50 states, there is an impetus to develop and implement online programs for the elementary grades (Cavanaugh, 2004, pp. 262-266; Oliver et al., p. 56). Yet, learner usability characteristics for successful online schooling for the elementary grades are unknown and/or unspecified. The purpose of…
Descriptors: Online Courses, Elementary Education, Qualitative Research, Delphi Technique
Karp, Jesse – ALA Editions, 2011
Many educators now agree that graphic novels inform as well as entertain, and to dismiss the educational potential of the graphic novel is to throw away a golden opportunity to reach out to young readers. This dynamic book takes a look at the term "graphic novel," how the format has become entwined in our culture, and the ways in which graphic…
Descriptors: Elementary Secondary Education, Cartoons, School Libraries, Novels
Carter, James Bucky – Theory Into Practice, 2011
Young adult literature (YAL) of the late 20th and early 21st century is exploring hybrid forms with growing regularity by embracing textual conventions from sequential art, video games, film, and more. As well, Web-based technologies have given those who consume YAL more immediate access to authors, their metacognitive creative processes, and…
Descriptors: Adolescent Literature, Web Sites, Electronic Publishing, Video Games
Rutter, Gordon – School Science Review, 2011
By using a specific episode of the popular television cartoon series "The Simpsons," a range of techniques can be communicated, including microscope setup and use, simple chemical analysis, observation, and interpretation. Knowledge of blood groups and typing, morphological comparison of hair samples, fingerprint analysis, and DNA fingerprinting…
Descriptors: Cartoons, Chemistry, Scientific Concepts, Television
Greenlees, Jane – Australian Primary Mathematics Classroom, 2011
In this article, the author makes reference to four comic book characters to make the point that together they are a formidable team, but on their own they are vulnerable. She examines the four components of mathematics assessment items and the need for implicit instruction within the classroom for student success. Just like the "Fantastic…
Descriptors: Cartoons, Mathematics Instruction, Student Evaluation, Evaluation Methods
Albright, Kendra S.; Gavigan, Karen – Journal of Education for Library and Information Science, 2014
HIV/AIDS infections are growing at an alarming rate for young adults. In 2009, youth, ages 13-29, accounted for 39% of all new HIV infections in the U.S. (Division of HIV/ AIDS Prevention, Centers for Disease Control (CDC), 2011). South Carolina ranks eighth in the nation for new HIV cases, while the capital city of Columbia ranks seventh…
Descriptors: Acquired Immunodeficiency Syndrome (AIDS), Teaching Methods, Prevention, Health Promotion
Svensson, Anette – Education Inquiry, 2014
This article is based on a questionnaire study of the media habits of Swedish youth aged 17-18. It examines the time they spend on using fictional texts through various media forms as well as in relation to mode (production/consumption), context (spare time/school), and gender (male/female). It further analyses these media habits and, using media…
Descriptors: Recreational Activities, Educational Environment, Gender Differences, Time Management

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