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Gonzalo Alfonso Beltrán Alvarado; Adriana Patricia Huertas Bustos – Electronic Journal of e-Learning, 2024
The main objective of this study was the design and validation of a mobile learning environment (ML) based on Augmented Reality (AR) visualization with the purpose of developing skilled trades in the field of carpentry in indigenous populations. A pedagogical model focused on lifelong learning was used, in order to promote the acquisition of…
Descriptors: Indigenous Populations, Physical Environment, Simulated Environment, Synthesis
Rochelle Yi Hsuan Yang – Educational Research and Development Journal, 2024
The integration of augmented reality (AR) into children's literature has transformed traditional reading experiences, creating immersive and interactive environments that engage young readers. This study examines the creative methods of comic language within AR children's books, positing that the combination of humor and visual storytelling can…
Descriptors: Humor, Creativity, Language Usage, Books
Luona Wang; Qiaoping Zhang; Daner Sun – International Journal of Science and Mathematics Education, 2025
Augmented reality (AR) has the potential to enhance visual cognition through virtual object experimentation and practice, while also fostering spatial skills relevant to mathematics. This experimental study was conducted with 86 sixth graders in Eastern China, involving a 3-month AR integrated Mathematics Curriculum (ARiMC), with pre- and…
Descriptors: Technology Integration, Mathematics Curriculum, Elementary School Mathematics, Spatial Ability
Annamalai, Nagaletchimee; Uthayakumaran, Arulselvi; Zyoud, Samer H. – Education and Information Technologies, 2023
AR and VR are new introductions in many developing countries, including Malaysia. The present study conducted a qualitative case study with 23 high school teachers and investigated their perceptions of AR and VR in English language teaching and learning activities. A semi-structured interview was employed to collect the data. The data was analysed…
Descriptors: Foreign Countries, High School Teachers, English (Second Language), Second Language Instruction
Bender, Ralf; Friede, Tim; Koch, Armin; Kuss, Oliver; Schlattmann, Peter; Schwarzer, Guido; Skipka, Guido – Research Synthesis Methods, 2018
In systematic reviews, meta-analyses are routinely applied to summarize the results of the relevant studies for a specific research question. If one can assume that in all studies the same true effect is estimated, the application of a meta-analysis with common effect (commonly referred to as fixed-effect meta-analysis) is adequate. If…
Descriptors: Evidence, Synthesis, Meta Analysis, Research Problems
George Koutromanos; Anastasios T. Mikropoulos; Dimitrios Mavridis; Christos Christogiannis – Education and Information Technologies, 2024
This study examines the factors that affect pre-service and in-service teachers' intention to use Mobile Augmented Reality (MAR) in their teaching through the proposed Mobile Augmented Reality Acceptance Model (MARAM). The MARAM builds on the existing Technology Acceptance Model (TAM) to incorporate four other components namely perceived relative…
Descriptors: Preservice Teachers, Physical Environment, Simulated Environment, Synthesis
Weise, Alina; Büchter, Roland; Pieper, Dawid; Mathes, Tim – Research Synthesis Methods, 2020
Background: Evidence syntheses provide the basis for evidence-based decision making in healthcare. To judge the certainty of findings for the specific decision context evidence syntheses should consider context suitability (ie, generalizability, external validity, applicability or transferability). Our objective was to determine the status quo and…
Descriptors: Evidence, Synthesis, Evidence Based Practice, Decision Making
Vandermeulen, Nina; van den Broek, Brenda; Van Steendam, Elke; Rijlaarsdam, Gert – Reading and Writing: An Interdisciplinary Journal, 2020
In order to design effective instruction and feedback for synthesis writing on both writing processes and products, a clear insight into synthesis writing processes underlying a high-quality synthesis text is crucial. That is why this study, as one of the first, examines the use of sources during synthesis writing processes, and its effect on text…
Descriptors: Writing (Composition), Persuasive Discourse, Synthesis, Writing Processes
Hadjistassou, Stella; Joannidou, Shaunna; Molina, Pedro; Louca, Petros; Papmehl-Dufay, Ludvig – Education for Information, 2023
Drawing on Kucher's (2021) framework on digital game-based learning (DGBL), this paper introduces the development of game-based scenarios in two culturally distinctive and salient heritage sites in Cyprus and Sweden, the Neolithic village of Choirokoitia and the Iron Age Ringfort of Sandby Borg. The aim was to implement Kucher's (2021) five…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Wen, Yun; Wu, Longkai; He, Sujin; Ng, Nathanael Hsien-Ern; Teo, Beng Chong; Looi, Chee Kit; Cai, Yiyu – Educational Technology Research and Development, 2023
Notwithstanding the advantages of incorporating Augmented Reality (AR) in education, AR's concrete uses as compared to other technologies are not fully recognised. Moreover, many of the existing studies have neglected to examine the impact of pedagogy and its corresponding instructional models, whilst implementing AR in teaching and learning. In…
Descriptors: Elementary School Students, Science Instruction, Active Learning, Inquiry
Regania Pasca Rassy; Nur Azlina Mohamed Mokmin – International Society for Technology, Education, and Science, 2023
In this century, Augmented Reality (AR) is a "reality" technology that has begun to be integrated into the school curriculum and subjects. As one of the learning strategies, the goal is to help increase student learning motivation, the effectiveness of learning activities, and much more. Unfortunately, only a few studies incorporate AR…
Descriptors: Learning Disabilities, Students with Disabilities, Physical Education, Technology Uses in Education
Marzieh Ronaghi; Mohammad Hossein Ronaghi; Elahe Boskabadi – Asian Association of Open Universities Journal, 2024
Purpose: Augmented reality (AR) is an advanced version of the dynamic physical space that is perceived and received via visual, audio, digital and other sensory stimuli. The capabilities of virtual technologies change the field of university and education considerably. The necessity of using virtual technologies in the education field was revealed…
Descriptors: Physical Environment, Computer Simulation, Simulated Environment, Synthesis
Melissa Bond – International Journal of Educational Technology in Higher Education, 2024
In celebrating the 20th anniversary of the "International Journal of Educational Technology in Higher Education (IJETHE)," previously known as the "Revista de Universidad y Sociedad del Conocimiento (RUSC)," it is timely to reflect upon the shape and depth of educational technology research as it has appeared within the…
Descriptors: Periodicals, Journal Articles, Educational Technology, Higher Education
Laurens-Arredondo, Luis – Education and Information Technologies, 2022
The rushed introduction of online education for universities because of the current covid-19 health crisis, has started to affect the quality of education for millions of students around the world. This pandemic has emphasized the need to improve the teaching process through the use of innovating educational tools, such as mobile augmented reality…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
White, Howard; Saran, Ashrita – UNICEF Office of Research - Innocenti, 2022
This research brief is one of a series of six briefs, which provide an overview of available evidence shown in the Campbell-UNICEF Mega-Map of the effectiveness of interventions to improve child wellbeing in low- and middle-income countries (LMICs). Five of the six briefs summarize evidence as mapped against the five Goal Areas of UNICEF's…
Descriptors: International Organizations, Strategic Planning, Evidence, Synthesis