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Pellas, Nikolaos; Vosinakis, Spyridon – Education and Information Technologies, 2018
Computer games are quickly gaining momentum by enabling new approaches to teaching and learning experience for programming courses in K-12 curriculum. However, it remains unclear if the game interface and elements created by using three-dimensional (3D) virtual worlds combined with visual programming languages or a visual programming environment…
Descriptors: Computer Games, Educational Technology, Technology Uses in Education, Problem Based Learning
Blackwell, Jennifer A.; Roseth, Nicholas E. – Journal of Music Teacher Education, 2018
The purpose of this action research study was to explore the use of problem-based learning (PBL) in a secondary instrument methods course. Six students enrolled in a woodwind methods course and participated in PBL activities--including video assessment, written scenarios, emergent performance scenarios in the classroom, group activities, and…
Descriptors: Problem Based Learning, Music Education, Musical Instruments, Student Attitudes
McPherson, Heather – Science Teacher, 2018
Students often confuse the functional differences between motion "transmission" and "transformation" systems. Students find it difficult to conceptualize differences between the specific systems. In this article, the author describes a technology and engineering unit that incorporates problem-based learning (PBL) to assist…
Descriptors: Science Instruction, Scientific Concepts, Motion, Problem Based Learning
Altan, Esra Bozkurt; Ozturk, Nurhan; Turkoglu, Ayse Yenilmez – European Journal of Educational Research, 2018
This study was designed as a case study. Participants were 12 senior pre-service science teachers (PSTs), who took theoretical and practical courses about STEM education and socio-scientific issues (SSIs) during their education at a state university. For the study, in the first 4 weeks, theoretical courses on SSIs and STEM education were carried…
Descriptors: Science and Society, STEM Education, Case Studies, Preservice Teachers
Karabörk, Mehmet Akif; Durmus, Soner – Malikussaleh Journal of Mathematics Learning, 2020
In this study, the effects of redesigned modeling activities on the academic achievement of 7th grade students and the student's view about these activities were investigated. We use explanatory sequential mixed method design that is one of the mixed research methodology for this investigation. The quantitative part of this research established…
Descriptors: Instructional Effectiveness, Mathematics Instruction, Mathematical Models, Mathematics Achievement
García-Merino, José Domingo; Urionabarrenetxea, Sara; Fernández-Sainz, Ana – Higher Education Research and Development, 2020
This article identifies the profiles of students whose performance is improved by the PBL method, and the influence of certain student-dependent factors that lead to improvement. Effects on performance vary from one student to another, so we distinguish between outcomes among low-performing, average-performing, and high-performing students. To…
Descriptors: Problem Based Learning, Student Improvement, Student Characteristics, College Students
Hautopp, Heidi; Ejsing-Duun, Stine – Electronic Journal of e-Learning, 2020
This study investigates how the use of visual facilitation and representations, e.g. visualisations and video productions, combined with peer-feedback sessions can create exploratory approaches to game design in online teaching. The article analyses an iterative game development process in an online learning context. The empirical data is…
Descriptors: Visual Aids, Visualization, Video Technology, Film Production
Maulidia, Farrah; Saminan; Abidin, Zainal – Malikussaleh Journal of Mathematics Learning, 2020
Students' creativity and self-efficacy in solving mathematical problems remain low. Students with Field Dependent (FD) and Field Independent (FI)cognitive styles have different creativity and self-efficacy. One learning model that is believed to increase students' creativity and self-efficacy is Problem Based Learning (PBL) model. This study aimed…
Descriptors: Creativity, Self Efficacy, Problem Based Learning, Islam
Rumain, Barbara; Geliebter, Allan – Psychology Learning and Teaching, 2020
We implemented NSF-funded computerized Experimental Psychology Laboratories at Touro College and incorporated process-oriented guided-inquiry learning (POGIL). We designed POGIL modules for the labs and conducted workshops for faculty on the implementation of the guided-inquiry approach, including learning teams. Data were collected from students…
Descriptors: Experimental Psychology, Active Learning, Inquiry, Instructional Effectiveness
Morris, Thomas Howard – International Journal of Lifelong Education, 2020
Self-directed learning and creativity are critical workplace competences that are important to foster in formal educational settings. Previous studies have identified a relationship between self-directed learning and creativity, but the specific nature of this relationship is unclear. The purpose of the present theoretical paper is to examine…
Descriptors: Creativity, Independent Study, Correlation, Learning Processes
Hamilton, Mark D. – Journal of Political Science Education, 2020
This article introduces a class simulation on inequality entitled "Networks of Power." Its usage and effectiveness are analyzed in light of four critical factors: "activity complexity, teaching model, learning outcomes," and "potential risks". Simulation mechanics are discussed in some detail and complemented with…
Descriptors: Teaching Methods, Social Differences, Social Networks, Power Structure
Murray, Mike; Hendry, Gillian; McQuade, Robert – European Journal of Engineering Education, 2020
Vocational disciplines such as engineering provide an ideal opportunity for contextualising the curriculum. The provision of co-curricular activities can stimulate students to assimilate their prior knowledge and skills whilst enhancing employability attributes. Team-based co-curricular activities linked to problem-based learning can offer…
Descriptors: Civil Engineering, Extracurricular Activities, Undergraduate Students, Engineering Education
Saad, Ahmad F. – Online Submission, 2020
As students in elementary schools through Secondary Schools (K-12) have difficulty Learning Science, Technology, Engineering, and Math (STEM) discipline, their numbers enrolling in these disciplines in higher education are also decreasing. So Researchers are looking for news styles in education including the use of Internet and Communication tools…
Descriptors: Elementary Secondary Education, STEM Education, Educational Technology, Technology Uses in Education
Hora, Matthew T.; Lee, Changhee – Wisconsin Center for Education Research, 2020
Competencies known variously as "soft" or "21st century skills" are increasingly linked to college students' academic and career success, and faculty with industry experience are hypothesized to be uniquely qualified to teach these skills. Yet little research exists on this topic. In this paper, we report findings from a…
Descriptors: 21st Century Skills, Transfer of Training, College Faculty, College Environment
Alek – Indonesian Journal of English Language Teaching and Applied Linguistics, 2019
Choosing and applying appropriate models or strategies in teaching and learning reading comprehension may lead to enhance the quality of both teacher and students' performance or achievement. Fostering students' reading performance is the primary endeavor to master other English skills. This investigation has done in five main stages which cover…
Descriptors: Undergraduate Students, Problem Based Learning, Reading Skills, Second Language Learning

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