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Bhattacharya, Bani – Innovations in Education and Teaching International, 2008
Engineering education in India has witnessed a major change over the past few years. Substantial increase in the demand for high-quality education has led to the adoption of Information and Communication Technologies for extending the outreach of education. This paper presents a review of some of these technology-enhanced initiatives already taken…
Descriptors: Engineering Education, Educational Quality, Laboratories, Engineering
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Annetta, Leonard; Murray, Marshall; Gull Laird, Shelby; Bohr, Stephanie; Park, John – Journal of Technology and Teacher Education, 2008
This article describes a graduate distance education course at North Carolina State University, which combined science content and pedagogy with video game design. The course was conducted entirely in a synchronous, online, Virtual Learning Environment (VLE) through the ActiveWorlds[TM] platform. Inservice teachers enrolled as graduate students in…
Descriptors: Graduate Students, Student Attitudes, Video Games, Distance Education
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Hwang, Kuo-An; Yang, Chia-Hao – Computers & Education, 2008
Distance education courses must cope with the difficulties imposed by delivering a class at a distance. As most courses only emphasize the cognitive aspects of the class and neglect the course's effect on the students, this gives no help for reaching the affective domain teaching goals. Especially for younger students, in distance education, when…
Descriptors: Feedback (Response), Elementary School Students, Student Attitudes, Distance Education
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Yong, Tay Lee; Ping, Lim Cher – Australasian Journal of Educational Technology, 2008
This case study documents how a group of 14 academically at risk Primary 5 students (11 year olds) were engaged in academic related tasks in an after school program mediated by a "3-D Multi-User Virtual Environment (MUVE)." Although there was no significant difference in the students' academic performance, they were found to be more engaged in the…
Descriptors: After School Programs, Virtual Classrooms, Educational Environment, At Risk Students
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Wagner, Christian – Journal of Information Systems Education, 2008
Virtual worlds create a new opportunity to enrich the educational experience through media-rich immersive learning. Virtual worlds have gained notoriety in games such as World of Warcraft (WoW), which has become the most successful online game ever, and in "general purpose" worlds, such as Second Life (SL), whose participation levels (more than 10…
Descriptors: Computer Uses in Education, Educational Technology, Student Motivation, Learning Experience
Millson, Murray R.; Wilemon, David – Journal of Distance Education, 2008
The purpose of our paper is to describe and compare educational models based on four major concepts that can be used to assess educational quality. We focus on graduate management programs since they are increasingly supporting their education offerings with state-of-the-art technology. We examine why some distance educational models are more…
Descriptors: Administrator Education, Distance Education, Educational Quality, Delivery Systems
Black, Erik W.; Greaser, Joe; Dawson, Kara – Journal of Asynchronous Learning Networks, 2008
Limited empirical research exists regarding the prevalence of academic dishonesty in the online classroom. This limited evidence supports the notion that factors contributing to academic dishonesty in the traditional classroom also apply to online courses. The purpose of this study is to explore the relationship between factors known to contribute…
Descriptors: Undergraduate Students, Student Attitudes, Cheating, Online Courses
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Shih, Ya-Chun; Yang, Mau-Tsuen – Educational Technology & Society, 2008
A 3D virtually synchronous communication architecture for situated language learning has been designed to foster communicative competence among undergraduate students who have studied English as a foreign language (EFL). We present an innovative approach that offers better e-learning than the previous virtual reality educational applications. The…
Descriptors: Communication Strategies, Undergraduate Students, Instructional Design, Student Attitudes
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Holley, Debbie – Education + Training, 2002
Feedback on a virtual seminar, part of a management class, was received from 30 students who participated and 30 who did not. Reasons for nonparticipation included time constraints and technical difficulties. Some full-time undergraduates felt online learning was not equivalent to the classroom; part-time students (working professionals)…
Descriptors: Higher Education, Information Technology, Online Courses, Seminars
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Lahav, Orly; Mioduser, David – Journal of Research in Special Educational Needs, 2003
Mental mapping of spaces is essential for the development of efficient orientation and mobility skills. Most of the information required for mental mapping is gathered through the visual channel. Blind people lack this crucial information, facing in consequence difficulties in mapping as well as navigating spaces. The work reported here is based…
Descriptors: Blindness, Cognitive Mapping, Spatial Ability, Virtual Classrooms
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Samarawickrema, Gayani; Benson, Robyn; Brack, Charlotte – Australasian Journal of Educational Technology, 2010
This paper reports on a collaborative staff development activity run across two Australian universities, for academic staff integrating Web 2.0 technologies into their teaching. It describes a three-week long virtual workshop on teaching with wikis, where participants in two groups developed a group project as students and then assessed the work…
Descriptors: Workshops, Faculty Development, Models, Educational Strategies
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Coleman, James A.; Furnborough, Concha – System: An International Journal of Educational Technology and Applied Linguistics, 2010
Much Second Language Acquisition research focuses on young learners in the conventional classroom. Instructed adult learners, and in particular those who are learning at a distance, have attracted less attention. This group is substantial and growing: the Open University, the largest higher education language provider in the UK, alone recruits…
Descriptors: Open Universities, Distance Education, Academic Achievement, Adult Learning
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Tay, Lee Yong; Lim, Cher Ping – Educational Media International, 2010
This paper examines how a game-like 3D Multi-User Virtual Environment (MUVE), Quest Atlantis (QA), is used in an after-school programme to engage a group of 14 academically at-risk primary students in their learning. It adopts an activity theoretical perspective to identify the disturbances and contradictions during the implementation of the…
Descriptors: Virtual Classrooms, Social Environment, Information Technology, At Risk Students
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Vlachopoulos, Panos; Cowan, John – Distance Education, 2010
This article reports a grounded theory study of the moderation of asynchronous online discussions, to explore the processes by which tutors in higher education decide when and how to moderate. It aims to construct a theory of e-moderation based on some key factors which appear to influence e-moderation. It discusses previous research on the…
Descriptors: Grounded Theory, Teacher Role, Computer Mediated Communication, College Faculty
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Tsiatsos, Thrasyvoulos; Andreas, Konstantinidis; Pomportsis, Andreas – Educational Technology & Society, 2010
In this paper we will focus on a specific category of Collaborative Virtual Environments that aims to support Collaborative Learning. We call these environments Collaborative Educational Virtual Environments. Our aim is to analyze the evaluation process through the study of relevant bibliography and by doing so reveal the existing research gap…
Descriptors: Evaluation Methods, Educational Technology, Virtual Classrooms, Educational Environment
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