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Zayzafoon, Lamia Ben Youssef – Foreign Language Annals, 2011
Using postcolonial feminist theory, the researcher attempts in this article to redefine the interpretive framework through which courses on Islam and North African women are being taught in American undergraduate classes. Several conceptual limitations have been identified: inadequate knowledge of the geography and history of North Africa; the…
Descriptors: Feminism, Muslims, Females, Islam
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Hughes, Janette Michelle; King, Alyson; Perkins, Peggy; Fuke, Victor – Journal of Adolescent & Adult Literacy, 2011
Students at two different sites (a 12th-grade English class focused on workplace preparation and an alternative program for students who had been expelled from school) read graphic novels and, using ComicLife software, created their own graphic sequences called "autographics" based on their personal experiences. The authors explore how…
Descriptors: Adolescent Literature, Adolescents, Literacy Education, Novels
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Singer, Alan J. – Social Education, 2012
The most common activity in a social studies classroom should be the analysis of primary sources. Students are intrigued and engaged by edited and unedited documents, written statements, transcribed speeches, photographs, pictures, charts, graphs, cartoons, and even material objects. Ideally, the goal of social studies teachers is to prepare…
Descriptors: Cartoons, Social Studies, Controversial Issues (Course Content), World History
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Helms, Jason – Kairos: A Journal of Rhetoric, Technology, and Pedagogy, 2009
This video reflection starts in a presentation on comics at the Thomas R. Watson Conference last October, which prompted the author to explore the etymology of cosmos and comos through an alternate reading of Gorgias' "Encomium of Helen". The author then works with comos, as revelry, to offer thoughts on comics as a form of multimodal composition…
Descriptors: Etymology, Cartoons, Writing (Composition), Translation
Liming, Drew – Occupational Outlook Quarterly, 2009
This article talks about voice actors and features Tony Oliver, a professional voice actor. Voice actors help to bring one's favorite cartoon and video game characters to life. They also do voice-overs for radio and television commercials and movie trailers. These actors use the sound of their voice to sell a character's emotions--or an advertised…
Descriptors: Television Commercials, Video Games, Cartoons, Films
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Worner, C. H.; Romero, A.; Bustamante, G. – Physics Education, 2010
An achievement evaluation of a non-conventional physics course for liberal arts students is presented. The theoretical ground for this course focuses on the use of humour as a teaching tool. Preliminary evidence shows that a learning process is accomplished. (Contains 1 table and 3 figures.)
Descriptors: Physics, Humor, Teaching Methods, College Students
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Samson, Andrea C.; Hegenloh, Michael – Journal of Autism and Developmental Disorders, 2010
The present paper aims to investigate whether individuals with Asperger syndrome (AS) show global humor processing deficits or whether humor comprehension and appreciation depends on stimulus characteristics. Non-verbal visual puns, semantic and Theory of Mind cartoons were rated on comprehension, funniness and the punchlines were explained. AS…
Descriptors: Theory of Mind, Comparative Analysis, Semantics, Asperger Syndrome
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Boske, Christa; McCormack, Susan – High School Journal, 2011
Popular media is a social phenomenon, especially for young audiences. This qualitative study examined how eleven Latino/a high school students and a Latino teacher understood the impact of media messages in an animated children's film. Findings suggest participants identified negative cultural messages embedded throughout the film regarding…
Descriptors: Audiences, Media Literacy, Mass Media Effects, High School Students
Matsuoka, Rieko; Smith, Ian; Uchimura, Mari – Journal of Pan-Pacific Association of Applied Linguistics, 2011
This article examines how healthcare professionals use encouragement. Focusing on GAMBARU ["to try hard"], forty-one scenes were collected from healthcare manga. Each scene of encouragement was analyzed from three perspectives; the contextual background of the communication, the relationship with the patients and the patients' response…
Descriptors: Speech Acts, Discourse Analysis, Patients, Health Personnel
Gillenwater, Cary – ProQuest LLC, 2012
This dissertation is a phenomenological case study of two 12th grade English/language arts (ELA) classrooms where teachers used graphic novels with their advanced students. The primary purpose of this case study was to gain insight into the phenomenon of using graphic novels with these students--a research area that is currently limited.…
Descriptors: High School Students, Secondary School Teachers, Observation, Interviews
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Cirigliano, Matthew M. – Science Educator, 2012
Educators have successfully used various forms of entertainment media to inform the public about a wide range of subjects. Some of these methods have been implemented as learning tools for use in an academic setting. This study explores the attitudes of a student population using print education-entertainment as a supplement to classroom learning.…
Descriptors: Feedback (Response), Cartoons, Cytology, Biology
Monnin, Katie – New Horizons in Education, 2010
Background: A current problem in media literacy studies is whether or not to categorize graphic novels as media literacy texts. Thus, this article begins with a review of current media literacy research and its emphasis on defining media literacy texts as texts that rely on both print literacies and image literacies. Because graphic novels rely on…
Descriptors: Elementary Secondary Education, Media Literacy, Teaching Methods, Novels
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Bickford, J. H., III – History Teacher, 2010
This paper is based on three beliefs. First, technology can engage and challenge students' thinking. Second, technology can assist students in creating quality work. Finally, computer-generated student-work can be used as educational tools in productive ways that other student-work cannot. This article suggests new ways to use old technologies to…
Descriptors: Computer Uses in Education, Computer Software, Internet, Current Events
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Horsley, Tako A.; de Castro, Bram Orobio; Van der Schoot, Menno – Journal of Abnormal Child Psychology, 2010
According to social information processing theories, aggressive children are hypersensitive to cues of hostility and threat in other people's behavior. However, even though there is ample evidence that aggressive children over-interpret others' behaviors as hostile, it is unclear whether this hostile attribution tendency does actually result from…
Descriptors: Evidence, Cues, Aggression, Eye Movements
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Harrison, Henry L., III; Hummell, Laura J. – Technology Teacher, 2010
Animation is the rapid display of a sequence of static images that creates the illusion of movement. This optical illusion is often called perception of motion, persistence of vision, illusion of motion, or short-range apparent motion. The phenomenon occurs when the eye is exposed to rapidly changing still images, with each image being changed…
Descriptors: Animation, Motion, Visual Stimuli, Cognitive Style
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