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Alaa Omar Kordi; Amna Gagroum; Maatouk Khoukhi; Khaled Galal Ahmed – World Journal of Education, 2024
Recent advancements in technology have revolutionized various fields, including architecture education. However, studies exploring immersive realities in architectural design studios remain limited. This research addresses this gap by conducting a pilot study at the Architectural Engineering Intermediate Design Studio, which thoroughly explores…
Descriptors: Computer Simulation, Architectural Education, Design, College Students
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Tianjiao Zhao; Jiayi Jia; Tianfei Zhu; Junyu Yang – International Journal of Technology and Design Education, 2024
Designers are always pursuing design with suitable emotions. Effective emotional fusion not only produces a good user experience but also extends the product lifecycle. The decoding of design emotion and the use of design emotion language should run through the entire design process. In this study, we propose a new emotion-embedded design flow…
Descriptors: Psychological Patterns, Design, Artificial Intelligence, Databases
Jami Marie Higdon – ProQuest LLC, 2024
Many things can influence a student's success in a course. Previous research has shown that students are more successful when they complete the course reading, but students may not always comply with reading requirements for multiple reasons, such as other time pressures or financial costs. Issues with reading requirements may be compounded if an…
Descriptors: Aviation Education, Undergraduate Students, Influences, Curriculum Design
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Albert Weideman – Educational Linguistics, 2024
Beliefs and assumptions appear in many guises in applied linguistic designs. They illustrate the connections among technical life and the certitudinal sphere. On the norm side, these certitudinal anticipations appeal to designs that are trustworthy. Technical subjects are inspired by steadfastness and commitment to designing credible language…
Descriptors: Linguistics, Design, Credibility, Intervention
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Deivid E. S. Silva; Tayana Conte; Natasha M. C. Valentim – Informatics in Education, 2024
Contemporary society is characterized by diversity and intricacy, necessitating more meaningful learning experiences. To meet these evolving needs, the incorporation of computational systems into education must acknowledge the distinctive characteristics of learners. Therefore, we conducted a Systematic Mapping Study (SMS) to investigate…
Descriptors: Learning Experience, Design, Computation, Educational Resources
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Albert Weideman – Educational Linguistics, 2024
Designs have a technical range, specified by the conditions that guide their development. Such analogical spatial moments in the technical give rise to the elementary applied linguistic concept of technical extension or continuity on both the norm side and factual side. Examples are the dimensionality and internal coherence of a designed…
Descriptors: Applied Linguistics, Design, Norms, Intervention
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Albert Weideman – Educational Linguistics, 2024
The interpretability of technical processes depends conceptually on lingual analogies. In analyzing the meaningfulness of applied linguistic designs, this chapter examines how technical design anticipates the expressive dimension of experience. Designs are articulated in the form of a blueprint for each language solution. The specifications in the…
Descriptors: Applied Linguistics, Design, Language Usage, Experience
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Müller, Claude; Mildenberger, Thoralf; Steingruber, Daniel – International Journal of Educational Technology in Higher Education, 2023
Flexible learning addresses students' needs for more flexibility and autonomy in shaping their learning process, and is often realised through online technologies in a blended learning design. While higher education institutions are increasingly considering replacing classroom time and offering more blended learning, current research is limited…
Descriptors: Blended Learning, Instructional Effectiveness, Instructional Design, Higher Education
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Tzortzoglou, Filippos; Kosmas, Panagiotis; Avraamidou, Lucy – Contemporary Educational Technology, 2023
The use of augmented reality games (ARGs) in education has gained increased attention from curriculum developers, teachers, and researchers in the past decade. Research findings show that ARGs can promote meaningful learning environments that foster key competences for the 21st century. This paper presents the design process of…
Descriptors: Computer Simulation, Game Based Learning, Telecommunications, Handheld Devices
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Costello, Eamon; Welsh, Steve; Girme, Prajakta; Concannon, Fiona; Farrelly, Tom; Thompson, Clare – Learning, Media and Technology, 2023
This article undertakes a critical appraisal of learning design and its relation to ethical ideas of care. We give an account of three personae of near future learning designers, developed using speculative methods, seeded with real-world data comprising job advertisements and validated with learning designers. The personae illustrate conflicts…
Descriptors: Instructional Design, Ethics, Caring, Occupational Information
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Nutwell, Emily; Mokashi, Prasad; Christy, Ann – Advances in Engineering Education, 2023
This paper describes the course design and evaluation results for an online continuing education program designed for working engineers. Engineering educators have long recognized the value of reducing the gap between the classroom and work environments. Implementing experiential learning in the undergraduate classroom brings much needed context…
Descriptors: Instructional Design, Online Courses, Engineering Education, Work Environment
Ekta Shokeen – ProQuest LLC, 2023
Sketching is considered a helpful activity in STEM design and education. Scholars have argued for including children in designing technology as it has been found to improve product design and leads to social and cognitive benefits for children. However, little is known about children's learning and sketching experiences when participating in…
Descriptors: Children, STEM Education, Learner Engagement, Learning Processes
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Barth-Cohen, Lauren A.; Swanson, Hillary; Arnell, Jared – Physical Review Physics Education Research, 2023
Within physics education research (PER), resource theory has proven to be a useful framework for investigating knowledge and learning and informing instructional design. To analyze learning over longer timescales and across cases, PER scholars must first identify and describe the resources activated within and across physics contexts and domains.…
Descriptors: Physics, Science Instruction, Teaching Methods, Research Design
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Afra Çalik; Ali Sen; Zeynep Aydin; Ercan Altug Yilmaz – International Society for Technology, Education, and Science, 2023
Gamification is an approach that solves real-life motivational problems with game design techniques by target a long-term behavioral change in participants. However, the application models in gamification design are limited and lack a holistic approach in scope. While existing models may seem sufficient on their own, they tend to focus on certain…
Descriptors: Gamification, Behavior Change, Holistic Approach, Design Requirements
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Yang, Weishu; Lahti, Henna; Seitamaa-Hakkarainen, Pirita – Design and Technology Education, 2022
In collaborative design settings, designers communicate and explicate their ideas visually and verbally in order to reach a shared understanding. The verbal exchanges of group members engaged in a joint design task provide rich data regarding the design activities being undertaken by the group members. In addition, sketching and modelling are…
Descriptors: Computer Simulation, Design, Innovation, Cooperative Learning
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