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Rhia Moreno – TESOL Journal, 2025
Developing empathy in teacher education is essential as it contributes to increased sensitivity and understanding between teachers and their students. This is especially important for preservice content-area teachers (PCTs) who may have limited linguistic awareness yet will be potentially teaching emergent multilinguals in their mainstream…
Descriptors: Empathy, Teacher Education Programs, English (Second Language), Second Language Learning
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Yiluo Wang; Lifang Pan – Education and Information Technologies, 2025
At present, when the educational process takes place both in classrooms and remotely, the role of innovative technologies is rapidly increasing. The purpose of the study is to determine the influence of immersive virtual reality in teaching on predictors of emotional intelligence development in university students. The questionnaire method was…
Descriptors: College Students, Computer Simulation, Emotional Intelligence, Technology Integration
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Jewoong Moon; Fengfeng Ke; Zlatko Sokolikj – Technology, Knowledge and Learning, 2025
In this exploratory study, we designed and validated game-based performance tasks to assess the development of representational flexibility in autistic adolescents through virtual reality (VR)-based training. Representational flexibility, a critical cognitive ability, involves attention switching, generating representations, and recognizing…
Descriptors: Game Based Learning, Educational Games, Performance, Task Analysis
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Josef Buchner – Technology, Knowledge and Learning, 2025
The spread of fake news poses a global challenge to society, as this deliberately false information reduce trust in democracy, manipulate opinions, and negatively affect people's health. Educational research and practice must address this issue by developing and evaluating solutions to counter fake news. A promising approach in this regard is the…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Alkadi Alshammari; Adnan Innab; Ahmed Nahari; Homoud Alanazi; Raeed Alanazi; Ghada Almukhaini – International Review of Research in Open and Distributed Learning, 2025
Nursing students faced learning losses during the COVID-19 pandemic due to the transition to virtual classes, inadequate communication, and reliance on virtual clinical training as a prerequisite for clinical practice. This study aimed to investigate the extent of learning loss experienced by nursing students and examine the impact of…
Descriptors: Achievement Gains, Nursing Students, COVID-19, Pandemics
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Chris A. Rasmussen – American Journal of Play, 2025
The author discusses how social scientists and psychologists in the late 1960s and early 1970s devised the board games Ghetto, Blacks & Whites, and El Barrio to teach students in college and high school about racism, racial segregation, and poverty in American society. But, he also argues, these games assumed that poor Black and Latino…
Descriptors: Educational Games, Racism, Racial Segregation, Poverty
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Michael Hast – Higher Education Studies, 2025
The rapid shift towards online learning in higher education has transformed the landscape of essential academic skills, with presentation abilities emerging as a crucial competency for student success. This paper addresses the challenges and opportunities associated with teaching presentation skills in a distance education context. Traditional…
Descriptors: Distance Education, Computer Simulation, Online Courses, Outcomes of Education
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Taekwon Son – Education and Information Technologies, 2025
Responsive teaching is an effective teaching approach in which teachers engage and respond to students' mathematical ideas to support their mathematics learning. In this study, the relationship between preservice teachers' (PSTs) noticing expertise and their teaching moves was investigated in a simulated AI chatbot environment. The AI chatbot…
Descriptors: Preservice Teachers, Teaching Methods, Technology Uses in Education, Artificial Intelligence
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Corinna S. Martarelli; Josua Dubach; Natalie Schelleis; Trix Cacchione; Sebastian Tempelmann – Educational Technology Research and Development, 2025
Virtual reality (VR) can provide access to otherwise inaccessible aspects of the world and thus promote science learning. We developed a VR learning tool about the water cycle, with 11 lessons for classroom teaching at the primary level. We assessed prior knowledge before a four-week intervention and learning outcomes directly after the…
Descriptors: Computer Simulation, Elementary School Science, Science Education, Water
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Amy Pallant; Hee-Sun Lee; Trudi Lord; Christopher Lore – Journal of Science Education and Technology, 2025
In order to characterize students' risk assessment explanations based on the Geohazard Risk Framework, which describes four key elements of risk for high school science education, we investigate whether student explanations include the following risk elements: scientific factors, impacts, human influences, and likelihood. This study uses the…
Descriptors: Computer Simulation, Natural Disasters, Risk Assessment, High School Students
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Rotkin, Vladimir; Yavich, Roman; Malev, Sergey – Journal of Education and e-Learning Research, 2018
An important feature of the currently used artificial intelligence systems is their anthropomorphism. The tool of inductive empirical systems is a neural network that simulates the human brain and operates in the "black box" mode. Deductive analytical systems for representation of knowledge use transparent formalized models and…
Descriptors: Artificial Intelligence, Simulation, Electronic Learning, Educational Technology
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Kominsky, Jonathan F.; Gerstenberg, Tobias; Pelz, Madeline; Sheskin, Mark; Singmann, Henrik; Schulz, Laura; Keil, Frank C. – Developmental Psychology, 2021
Young children often struggle to answer the question "what would have happened?" particularly in cases where the adult-like "correct" answer has the same outcome as the event that actually occurred. Previous work has assumed that children fail because they cannot engage in accurate counterfactual simulations. Children have…
Descriptors: Simulation, Children, Age Differences, Child Development
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Randell, Eva; Janeslätt, Gunnel; Höglund, Berit – Journal of Applied Research in Intellectual Disabilities, 2021
Background: Few studies have focused on how youth with intellectual disability (ID) can be facilitated in reasoning about future parenthood. This study aimed to explore an intervention using the Toolkit "Children what does it involve?" and the Real-Care-Baby (RCB) simulator among students with ID. Method: Sixteen students with ID who…
Descriptors: Intervention, Child Rearing, Students with Disabilities, Simulation
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Levin, Orna; Paryente, Bilha – Quality Assurance in Education: An International Perspective, 2021
Purpose: This study aims to examine the process of using simulation to select candidates from a pool of teacher-education-programme applicants, considering the applicants' perspective. The population of applicants to teacher-education programmes has been the subject of numerous studies; however, only a minor portion of these examined the…
Descriptors: Teacher Education Programs, College Applicants, Simulation, College Admission
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Dickson-Karn, Nicole M.; Orosz, Steven – Journal of Chemical Education, 2021
Proper sampling techniques are of the utmost importance in obtaining accurate and precise results in chemical analysis. A Python language computer simulation providing fast feedback on sampling concepts and statistics was delivered to students through Google Colab. Students used the simulation to aid in their exploration of sampling and sampling…
Descriptors: Programming Languages, Chemistry, Computer Simulation, Sampling
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