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Matt Marino – Journal of Educational Multimedia and Hypermedia, 2022
Assessments play a pivotal role in student performance within higher education courses. in this article the effect of deemphasizing homework assignments and focusing on the course driven project had on undergraduate students' performance is clearly described. Using student grades as data sets, performance is compared over the Fall 2020, Fall 2021,…
Descriptors: Assignments, Homework, Student Evaluation, Undergraduate Students
Chih-Hung Chen; Hsiang-Yu Chung – Journal of Educational Computing Research, 2024
Computational thinking (CT) has gained considerable attention and in-depth discussion over the last two decades. Although the significance of CT has been highlighted, it could be challenging for educators to teach CT. Fortunately, adopting robots in education has been evidenced to be of benefit to promoting students' learning motivation, CT, and…
Descriptors: Computation, Thinking Skills, Teaching Methods, Programming
Alma Pisabarro-Marron; Carlos Vivaracho-Pascual; Esperanza Manso-Martinez; Silvia Arias-Herguedas – IEEE Transactions on Education, 2024
Contribution: A successful activity based on the scavenger hunt (SH) game is presented here. Although "serious game" in education now seems synonymous with videogame, the effectiveness of hands-on traditional games to increase student performance that, besides, they also like is defended and proved. The proposal is not focused, as is…
Descriptors: Educational Games, Higher Education, Learning Processes, Student Motivation
Baiyun Chen; Ronald F. DeMara – IEEE Transactions on Education, 2024
The COVID-19 pandemic has introduced challenges to delivering laboratory-based STEM curricula. This study evaluates students' learning experience in a synchronous team design activity within the laboratory component of an undergraduate Computer Engineering course during the pandemic. Using the EduPad digital platform, students collaborated in…
Descriptors: Synchronous Communication, Distance Education, Engineering, STEM Education
Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
Biying Wen; Qian Wang; Floriana Grasso; Qing Chen; Juming Shen – Higher Education Quarterly, 2024
The problem of gender disparity in computer science and engineering has persisted despite longstanding efforts made in higher education. This study drew data from ten female computer science and engineering faculty in China and Italy to demonstrate the gender-specific challenges they face. The researcher applied positioning theory to analyse…
Descriptors: Foreign Countries, Gender Differences, Barriers, Women Faculty
Büsra Kartal; Ugur Basarmak – Educational Studies, 2024
This multiple case study sought to examine preservice computer science teachers' beliefs, motivational orientations, and teaching practices, as currently, they remain to be adequately researched. Eight participants were selected via maximum variation sampling for this study of trainee teachers during their first practicums in Turkey. Trainee…
Descriptors: Preservice Teachers, Computer Science Education, Beliefs, Teacher Attitudes
Rayed AlGhamdi – Education and Information Technologies, 2024
This research investigates the impact of ChatGPT-generated feedback on the writing skills of first-year computing students at a Saudi University. Employing a qualitative research design, the study involved 111 male students, blinded to the switch from human to ChatGPT-generated feedback, ensuring unbiased reflections on their experiences. Over six…
Descriptors: Artificial Intelligence, Feedback (Response), Technical Writing, Writing Skills
Haipeng Wan; Xue Zhang; Xinxue Yang; Shan Li – Education and Information Technologies, 2024
This study investigated the impact of problematization-oriented scaffolding and structuring-oriented scaffolding, incorporated within instructional videos, on students' computational thinking and their performance in programming education. We recruited 86 participants from three senior classes at a high school. Each of the three classes was…
Descriptors: Scaffolding (Teaching Technique), Instructional Design, Thinking Skills, Computer Science Education
Jill H. Westerlund – ProQuest LLC, 2024
Computer science (CS) education has experienced rapid growth over the past decade with student demand leading to new courses or course pathways being offered in K-12 educational settings. Student demand has been matched by parent/community and technology industry support. Educators have quickly responded to the demand by expanding course…
Descriptors: Barriers, Computer Science Education, Educational Practices, Educational Technology
Moon-Heum Cho; Lei Zhang; Seongmi Lim; Seokwon Hwang – Distance Education, 2024
Although higher education institutions offer self-paced massive open online courses (MOOCs) on platforms like edX, little systematic effort has been made to examine their instructional design features. The purpose of this study was, therefore, to review self-paced MOOCs on edX and examine their instructional design features for those interested in…
Descriptors: Instructional Design, MOOCs, Pacing, Higher Education
Anna Perez; Maria Svensson; Jonas Hallström – Design and Technology Education, 2024
This study explores the changing landscape of technology teacher education, in relation to the increasing integration of digital content, especially programming, in teacher education for grades 4-6 (pupils 10-12 years old) and how student teachers in Sweden perceive this content. Limited research exists on student teachers in technology,…
Descriptors: Teacher Education, Programming, Computer Science Education, Student Teachers
Peter Hu; Yangqiuting Li; Chandralekha Singh – Physical Review Physics Education Research, 2024
Quantum information science and engineering (QISE) is a rapidly developing field that leverages the skills of experts from many disciplines to utilize the potential of quantum systems in a variety of applications. It requires talent from a wide variety of traditional fields, including physics, engineering, chemistry, and computer science, to name…
Descriptors: Quantum Mechanics, Computer Science Education, Inquiry, Teaching Methods
Paola Iannone; Athina Thoma – International Journal of Mathematical Education in Science and Technology, 2024
Programming is becoming increasingly common in mathematics degrees as it is a desirable skill for new graduates. However, research shows that its use is mostly restricted to computational or modelling tasks. This paper reports a study on students' perceptions of and difficulties with Lean, an interactive theorem prover introduced as part of a…
Descriptors: Programming, Mathematics Instruction, Computer Science Education, Student Attitudes
Tolga Kurt; Burcu Anilan – Shanlax International Journal of Education, 2024
This study aims to determine the opinions of science teachers on robotics coding, which is one of the prominent applications in recent times and is expected to be integrated into education. The research was designed as a case study, one of the qualitative research methods. The study group of the research consists of 12 science teachers.…
Descriptors: Robotics, Science Teachers, Science Instruction, Usability

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