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ERIC Number: EJ1475336
Record Type: Journal
Publication Date: 2025
Pages: 6
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0892-4562
EISSN: EISSN-2168-3778
Available Date: 0000-00-00
"We're Playing Clash of Clans® in PE?" Gamification of an Online Video Game to Authentically Apply Movement Skills
John P. Rech; Jena Cottam; Anthony DeAnda; Charlize Lichlyter; Mya Maxwell
Strategies: A Journal for Physical and Sport Educators, v38 n4 p36-41 2025
Gamification is a commonly used strategy in physical education (PE) to enhance students' learning experiences. The gamification of digital or video games is used to increase the relevance of PE teachings and physical activity in general. This article describes Kingdom Ball, a gamification of elements from the popular online game, Clash of Clans®. The game incorporates various skills across the psychomotor, cognitive, social, affective, and health-related fitness domains, and offers diverse tasks and roles to promote inclusivity.
Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Publication Type: Journal Articles; Reports - Descriptive
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: N/A