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Kline, Joel – ProQuest LLC, 2012
An understanding of the impact of user avatar alteration in relation to social presence is needed to fully realize the potential of Second Life for higher education usages, which the research literature reveals as an environment that provides increased social presence. Prior studies focused primarily on the impact of system design attributes on…
Descriptors: Virtual Classrooms, Computer Simulation, Higher Education, Online Courses
Nocchi, Susanna – European Association for Computer-Assisted Language Learning (EUROCALL), 2012
This paper describes the author's experience with a pilot course of Italian in SL[R]. The course is part of a PhD research on "Exploring the potential of virtual worlds to promote Intercultural Awareness in students learning Italian as a Foreign Language." In the paper the author will justify her choice of virtual worlds for the…
Descriptors: Italian, Cultural Awareness, Second Language Learning, Virtual Classrooms
Education Week, 2012
Blended learning--the mix of virtual education and face-to-face instruction--is evolving quickly in schools across the country, generating a variety of different models. This special report, the second in a three-part 2012-13 series on virtual education, examines several of those approaches and aims to identify what is working and where…
Descriptors: Electronic Learning, Online Courses, Blended Learning, Elementary Secondary Education
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Di Blas, N.; Bucciero, A.; Mainetti, L.; Paolini, P. – IEEE Transactions on Learning Technologies, 2012
Multi-User Virtual Environments (MUVEs) are often used to support learning in formal and informal educational contexts. A technology-based educational experience consists of several elements: content, syllabus, roles, sequence of activities, assignments, assessment procedures, etc. that must be aligned with the affordances of the technologies to…
Descriptors: Virtual Classrooms, Educational Technology, Cooperative Learning, Instructional Design
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Borrero, A. Mejias; Marquez, J. M. Andujar – Journal of Science Education and Technology, 2012
Lab practices are an essential part of teaching in Engineering. However, traditional laboratory lessons developed in classroom labs (CL) must be adapted to teaching and learning strategies that go far beyond the common concept of e-learning, in the sense that completely virtualized distance education disconnects teachers and students from the real…
Descriptors: Science Education, Laboratories, Distance Education, Internet
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Cavanaugh, Cathy; Hargis, Jace; Mayberry, John – International Review of Research in Open and Distributed Learning, 2016
This paper describes a study of success factors in the introductory semester of liberal studies blended courses offered at the bachelor of science level. The influence of student participation in the online course environment was examined, as measured by the number of times students logged into the learning management system (LMS) and average…
Descriptors: Virtual Classrooms, Blended Learning, Academic Achievement, Student Participation
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Fotaris, Panagiotis; Mastoras, Theodoros; Leinfellner, Richard; Rosunally, Yasmine – Electronic Journal of e-Learning, 2016
Conventional taught learning practices often experience difficulties in keeping students motivated and engaged. Video games, however, are very successful at sustaining high levels of motivation and engagement through a set of tasks for hours without apparent loss of focus. In addition, gamers solve complex problems within a gaming environment…
Descriptors: Programming, Teaching Methods, Learner Engagement, Incentives
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Cavanaugh, Cathy; Mayberry, John; Hargis, Jace – International Journal on E-Learning, 2016
This paper describes an observational study of the introduction of Sakai's Learning Management System (LMS) into several liberal arts courses at a women's college in the Middle East. Student participation in the CLE was tracked over the course of the semester and summarized by their number of logins and average session length. These measures were…
Descriptors: Virtual Classrooms, Blended Learning, Academic Achievement, Student Participation
Upfold, Christopher – International Association for Development of the Information Society, 2016
Technology facilitated teaching and learning can now influence the way both lecturers and students collaborate. The problem is that many of these interventions are conducted in a non-systematic ad-hoc way. There are concerns that merely adopting a traditional lecturing approach to a technology based environment provides little if any advantage to…
Descriptors: Guidelines, Graduate Study, Learning Modules, Blended Learning
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Chateau, Anne; Bailly, Sophie – Language Learning in Higher Education, 2013
Since CercleS was created in 1990, language resource centres, or language centres, have offered learners various means to improve their language skills. They are often places where new pedagogical approaches and innovative learning environments are proposed (Rivens Mompean 2011). As the names of some of the associations belonging to CercleS…
Descriptors: Second Language Learning, Second Language Instruction, Learning Resources Centers, Language Skills
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Hearns, Merle; Jegathesan, Jegatheva – International Journal of Virtual and Personal Learning Environments, 2013
Art and design students in SL experience the advantages of a visually rich environment where they can take a leading role in their own learning, have the opportunity to create objects that defy real world limitations, are immersive and interactive, and where they are able to collaborate with a community of global art practitioners. The 3D Art…
Descriptors: Art Education, Design, Virtual Classrooms, Electronic Learning
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Ruggieri, Stefano; Boca, Stefano; Garro, Maria – Turkish Online Journal of Educational Technology - TOJET, 2013
A comparison of the effects of transactional and transformational leadership in synchronous and a synchronous online teamwork was conducted. In the study, groups of four participants interacted in online text chat and online text forum in problem solving tasks. The groups were lead by a confederate who acted as a transactional or a…
Descriptors: Leadership Styles, Synchronous Communication, Asynchronous Communication, Virtual Classrooms
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Liu, Allison S.; Schunn, Christian D.; Flot, Jesse; Shoop, Robin – Computer Science Education, 2013
Computer science proficiency continues to grow in importance, while the number of students entering computer science-related fields declines. Many rich programming environments have been created to motivate student interest and expertise in computer science. In the current study, we investigated whether a recently created environment, Robot…
Descriptors: Computer Science Education, Programming, Robotics, Teaching Methods
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Murray, Jessica; Byrne, Deirdre; Koenig-Visagie, Leandra – Distance Education, 2013
The University of South Africa (UNISA) has recently redesigned its honors degree in Gender Studies. The course design team members have been mindful of three key factors while redesigning this degree. First, we are aligning our course design with the demands of open and distance learning (ODL) and UNISA's institutional move to online delivery of…
Descriptors: Foreign Countries, Gender Issues, Controversial Issues (Course Content), Distance Education
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Armoni, Michal – Journal of Computers in Mathematics and Science Teaching, 2013
Abstraction is a key concept in CS, one of the most fundamental ideas underlying CS and its practice. However, teaching this soft concept to novices is a very difficult task, as discussed by many CSE experts. This paper discusses this issue, and suggests a general framework for teaching abstraction in CS to novices, a framework that would fit into…
Descriptors: Introductory Courses, Computer Science, Novices, Expertise
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